Kindred, League of Legends champion
Win Rate
43.5%
Pick Rate
1.2%
Ban Rate
1.1%

Kindredvs Diana

Kindred F TierMarksman
Patch26.19
Games1,115
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Kindred vs Diana is a decisive matchup in LoL patch 26.19. Diana wins with a 56.3% win rate (+12.5%) over Kindred based on 16 games. Diana wins the early laning phase while Kindred scales better into the late game. Below you'll find the best Kindred build, runes, laning stats, and strategies for the Kindred vs Diana matchup.

Kindred Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Kindred performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Kindred
Kindred
57.1%
VS
Diana
42.9%
Diana

Who wins Kindred vs Diana?

Slight Kindred edgeLow confidence

Kindred wins 57.1% of these games. With this many games the true rate is most likely between 40.9% and 72.0% (95% range).

Expected
45.7%
From both champions' overall Jungle win rates
Matchup effect
+11.4 pts
Observed minus expected
Sample
35 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Kindred, but the sample is too limited for a strong conclusion: Kindred wins 57.1% of 35 games (95% range 40.9–72.0%).
  • Both champions' overall Jungle win rates predict 45.7% for Kindred; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 9, within the margin of error (35 games).
  • Kindred players pick Infinity Edge far more often against Diana: 35.6% of their other Jungle games, 54.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Kindred and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Kindred's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Kindred vs Diana Laning Stats

KindredDiana

At 15 minutes

Gold difference
−9
Within the margin of error
95% range −353 to +335
XP difference
−70
Within the margin of error
95% range −404 to +265
CS difference
−2.5
Within the margin of error
95% range −8.9 to +3.9
3.11
Kills before 15 min
3.11
2.46
Deaths before 15 min
2.66
0.29
Solo kills before 15 min
0.43
8.6%
First blood
2.9%

Whole-game averages

1.2
CS / min
1.1
900
DMG / min
726
14,895
Gold / game
13,919
543
Heal / min
265
556
DMG Mitigated / min
1,225
0.4
CC / min
0.5

Kindred vs Diana Win Rate by Game Length

Kindred's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
10 games
Too few games
30–35 min
8 games
Too few games
35+ min
11 games
Kindred vs Diana95% rangeKindred usual (Jungle)

No game length stands out: Kindred's results against Diana in short and long games are within the margin of error of each other.

Kindred vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenKindred gold at 15: −9
  2. First itemEvenKindred: 0.2 min · Diana: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Kindred Changes Against Diana

Choices Kindred players make noticeably more or less often in this matchup than in their other Jungle games.

Best Kindred Build vs Diana

Usual Kindred build (Jungle)

86.7% win rate · 15 games

Against Diana

Not enough matchup-specific build data: only 5 of 24 Kindred games against Diana carried a complete build, which is too few to recommend an item path from. Use Kindred's standard build instead.

  • Kindred usually completes Scorchclaw Pup first, at 0.2 min (median of 24 games).
  • Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 23 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Kindred Runes vs Diana

Usual Kindred runes (Jungle)

Press the AttackPress the Attack
Precision
TriumphLegend: AlacrityCoup de Grace
Domination
Sudden ImpactTreasure Hunter
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.5% win rate · 886 games

Against Diana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Kindred draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Kindred matchup data for League of Legends patch 26.19. The table below shows Kindred's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Kindred build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Kindred Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Kindred vs Diana FAQ - Patch 26.19

Who wins Kindred vs Diana?

Current data slightly favors Kindred, but the sample is too limited for a strong conclusion: Kindred wins 57.1% of 35 games (95% range 40.9–72.0%).

What is Kindred's win rate against Diana?

Kindred wins 57.1% of 35 Jungle games against Diana on patch 26.19 (95% range 40.9–72.0%). Based on both champions' overall Jungle win rates, 45.7% would be expected.

Does Kindred counter Diana?

Not clearly. Kindred wins 57.1% of 35 games against Diana, and the 95% range (40.9–72.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Kindred or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 9, within the margin of error (35 games).

Does Kindred outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Kindred?

On current data there is no stage of the game where Diana is ahead of Kindred beyond the margin of error.

What should Kindred build against Diana?

There are not enough games for a matchup-specific core, so use Kindred's usual Jungle core: The Collector, Rapid Firecannon, Trinity Force. The biggest change against Diana: Infinity Edge (35.6% usually, 54.3% here).

What runes should Kindred use against Diana?

Use Kindred's usual Press the Attack page (Precision + Domination); there are too few games for a matchup-specific page. The biggest change against Diana: Press the Attack (80.2% usually, 97.1% here).