Ivern, League of Legends champion
Win Rate
50.0%
Pick Rate
0.8%
Ban Rate
0.4%

Ivern vs Hecarim

Ivern F TierSupportMage
Patch
26.22
Games
1,527
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Ivern vs Hecarim (Jungle): Ivern wins 59.6% of 57 ranked games over the last 2 patches (gold diff at 15: -345). Patch 26.22 build & runes.

Ivern – League of Legends champion iconIvern59.6%
No clear favoriteLow confidence · 57 games · Patch 26.21–26.22
40.4%HecarimHecarim – League of Legends champion icon

Current data slightly favors Ivern, but the sample is too limited for a strong conclusion: Ivern wins 59.6% of 57 games (95% range 46.7–71.4%).

Ivern Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ivern performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ivern – League of Legends champion icon
Ivern
59.6%
VS
Hecarim
40.4%
Hecarim – League of Legends champion icon

Who wins Ivern vs Hecarim?

No clear favoriteLow confidence

Ivern wins 59.6% of these games. With this many games the true rate is most likely between 46.7% and 71.4% (95% range).

Expected
48.9%
From both champions' overall Jungle win rates
Matchup effect
+10.7 pts
Observed minus expected
Sample
57 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (57 games). The lane, game-length, build and rune sections below use patch 26.22 only (43 games).

Key takeaways

  • Current data slightly favors Ivern, but the sample is too limited for a strong conclusion: Ivern wins 59.6% of 57 games (95% range 46.7–71.4%).
  • Both champions' overall Jungle win rates predict 48.9% for Ivern; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 345, within the margin of error (43 games).
  • Ivern players pick Triple Tonic much less often against Hecarim: 17.8% of their other Jungle games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ivern and Hecarim played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ivern's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ivern vs Hecarim Laning Stats

IvernHecarim

At 15 minutes

Gold difference
−345
Within the margin of error
95% range −761 to +71
XP difference
−789
Hecarim ahead
95% range −1,206 to −371
CS difference
−23.1
Hecarim ahead
95% range −29.7 to −16.5
2.07
Kills before 15 min
3.02
1.26
Deaths before 15 min
2.35
0.05
Solo kills before 15 min
0.12
7.0%
First blood
4.7%

Whole-game averages

0.5
CS / min
1.0
384
DMG / min
601
11,377
Gold / game
12,620
263
Heal / min
639
418
DMG Mitigated / min
1,095
1.7
CC / min
0.7

Ivern vs Hecarim Win Rate by Game Length

Ivern's win rate against Hecarim by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
6 games
Too few games
25–30 min
13 games
Too few games
30–35 min
15 games
Too few games
35+ min
4 games
Ivern vs Hecarim95% rangeIvern usual (Jungle)

No game length stands out: Ivern's results against Hecarim in short and long games are within the margin of error of each other.

Ivern vs Hecarim Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenIvern gold at 15: −345
  2. First itemEvenIvern: 0.1 min · Hecarim: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ivern Changes Against Hecarim

Choices Ivern players make noticeably more or less often in this matchup than in their other Jungle games.

  • Triple Tonic – League of Legends rune
    Usually
    17.8%
    vs Hecarim
    under 2%
    −17.8 pts
  • Echoes of Helia – League of Legends item
    Usually
    20.6%
    vs Hecarim
    37.2%
    +16.6 pts
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    90.8%
    vs Hecarim
    79.1%
    −11.8 pts58.8% WR here
  • Celerity – League of Legends rune
    Usually
    5.6%
    vs Hecarim
    16.3%
    +10.7 pts
  • Health (defense) – League of Legends rune
    Health (defense)Stat shard
    Usually
    6.2%
    vs Hecarim
    16.3%
    +10.1 pts
  • Legend: Haste – League of Legends rune
    Usually
    5.2%
    vs Hecarim
    14.0%
    +8.7 pts
  • Scorchclaw Pup – League of Legends itemStealth Ward – League of Legends item
    Scorchclaw Pup + Stealth WardStarting items
    Usually
    1.3%
    vs Hecarim
    7.0%
    +5.7 pts
  • Gustwalker Hatchling – League of Legends itemOracle Lens – League of Legends item
    Gustwalker Hatchling + Oracle LensStarting items
    Usually
    1.7%
    vs Hecarim
    7.0%
    +5.3 pts

Best Ivern Build vs Hecarim

Usual Ivern build (Jungle)

72.7% win rate · 11 games

Against Hecarim

Not enough matchup-specific build data: only 4 of 33 Ivern games against Hecarim carried a complete build, which is too few to recommend an item path from. Use Ivern's standard build instead.

  • Ivern usually completes Gustwalker Hatchling first, at 0.1 min (median of 35 games).
  • Hecarim usually completes Gustwalker Hatchling first, at 0.1 min (median of 40 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ivern Runes vs Hecarim

Usual Ivern runes (Jungle)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Nimbus Cloak – League of Legends runeTranscendence – League of Legends runeWaterwalking – League of Legends rune
Inspiration
Cash Back – League of Legends runeCosmic Insight – League of Legends rune
Ability Haste (offense) – League of Legends runeMove Speed (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

48.1% win rate · 470 games

Against Hecarim

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ivern draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ivern matchup data for League of Legends patch 26.22. The table below shows Ivern's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ivern build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ivern Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ivern vs Hecarim FAQ - Patch 26.21–26.22

Who wins Ivern vs Hecarim?

Current data slightly favors Ivern, but the sample is too limited for a strong conclusion: Ivern wins 59.6% of 57 games (95% range 46.7–71.4%).

What is Ivern's win rate against Hecarim?

Ivern wins 59.6% of 57 Jungle games against Hecarim on patch 26.21–26.22 (95% range 46.7–71.4%). Based on both champions' overall Jungle win rates, 48.9% would be expected.

Does Ivern counter Hecarim?

Not clearly. Ivern wins 59.6% of 57 games against Hecarim, and the 95% range (46.7–71.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ivern or Hecarim?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 345, within the margin of error (43 games).

Does Ivern outscale Hecarim?

There are too few games of each length to tell yet.

When is Hecarim strongest against Ivern?

On current data there is no stage of the game where Hecarim is ahead of Ivern beyond the margin of error.

What should Ivern build against Hecarim?

There are not enough games for a matchup-specific core, so use Ivern's usual Jungle core: Echoes of Helia, Moonstone Renewer, Staff of Flowing Water. The biggest change against Hecarim: Echoes of Helia (20.6% usually, 37.2% here).

What runes should Ivern use against Hecarim?

Use Ivern's usual Summon Aery page (Sorcery + Inspiration); there are too few games for a matchup-specific page. The biggest change against Hecarim: Triple Tonic (17.8% usually, under 2% here).