Hecarim, League of Legends champion
Win Rate
46.3%
Pick Rate
2.0%
Ban Rate
3.3%

Hecarim vs Jarvan IV

Hecarim F TierFighterTank
Patch
26.22
Games
1,939
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 7, 2026 UTC
Methodology
Data Methodology

Hecarim vs Jarvan IV is a decisive matchup in LoL patch 26.22. Jarvan IV wins with a 57.1% win rate (+14.3%) over Hecarim based on 56 games. Jarvan IV holds the advantage in both the early and late game. Below you'll find the best Hecarim build, runes, laning stats, and strategies for the Hecarim vs Jarvan IV matchup.

HecarimHecarim42.3%
Slight Jarvan IV edgeLow confidence · 52 games
57.7%Jarvan IVJarvan IV

Current data slightly favors Jarvan IV, but the sample is too limited for a strong conclusion: Hecarim wins 42.3% of 52 games (95% range 29.9–55.8%).

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim
Hecarim
42.3%
VS
Jarvan IV
57.7%
Jarvan IV

Who wins Hecarim vs Jarvan IV?

Slight Jarvan IV edgeLow confidence

Hecarim wins 42.3% of these games. With this many games the true rate is most likely between 29.9% and 55.8% (95% range).

Expected
48.9%
From both champions' overall Jungle win rates
Matchup effect
−6.6 pts
Observed minus expected
Sample
52 games
Lane: Jungle
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 7

Key takeaways

  • Current data slightly favors Jarvan IV, but the sample is too limited for a strong conclusion: Hecarim wins 42.3% of 52 games (95% range 29.9–55.8%).
  • Both champions' overall Jungle win rates predict 48.9% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 205, within the margin of error (52 games).
  • Hecarim players pick Black Cleaver far more often against Jarvan IV: 38.3% of their other Jungle games, 53.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Jarvan IV played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Jarvan IV Laning Stats

HecarimJarvan IV

At 15 minutes

Gold difference
+205
Within the margin of error
95% range −208 to +618
XP difference
+358
Within the margin of error
95% range −100 to +817
CS difference
+7.3
Within the margin of error
95% range −0.3 to +14.9
3.12
Kills before 15 min
3.00
1.96
Deaths before 15 min
2.29
0.31
Solo kills before 15 min
0.19
5.8%
First blood
7.7%

Whole-game averages

1.2
CS / min
1.0
685
DMG / min
706
14,038
Gold / game
13,577
636
Heal / min
315
1,352
DMG Mitigated / min
1,450
0.8
CC / min
0.9

Hecarim vs Jarvan IV Win Rate by Game Length

Hecarim's win rate against Jarvan IV by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
17 games
Too few games
30–35 min
15 games
Too few games
35+ min
12 games
Hecarim vs Jarvan IV95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Jarvan IV in short and long games are within the margin of error of each other.

Hecarim vs Jarvan IV Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenHecarim gold at 15: +205
  2. First itemEvenHecarim: 0.1 min · Jarvan IV: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Jarvan IV

Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.

  • Black Cleaver
    Usually
    38.3%
    vs Jarvan IV
    53.8%
    +15.6 pts39.3% WR here

Best Hecarim Build vs Jarvan IV

Usual Hecarim build (Jungle)

71.9% win rate · 32 games

Against Jarvan IV

Not enough matchup-specific build data: only 11 of 39 Hecarim games against Jarvan IV carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 47 games).
  • Jarvan IV usually completes Scorchclaw Pup first, at 0.2 min (median of 29 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Jarvan IV

Usual Hecarim runes (Jungle)

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakTranscendenceWaterwalking
Precision
TriumphLegend: Haste
Ability Haste (offense)Adaptive Force (flex)Tenacity and Slow Resist (defense)

64.5% win rate · 31 games

Against Jarvan IV

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.22. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Hecarim vs Jarvan IV FAQ - Patch 26.22

Who wins Hecarim vs Jarvan IV?

Current data slightly favors Jarvan IV, but the sample is too limited for a strong conclusion: Hecarim wins 42.3% of 52 games (95% range 29.9–55.8%).

What is Hecarim's win rate against Jarvan IV?

Hecarim wins 42.3% of 52 Jungle games against Jarvan IV on patch 26.22 (95% range 29.9–55.8%). Based on both champions' overall Jungle win rates, 48.9% would be expected.

Does Hecarim counter Jarvan IV?

Not clearly. Hecarim wins 42.3% of 52 games against Jarvan IV, and the 95% range (29.9–55.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Jarvan IV?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 205, within the margin of error (52 games).

Does Hecarim outscale Jarvan IV?

There are too few games of each length to tell yet.

When is Jarvan IV strongest against Hecarim?

On current data there is no stage of the game where Jarvan IV is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Jarvan IV?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Serylda's Grudge, Death's Dance, Spear of Shojin. The biggest change against Jarvan IV: Black Cleaver (38.3% usually, 53.8% here).

What runes should Hecarim use against Jarvan IV?

Use Hecarim's usual Stormraider's Surge page (Sorcery + Precision); there are too few games for a matchup-specific page.