Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Karma

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Seraphine vs Karma is a decisive matchup in LoL patch 26.19. Seraphine wins with a 53.2% win rate (+6.3%) over Karma based on 126 games. Seraphine wins the early laning phase while Karma scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Karma matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
54.0%
VS
Karma
46.0%
Karma

Who wins Seraphine vs Karma?

Slight Seraphine edgeModerate confidence

Seraphine wins 54.0% of these games. With this many games the true rate is most likely between 48.2% and 59.6% (95% range).

Expected
52.4%
From both champions' overall Support win rates
Matchup effect
+1.5 pts
Observed minus expected
Sample
291 games
Lane: Support
vs patch 26.18
+3.8 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 54.0% of 291 games (95% range 48.2–59.6%).
  • Both champions' overall Support win rates predict 52.4% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 144 gold ahead of Karma at 15 minutes on average (287 games with a 15-minute snapshot).
  • Seraphine players pick the W > Q > E skill order far more often against Karma: under 0.5% of their other Support games, 9.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Karma played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Karma Laning Stats

SeraphineKarma

At 15 minutes

Gold difference
+144
Seraphine ahead
95% range +59 to +229
XP difference
+47
Within the margin of error
95% range −39 to +133
CS difference
−0.7
Within the margin of error
95% range −1.8 to +0.4
1.24
Kills before 15 min
0.75
2.05
Deaths before 15 min
2.10
0.07
Solo kills before 15 min
0.02
4.1%
First blood
2.1%

Whole-game averages

1.4
CS / min
1.4
444
DMG / min
386
9,222
Gold / game
8,850
267
Heal / min
201
339
DMG Mitigated / min
435
1.1
CC / min
0.9

Seraphine vs Karma Win Rate by Game Length

Seraphine's win rate against Karma by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
24 games
65.9%
20–25 min
44 games
52.6%
25–30 min
78 games
58.1%
30–35 min
86 games
42.4%
35+ min
59 games
Seraphine vs Karma95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Karma in short and long games are within the margin of error of each other.

Seraphine vs Karma Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineSeraphine gold at 15: +144
  2. First itemKarmaSeraphine: 13.1 min · Karma: 12.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 57.4% of 122 games
  5. 30+ min gamesEvenSeraphine wins 51.7% of 145 games

What Seraphine Changes Against Karma

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Karma
    9.3%
    +9.3 pts59.3% WR here
  • Summon Aery
    Summon AeryKeystone
    Usually
    56.9%
    vs Karma
    64.3%
    +7.4 pts53.5% WR here
  • Arcane Comet
    Arcane CometKeystone
    Usually
    35.9%
    vs Karma
    28.9%
    −7.0 pts54.8% WR here
  • Resolve
    ResolveSecondary tree
    Usually
    46.2%
    vs Karma
    52.6%
    +6.4 pts51.0% WR here
  • Revitalize
    Usually
    46.2%
    vs Karma
    52.6%
    +6.4 pts51.6% WR here
  • Gathering Storm
    Usually
    46.7%
    vs Karma
    52.9%
    +6.2 pts51.3% WR here
  • Luden's Echo
    Usually
    14.7%
    vs Karma
    8.6%
    −6.1 pts36.0% WR here
  • Ionian Boots of Lucidity
    Usually
    74.7%
    vs Karma
    80.8%
    +6.0 pts55.3% WR here

Best Seraphine Build vs Karma

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Karma

Not enough matchup-specific build data: only 14 of 108 Seraphine games against Karma carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Echoes of Helia first, at 13.1 min (median of 108 games).
  • Karma usually completes Echoes of Helia first, at 12.6 min (median of 104 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Karma

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Karma

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

52.1% win rate · 121 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Karma FAQ - Patch 26.19

Who wins Seraphine vs Karma?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 54.0% of 291 games (95% range 48.2–59.6%).

What is Seraphine's win rate against Karma?

Seraphine wins 54.0% of 291 Support games against Karma on patch 26.19 (95% range 48.2–59.6%). Based on both champions' overall Support win rates, 52.4% would be expected.

Does Seraphine counter Karma?

Not clearly. Seraphine wins 54.0% of 291 games against Karma, and the 95% range (48.2–59.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Karma?

Seraphine usually wins the lane: 144 gold ahead of Karma at 15 minutes on average (287 games with a 15-minute snapshot).

Does Seraphine outscale Karma?

Not measurably: Seraphine's win rate against Karma in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Karma strongest against Seraphine?

Karma is measurably ahead in: First item.

What should Seraphine build against Karma?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Karma: Luden's Echo (14.7% usually, 8.6% here).

What runes should Seraphine use against Karma?

Summon Aery with Sorcery and Resolve — 52.1% over 121 games against Karma. The biggest change against Karma: Summon Aery (56.9% usually, 64.3% here).