Karma, League of Legends champion
Win Rate
49.4%
Pick Rate
2.6%
Ban Rate
2.0%

Karma vs Seraphine

Karma D TierMageSupport
Patch
26.21
Games
5,236
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 3, 2026 UTC
Methodology
Data Methodology

Karma vs Seraphine is a moderate matchup in LoL patch 26.21. Seraphine wins with a 51.3% win rate (+2.5%) over Karma based on 314 games. Seraphine wins the early laning phase while Karma scales better into the late game. Below you'll find the best Karma build, runes, laning stats, and strategies for the Karma vs Seraphine matchup.

Karma Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Karma performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Karma
Karma
49.5%
VS
Seraphine
50.5%
Seraphine

Who wins Karma vs Seraphine?

Even matchupModerate confidence

Karma wins 49.5% of these games. With this many games the true rate is most likely between 43.9% and 55.1% (95% range).

Expected
49.2%
From both champions' overall Support win rates
Matchup effect
+0.3 pts
Observed minus expected
Sample
299 games
Lane: Support
vs patch 26.20
+3.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 3

Key takeaways

  • Karma vs Seraphine is an even matchup: Karma wins 49.5% of 299 games, and the 95% range (43.9–55.1%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 49.2% for Karma; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 124 gold ahead of Karma at 15 minutes on average (297 games with a 15-minute snapshot).
  • Karma players pick Ability Haste (offense) much less often against Seraphine: 77.4% of their other Support games, 72.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Karma and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Karma's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Karma vs Seraphine Laning Stats

KarmaSeraphine

At 15 minutes

Gold difference
−124
Seraphine ahead
95% range −199 to −49
XP difference
−69
Within the margin of error
95% range −145 to +7
CS difference
+1.0
Within the margin of error
95% range −0.1 to +2.1
0.79
Kills before 15 min
1.23
2.25
Deaths before 15 min
2.18
0.04
Solo kills before 15 min
0.05
1.3%
First blood
5.0%

Whole-game averages

1.3
CS / min
1.5
380
DMG / min
456
9,253
Gold / game
9,713
203
Heal / min
269
439
DMG Mitigated / min
350
0.9
CC / min
1.2

Karma vs Seraphine Win Rate by Game Length

Karma's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
20 games
60.0%
20–25 min
25 games
42.0%
25–30 min
81 games
50.5%
30–35 min
95 games
52.6%
35+ min
78 games
Karma vs Seraphine95% rangeKarma usual (Support)

No game length stands out: Karma's results against Seraphine in short and long games are within the margin of error of each other.

Karma vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineKarma gold at 15: −124
  2. First itemEvenKarma: 12.6 min · Seraphine: 12.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenKarma wins 46.2% of 106 games
  5. 30+ min gamesEvenKarma wins 51.4% of 173 games

What Karma Changes Against Seraphine

Choices Karma players make noticeably more or less often in this matchup than in their other Support games.

  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    77.4%
    vs Seraphine
    72.2%
    −5.2 pts48.6% WR here
  • Sixth Sense
    Usually
    17.4%
    vs Seraphine
    12.7%
    −4.7 pts52.6% WR here
  • Axiom Arcanist
    Usually
    14.8%
    vs Seraphine
    19.4%
    +4.6 pts43.1% WR here

Best Karma Build vs Seraphine

Usual Karma build (Support)

69.2% win rate · 39 games

Against Seraphine

Not enough matchup-specific build data: only 16 of 132 Karma games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Karma's standard build instead.

  • Karma usually completes Echoes of Helia first, at 12.6 min (median of 113 games).
  • Seraphine usually completes Echoes of Helia first, at 12.6 min (median of 121 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Karma Runes vs Seraphine

Usual Karma runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Domination
Ultimate HunterTaste of Blood
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

76.5% win rate · 17 games

Against Seraphine

Arcane CometArcane Comet
Sorcery
Manaflow BandAbsolute FocusScorch
Domination
Sixth SenseUltimate Hunter
Ability Haste (offense)Adaptive Force (flex)Health (defense)

55.9% win rate · 34 games

MetaBot Desktop

Plan your Karma draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Karma matchup data for League of Legends patch 26.21. The table below shows Karma's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Karma build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Karma Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Karma vs Seraphine FAQ - Patch 26.21

Who wins Karma vs Seraphine?

Karma vs Seraphine is an even matchup: Karma wins 49.5% of 299 games, and the 95% range (43.9–55.1%) comfortably includes 50%.

What is Karma's win rate against Seraphine?

Karma wins 49.5% of 299 Support games against Seraphine on patch 26.21 (95% range 43.9–55.1%). Based on both champions' overall Support win rates, 49.2% would be expected.

Does Karma counter Seraphine?

Not clearly. Karma wins 49.5% of 299 games against Seraphine, and the 95% range (43.9–55.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Karma or Seraphine?

Seraphine usually wins the lane: 124 gold ahead of Karma at 15 minutes on average (297 games with a 15-minute snapshot).

Does Karma outscale Seraphine?

Not measurably: Karma's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Seraphine strongest against Karma?

Seraphine is measurably ahead in: Lane (15 min).

What should Karma build against Seraphine?

There are not enough games for a matchup-specific core, so use Karma's usual Support core: Echoes of Helia, Mikael's Blessing, Malignance.

What runes should Karma use against Seraphine?

Arcane Comet with Sorcery and Domination — 55.9% over 34 games against Seraphine. The biggest change against Seraphine: Ability Haste (offense) (77.4% usually, 72.2% here).