Irelia, League of Legends champion
Win Rate
50.1%
Pick Rate
3.4%
Ban Rate
13.2%

Irelia vs Jayce

Irelia C TierFighterAssassin
Patch
26.22
Games
6,563
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Irelia vs Jayce (Top): Irelia wins 58.0% of 274 ranked games over the last 2 patches (gold diff at 15: +1,020). Patch 26.22 build & runes.

Irelia – League of Legends champion iconIrelia58.0%
Irelia favoredModerate confidence · 274 games · Patch 26.21–26.22
42.0%JayceJayce – League of Legends champion icon

Irelia is favored in this matchup: Irelia wins 58.0% of 274 games, and the whole 95% range (52.1–63.7%) is on the same side of 50%.

Irelia Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Irelia performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Irelia – League of Legends champion icon
Irelia
58.0%
VS
Jayce
42.0%
Jayce – League of Legends champion icon

Who wins Irelia vs Jayce?

Irelia favoredModerate confidence

Irelia wins 58.0% of these games. With this many games the true rate is most likely between 52.1% and 63.7% (95% range).

Expected
52.7%
From both champions' overall Top win rates
Matchup effect
+5.3 pts
Observed minus expected
Sample
274 games
Lane: Top · Patch 26.21–26.22
vs patch 26.21
+6.8 pts
Within normal patch-to-patch noise

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (274 games). The lane, game-length, build and rune sections below use patch 26.22 only (217 games).

They also met in another lane (Mid): 7 games, Irelia won 57.1%.

Key takeaways

  • Irelia is favored in this matchup: Irelia wins 58.0% of 274 games, and the whole 95% range (52.1–63.7%) is on the same side of 50%.
  • Both champions' overall Top win rates predict 52.7% for Irelia; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Irelia usually wins the lane: 1,020 gold ahead of Jayce at 15 minutes on average (215 games with a 15-minute snapshot).
  • Irelia players pick Exhaust + Flash far more often against Jayce: 12.9% of their other Top games, 44.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Irelia and Jayce played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Irelia's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Irelia vs Jayce Laning Stats

IreliaJayce

At 15 minutes

Gold difference
+1,020
Irelia ahead
95% range +730 to +1,311
XP difference
+835
Irelia ahead
95% range +527 to +1,144
CS difference
+22.2
Irelia ahead
95% range +17.7 to +26.7
3.93
Kills before 15 min
2.75
3.50
Deaths before 15 min
4.11
2.68
Solo kills before 15 min
1.55
28.6%
First blood
13.8%

Whole-game averages

8.5
CS / min
7.2
788
DMG / min
830
13,037
Gold / game
11,190
452
Heal / min
130
1,179
DMG Mitigated / min
681
0.5
CC / min
0.6

Irelia vs Jayce Win Rate by Game Length

Irelia's win rate against Jayce by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

50.0%
Under 20 min
34 games
70.5%
20–25 min
44 games
57.7%
25–30 min
71 games
55.1%
30–35 min
49 games
Too few games
35+ min
19 games
Irelia vs Jayce95% rangeIrelia usual (Top)

No game length stands out: Irelia's results against Jayce in short and long games are within the margin of error of each other.

Irelia vs Jayce Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)IreliaIrelia gold at 15: +1,020
  2. First itemIreliaIrelia: 11.1 min · Jayce: 12.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesIreliaIrelia wins 62.6% of 115 games
  5. 30+ min gamesEvenIrelia wins 58.8% of 68 games

What Irelia Changes Against Jayce

Choices Irelia players make noticeably more or less often in this matchup than in their other Top games.

  • Exhaust – League of Legends summoner spellFlash – League of Legends summoner spell
    Exhaust + FlashSummoner spells
    Usually
    12.9%
    vs Jayce
    44.7%
    +31.8 pts55.7% WR here
  • Flash – League of Legends summoner spellIgnite – League of Legends summoner spell
    Flash + IgniteSummoner spells
    Usually
    76.8%
    vs Jayce
    47.5%
    −29.4 pts60.2% WR here
  • Plated Steelcaps – League of Legends item
    Usually
    61.1%
    vs Jayce
    83.4%
    +22.3 pts61.3% WR here
  • Mercury's Treads – League of Legends item
    Usually
    28.2%
    vs Jayce
    8.3%
    −19.9 pts
  • Triple Tonic – League of Legends rune
    Usually
    56.6%
    vs Jayce
    69.6%
    +13.0 pts61.6% WR here
  • Health (defense) – League of Legends rune
    Health (defense)Stat shard
    Usually
    67.3%
    vs Jayce
    79.7%
    +12.4 pts59.5% WR here
  • Inspiration – League of Legends rune path
    InspirationSecondary tree
    Usually
    64.0%
    vs Jayce
    74.7%
    +10.6 pts61.1% WR here
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    30.2%
    vs Jayce
    19.8%
    −10.4 pts60.5% WR here

Best Irelia Build vs Jayce

Usual Irelia build (Top)

76.0% win rate · 25 games

Against Jayce

Not enough matchup-specific build data: only 19 of 136 Irelia games against Jayce carried a complete build, which is too few to recommend an item path from. Use Irelia's standard build instead.

  • Irelia usually completes Blade of The Ruined King first, at 11.1 min (median of 215 games).
  • Jayce usually completes Youmuu's Ghostblade first, at 12.0 min (median of 142 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Irelia Runes vs Jayce

Usual Irelia runes (Top)

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeLast Stand – League of Legends rune
Inspiration
Triple Tonic – League of Legends runeJack Of All Trades – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

52.9% win rate · 711 games

Against Jayce

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeLast Stand – League of Legends rune
Inspiration
Triple Tonic – League of Legends runeJack Of All Trades – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

67.4% win rate · 46 games

MetaBot Desktop

Plan your Irelia draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Irelia matchup data for League of Legends patch 26.22. The table below shows Irelia's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Irelia build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Irelia Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Irelia vs Jayce FAQ - Patch 26.21–26.22

Who wins Irelia vs Jayce?

Irelia is favored in this matchup: Irelia wins 58.0% of 274 games, and the whole 95% range (52.1–63.7%) is on the same side of 50%.

What is Irelia's win rate against Jayce?

Irelia wins 58.0% of 274 Top games against Jayce on patch 26.21–26.22 (95% range 52.1–63.7%). Based on both champions' overall Top win rates, 52.7% would be expected.

Does Irelia counter Jayce?

Yes. Irelia wins 58.0% of 274 games against Jayce on patch 26.21–26.22, and the whole 95% range is above 50%.

Who wins lane, Irelia or Jayce?

Irelia usually wins the lane: 1,020 gold ahead of Jayce at 15 minutes on average (215 games with a 15-minute snapshot).

Does Irelia outscale Jayce?

Not measurably: Irelia's win rate against Jayce in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Jayce strongest against Irelia?

On current data there is no stage of the game where Jayce is ahead of Irelia beyond the margin of error.

What should Irelia build against Jayce?

There are not enough games for a matchup-specific core, so use Irelia's usual Top core: Hullbreaker, Maw of Malmortius, Blade of The Ruined King. The biggest change against Jayce: Plated Steelcaps (61.1% usually, 83.4% here).

What runes should Irelia use against Jayce?

Conqueror with Precision and Inspiration — 67.4% over 46 games against Jayce. The biggest change against Jayce: Exhaust + Flash (12.9% usually, 44.7% here).