Irelia, League of Legends champion
Win Rate
48.9%
Pick Rate
3.0%
Ban Rate
9.1%

Irelia vs Locke

Irelia D TierFighterAssassin
Patch
26.20
Games
5,987
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 20, 2026 UTC
Methodology
Data Methodology

Irelia vs Locke is a moderate matchup in LoL patch 26.20. Locke wins with a 51.0% win rate (+2.1%) over Irelia based on 96 games. Locke wins the early laning phase while Irelia scales better into the late game. Below you'll find the best Irelia build, runes, laning stats, and strategies for the Irelia vs Locke matchup.

Irelia Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Irelia performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Irelia
Irelia
50.0%
VS
Locke
50.0%
Locke

Who wins Irelia vs Locke?

Even matchupLow confidence

Irelia wins 50.0% of these games. With this many games the true rate is most likely between 39.5% and 60.5% (95% range).

Expected
51.2%
From both champions' overall Mid win rates
Matchup effect
−1.2 pts
Observed minus expected
Sample
84 games
Lane: Mid
vs patch 26.19
−11.1 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 19

They also met in another lane (Top): 4 games, Irelia won 75.0%.

Key takeaways

  • Irelia vs Locke is an even matchup: Irelia wins 50.0% of 84 games, and the 95% range (39.5–60.5%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 51.2% for Irelia; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Irelia usually wins the lane: 702 gold ahead of Locke at 15 minutes on average (84 games with a 15-minute snapshot).
  • Irelia players pick Chainlaced Crushers far more often against Locke: 48.8% of their other Mid games, 61.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Irelia and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Irelia's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Irelia vs Locke Laning Stats

IreliaLocke

At 15 minutes

Gold difference
+702
Irelia ahead
95% range +277 to +1,128
XP difference
+587
Irelia ahead
95% range +246 to +929
CS difference
+27.5
Irelia ahead
95% range +21.9 to +33.1
3.92
Kills before 15 min
4.14
3.27
Deaths before 15 min
3.19
1.98
Solo kills before 15 min
1.33
25.0%
First blood
16.7%

Whole-game averages

7.3
CS / min
5.6
929
DMG / min
823
13,717
Gold / game
12,761
396
Heal / min
371
1,116
DMG Mitigated / min
627
0.6
CC / min
0.5

Irelia vs Locke Win Rate by Game Length

Irelia's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
15 games
42.9%
25–30 min
28 games
Too few games
30–35 min
16 games
Too few games
35+ min
18 games
Irelia vs Locke95% rangeIrelia usual (Mid)

No game length stands out: Irelia's results against Locke in short and long games are within the margin of error of each other.

Irelia vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)IreliaIrelia gold at 15: +702
  2. First itemEvenIrelia: 10.9 min · Locke: 11.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenIrelia wins 48.8% of 43 games
  5. 30+ min gamesInsufficient data

What Irelia Changes Against Locke

Choices Irelia players make noticeably more or less often in this matchup than in their other Mid games.

  • Chainlaced Crushers
    Usually
    48.8%
    vs Locke
    61.9%
    +13.1 pts53.8% WR here
  • Attack Speed (offense)
    Attack Speed (offense)Stat shard
    Usually
    93.3%
    vs Locke
    100.0%
    +6.7 pts50.0% WR here

Best Irelia Build vs Locke

Usual Irelia build (Mid)

56.3% win rate · 208 games

Against Locke

Not enough matchup-specific build data: only 18 of 65 Irelia games against Locke carried a complete build, which is too few to recommend an item path from. Use Irelia's standard build instead.

  • Irelia usually completes Blade of The Ruined King first, at 10.9 min (median of 81 games).
  • Locke usually completes Lich Bane first, at 11.0 min (median of 67 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Irelia Runes vs Locke

Usual Irelia runes (Mid)

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Jack Of All TradesTriple Tonic
Attack Speed (offense)Adaptive Force (flex)Health (defense)

54.0% win rate · 385 games

Against Locke

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingUnflinching
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

63.3% win rate · 30 games

MetaBot Desktop

Plan your Irelia draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Irelia matchup data for League of Legends patch 26.20. The table below shows Irelia's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Irelia build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Irelia Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Irelia vs Locke FAQ - Patch 26.20

Who wins Irelia vs Locke?

Irelia vs Locke is an even matchup: Irelia wins 50.0% of 84 games, and the 95% range (39.5–60.5%) comfortably includes 50%.

What is Irelia's win rate against Locke?

Irelia wins 50.0% of 84 Mid games against Locke on patch 26.20 (95% range 39.5–60.5%). Based on both champions' overall Mid win rates, 51.2% would be expected.

Does Irelia counter Locke?

Not clearly. Irelia wins 50.0% of 84 games against Locke, and the 95% range (39.5–60.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Irelia or Locke?

Irelia usually wins the lane: 702 gold ahead of Locke at 15 minutes on average (84 games with a 15-minute snapshot).

Does Irelia outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Irelia?

On current data there is no stage of the game where Locke is ahead of Irelia beyond the margin of error.

What should Irelia build against Locke?

There are not enough games for a matchup-specific core, so use Irelia's usual Mid core: Death's Dance, Blade of The Ruined King, Wit's End. The biggest change against Locke: Chainlaced Crushers (48.8% usually, 61.9% here).

What runes should Irelia use against Locke?

Conqueror with Precision and Resolve — 63.3% over 30 games against Locke. The biggest change against Locke: Attack Speed (offense) (93.3% usually, 100.0% here).