Taste of Blood rune icon - League of Legends
Win Rate
48.8%
Pick Rate
5.5%

Taste of Blood Rune Effect & Numbers

Taste of Blood D TierDominationRow 1
Patch
26.20
Games with rune
54,576
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 19, 2026 UTC
Methodology
Data Methodology
Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s
Rune tree
Domination · Row 1
Cooldown
20s
Win Rate
48.8%−0.3 vs row avg
Pick Rate
5.5%
Best champion
Ahri · 52.1%
Most played by
Ahri

How Taste of Blood works

Domination · Row 1

Taste of Blood heals you for 16–40 health (by level, +10% bonus AD, +5% AP) when you damage an enemy champion; 20s cooldown.

  • Any damage to an enemy champion triggers it, so a single poke or auto in lane is enough to collect the heal every 20 seconds.
  • The value is steady sustain rather than a big burst of healing, so it matters most in the first fifteen minutes.
  • Good for lanes where you trade often and want to stay healthy without backing; skip it when you need raw damage from the slot.

Same row in Domination:Cheap ShotSudden Impact

More Domination runes:ElectrocuteDark HarvestHail of BladesSixth SenseGrisly MementosDeep WardTreasure HunterRelentless HunterUltimate Hunter

Taste of Blood numbers by level

Patch 26.20

Base values of Taste of Blood at champion levels 1, 5, 9, 13 and 18. AP, AD and health scaling is listed in the last column.

ValueLv 1Lv 5Lv 9Lv 13Lv 18Scaling
Healing1621.627.332.940+10% bonus AD, +5% AP
Cooldown20s20s20s20s20s—

Values between level 1 and level 18 are interpolated linearly from the tooltip's range.

Taste of Blood calculator

Set your level and stats to see exactly what Taste of Blood gives you.

Your champion

9
0
0
Healing27.3
Cooldown20s

Level-scaled values are interpolated linearly between the level 1 and level 18 values.

Is Taste of Blood good in Patch 26.20?

Patch 26.20

Taste of Blood is underperforming this patch at 48.8% over 54,576 games; most champions have a better option in the same row. That is 0.3 points below the average of its row (49.2%).

Tier
D
Win Rate
48.8%vs row −0.3
Pick Rate
5.5%
Games with rune
54,576Large sample

Best lanes for Taste of Blood

All ranks

Taste of Blood is played mostly in Mid (40% of games).

LaneWin RatePick RateShareGames
Mid50.4%10.9%40%21,781
ADC48.4%9.6%35%19,118
Top47.6%2.9%11%5,870
Support47.2%2.9%11%5,857
Jungle44.2%1.0%3%1,906

Best champions for Taste of Blood

All ranks

Ahri leads with a 52.1% win rate with Taste of Blood; 85 champions take it this patch.

Taste of Blood win rate by game length

Taste of Blood is strongest early: 49.4% in games of 25 minutes or less vs 48.8% after 35.

Runes paired with Taste of Blood

On the best rune pages that include Taste of Blood, Grisly Mementos shows up most (67% of pages).

Who takes Taste of Blood

Mage champions account for 50% of Taste of Blood games.

Mage: 50%Marksman: 38%Fighter: 5%Assassin: 5%Support: 2%Tank: 0%
  • Mage · 50%
  • Marksman · 38%
  • Fighter · 5%
  • Assassin · 5%
  • Support · 2%
  • Tank · 0%
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Taste of Blood FAQ – Patch 26.20

What does Taste of Blood do in League of Legends?

Taste of Blood heals you for 16–40 health (by level, +10% bonus AD, +5% AP) when you damage an enemy champion; 20s cooldown. It is in the Domination tree (Row 1).

What are Taste of Blood's numbers and cooldown?

Taste of Blood: 16–40 healing. Cooldown: 20s.

Is Taste of Blood good in Patch 26.20?

Not this patch: a 48.83% win rate over 54,576 games in Patch 26.20 trails the usual alternatives. It is D tier on the rune tier list. That is 0.3 points below its row's average of 49.2%.

Which champions should take Taste of Blood?

By win rate with the rune: Ahri (Mid), Vex (Mid), Twisted Fate (Mid). Ahri leads at 52.1% over 7,525 games. Most played with it: Ahri (Mid), Tristana (ADC), Jhin (ADC). Mage champions make up 50% of its games.

Taste of Blood vs Sudden Impact: which is better?

On the same champions, Sudden Impact wins 1.6 points more often than Taste of Blood (across 47 champion-lane pairs). Across all games: Taste of Blood 48.8%, Sudden Impact 48.9%.

Is Taste of Blood better early or late?

Early: Taste of Blood wins 49.4% of games that end by 25 minutes but 48.8% of games past 35.