Diana, League of Legends champion
Win Rate
47.9%
Pick Rate
3.5%
Ban Rate
4.2%

Dianavs Kindred

Diana F TierFighterAssassin
Patch26.19
Games3,138
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Diana vs Kindred is a decisive matchup in LoL patch 26.19. Diana wins with a 56.3% win rate (+12.5%) over Kindred based on 16 games. Diana wins the early laning phase while Kindred scales better into the late game. Below you'll find the best Diana build, runes, laning stats, and strategies for the Diana vs Kindred matchup.

Diana Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Diana performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Diana
Diana
42.9%
VS
Kindred
57.1%
Kindred

Who wins Diana vs Kindred?

Slight Kindred edgeLow confidence

Diana wins 42.9% of these games. With this many games the true rate is most likely between 28.0% and 59.1% (95% range).

Expected
54.3%
From both champions' overall Jungle win rates
Matchup effect
−11.4 pts
Observed minus expected
Sample
35 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Kindred, but the sample is too limited for a strong conclusion: Diana wins 42.9% of 35 games (95% range 28.0–59.1%).
  • Both champions' overall Jungle win rates predict 54.3% for Diana; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 9, within the margin of error (35 games).
  • Diana players pick Domination far more often against Kindred: 24.4% of their other Jungle games, 40.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Diana and Kindred played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Diana's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Diana vs Kindred Laning Stats

DianaKindred

At 15 minutes

Gold difference
+9
Within the margin of error
95% range −335 to +353
XP difference
+70
Within the margin of error
95% range −265 to +404
CS difference
+2.5
Within the margin of error
95% range −3.9 to +8.9
3.11
Kills before 15 min
3.11
2.66
Deaths before 15 min
2.46
0.43
Solo kills before 15 min
0.29
2.9%
First blood
8.6%

Whole-game averages

1.1
CS / min
1.2
726
DMG / min
900
13,919
Gold / game
14,895
265
Heal / min
543
1,225
DMG Mitigated / min
556
0.5
CC / min
0.4

Diana vs Kindred Win Rate by Game Length

Diana's win rate against Kindred by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
10 games
Too few games
30–35 min
8 games
Too few games
35+ min
11 games
Diana vs Kindred95% rangeDiana usual (Jungle)

No game length stands out: Diana's results against Kindred in short and long games are within the margin of error of each other.

Diana vs Kindred Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenDiana gold at 15: +9
  2. First itemEvenDiana: 0.2 min · Kindred: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Diana Changes Against Kindred

Choices Diana players make noticeably more or less often in this matchup than in their other Jungle games.

  • Domination
    DominationSecondary tree
    Usually
    24.4%
    vs Kindred
    40.0%
    +15.6 pts
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    14.2%
    vs Kindred
    under 2%
    −14.2 pts
  • Ultimate Hunter
    Usually
    4.2%
    vs Kindred
    11.4%
    +7.2 pts

Best Diana Build vs Kindred

Usual Diana build (Jungle)

71.7% win rate · 46 games

Against Kindred

Not enough matchup-specific build data: only 4 of 28 Diana games against Kindred carried a complete build, which is too few to recommend an item path from. Use Diana's standard build instead.

  • Diana usually completes Scorchclaw Pup first, at 0.2 min (median of 23 games).
  • Kindred usually completes Scorchclaw Pup first, at 0.2 min (median of 24 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Diana Runes vs Kindred

Usual Diana runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.9% win rate · 345 games

Against Kindred

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Diana draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Diana matchup data for League of Legends patch 26.19. The table below shows Diana's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Diana build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Diana Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Diana vs Kindred FAQ - Patch 26.19

Who wins Diana vs Kindred?

Current data slightly favors Kindred, but the sample is too limited for a strong conclusion: Diana wins 42.9% of 35 games (95% range 28.0–59.1%).

What is Diana's win rate against Kindred?

Diana wins 42.9% of 35 Jungle games against Kindred on patch 26.19 (95% range 28.0–59.1%). Based on both champions' overall Jungle win rates, 54.3% would be expected.

Does Diana counter Kindred?

Not clearly. Diana wins 42.9% of 35 games against Kindred, and the 95% range (28.0–59.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Diana or Kindred?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 9, within the margin of error (35 games).

Does Diana outscale Kindred?

There are too few games of each length to tell yet.

When is Kindred strongest against Diana?

On current data there is no stage of the game where Kindred is ahead of Diana beyond the margin of error.

What should Diana build against Kindred?

There are not enough games for a matchup-specific core, so use Diana's usual Jungle core: Liandry's Torment, Riftmaker, Dusk and Dawn. The biggest change against Kindred: Gustwalker Hatchling + Health Potion + Stealth Ward (14.2% usually, under 2% here).

What runes should Diana use against Kindred?

Use Diana's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Kindred: Domination (24.4% usually, 40.0% here).