Hecarim, League of Legends champion
Win Rate
46.3%
Pick Rate
2.0%
Ban Rate
3.3%

Hecarim vs Wukong

Hecarim F TierFighterTank
Patch
26.22
Games
1,939
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 7, 2026 UTC
Methodology
Data Methodology

Hecarim vs Wukong is a decisive matchup in LoL patch 26.22. Wukong wins with a 58.7% win rate (+17.5%) over Hecarim based on 63 games. Hecarim wins the early laning phase while Wukong scales better into the late game. Below you'll find the best Hecarim build, runes, laning stats, and strategies for the Hecarim vs Wukong matchup.

HecarimHecarim41.3%
Slight Wukong edgeLow confidence · 63 games
58.7%WukongWukong

Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Hecarim wins 41.3% of 63 games (95% range 30.0–53.6%).

Hecarim Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Hecarim performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Hecarim
Hecarim
41.3%
VS
Wukong
58.7%
Wukong

Who wins Hecarim vs Wukong?

Slight Wukong edgeLow confidence

Hecarim wins 41.3% of these games. With this many games the true rate is most likely between 30.0% and 53.6% (95% range).

Expected
45.1%
From both champions' overall Jungle win rates
Matchup effect
−3.8 pts
Observed minus expected
Sample
63 games
Lane: Jungle
vs patch 26.21
−7.3 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 7

Key takeaways

  • Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Hecarim wins 41.3% of 63 games (95% range 30.0–53.6%).
  • Both champions' overall Jungle win rates predict 45.1% for Hecarim; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 216, within the margin of error (62 games).
  • Hecarim players pick Boots of Swiftness far more often against Wukong: 1.9% of their other Jungle games, 6.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Hecarim and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Hecarim's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Hecarim vs Wukong Laning Stats

HecarimWukong

At 15 minutes

Gold difference
+216
Within the margin of error
95% range −102 to +533
XP difference
+459
Hecarim ahead
95% range +176 to +741
CS difference
+10.9
Hecarim ahead
95% range +6.3 to +15.6
3.16
Kills before 15 min
3.10
2.13
Deaths before 15 min
1.76
0.21
Solo kills before 15 min
0.24
4.8%
First blood
1.6%

Whole-game averages

1.1
CS / min
0.9
669
DMG / min
694
12,918
Gold / game
12,971
641
Heal / min
335
1,353
DMG Mitigated / min
1,079
0.7
CC / min
0.7

Hecarim vs Wukong Win Rate by Game Length

Hecarim's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
9 games
Too few games
25–30 min
17 games
Too few games
30–35 min
18 games
Too few games
35+ min
12 games
Hecarim vs Wukong95% rangeHecarim usual (Jungle)

No game length stands out: Hecarim's results against Wukong in short and long games are within the margin of error of each other.

Hecarim vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenHecarim gold at 15: +216
  2. First itemEvenHecarim: 0.2 min · Wukong: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Hecarim Changes Against Wukong

Choices Hecarim players make noticeably more or less often in this matchup than in their other Jungle games.

Best Hecarim Build vs Wukong

Usual Hecarim build (Jungle)

71.9% win rate · 32 games

Against Wukong

Not enough matchup-specific build data: only 7 of 39 Hecarim games against Wukong carried a complete build, which is too few to recommend an item path from. Use Hecarim's standard build instead.

  • Hecarim usually completes Gustwalker Hatchling first, at 0.2 min (median of 55 games).
  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 42 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Hecarim Runes vs Wukong

Usual Hecarim runes (Jungle)

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakTranscendenceWaterwalking
Precision
TriumphLegend: Haste
Ability Haste (offense)Adaptive Force (flex)Tenacity and Slow Resist (defense)

64.5% win rate · 31 games

Against Wukong

Stormraider's SurgeStormraider's Surge
Sorcery
Nimbus CloakCelerityWaterwalking
Precision
Legend: HasteTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

39.3% win rate · 28 games

MetaBot Desktop

Plan your Hecarim draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Hecarim matchup data for League of Legends patch 26.22. The table below shows Hecarim's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Hecarim build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Hecarim Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Hecarim vs Wukong FAQ - Patch 26.22

Who wins Hecarim vs Wukong?

Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Hecarim wins 41.3% of 63 games (95% range 30.0–53.6%).

What is Hecarim's win rate against Wukong?

Hecarim wins 41.3% of 63 Jungle games against Wukong on patch 26.22 (95% range 30.0–53.6%). Based on both champions' overall Jungle win rates, 45.1% would be expected.

Does Hecarim counter Wukong?

Not clearly. Hecarim wins 41.3% of 63 games against Wukong, and the 95% range (30.0–53.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Hecarim or Wukong?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 216, within the margin of error (62 games).

Does Hecarim outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Hecarim?

On current data there is no stage of the game where Wukong is ahead of Hecarim beyond the margin of error.

What should Hecarim build against Wukong?

There are not enough games for a matchup-specific core, so use Hecarim's usual Jungle core: Serylda's Grudge, Death's Dance, Spear of Shojin. The biggest change against Wukong: Boots of Swiftness (1.9% usually, 6.3% here).

What runes should Hecarim use against Wukong?

Stormraider's Surge with Sorcery and Precision — 39.3% over 28 games against Wukong.