Kindred - League of Legends Champion
Win Rate
43.5%
Pick Rate
1.2%
Ban Rate
1.1%

Kindredvs Graves

Kindred F TierMarksman
Patch26.19
Games1,115
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Kindred vs Graves is a decisive matchup in LoL patch 26.19. Graves wins with a 59.5% win rate (+19.0%) over Kindred based on 42 games. Graves holds the advantage in both the early and late game. Below you'll find the best Kindred build, runes, laning stats, and strategies for the Kindred vs Graves matchup.

Kindred Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Kindred performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Kindred
Kindred
45.5%
VS
Graves
54.5%
Graves

Who wins Kindred vs Graves?

Slight Graves edgeLow confidence

Kindred wins 45.5% of these games. With this many games the true rate is most likely between 34.8% and 56.5% (95% range).

Expected
46.0%
From both champions' overall Jungle win rates
Matchup effect
−0.5 pts
Observed minus expected
Sample
77 games
Lane: Jungle
vs patch 26.18
+2.8 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Graves, but the sample is too limited for a strong conclusion: Kindred wins 45.5% of 77 games (95% range 34.8–56.5%).
  • Both champions' overall Jungle win rates predict 46.0% for Kindred; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 250, within the margin of error (76 games).
  • Kindred players pick Plated Steelcaps far more often against Graves: 29.3% of their other Jungle games, 48.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Kindred and Graves played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Kindred's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Kindred vs Graves Laning Stats

KindredGraves

At 15 minutes

Gold difference
−250
Within the margin of error
95% range −560 to +61
XP difference
−307
Graves ahead
95% range −565 to −48
CS difference
−7.6
Graves ahead
95% range −12.3 to −2.8
2.93
Kills before 15 min
2.93
2.57
Deaths before 15 min
2.05
0.16
Solo kills before 15 min
0.26
7.8%
First blood
3.9%

Whole-game averages

1.0
CS / min
1.4
759
DMG / min
712
12,919
Gold / game
13,318
495
Heal / min
317
563
DMG Mitigated / min
653
0.4
CC / min
0.6

Kindred vs Graves Win Rate by Game Length

Kindred's win rate against Graves by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
16 games
Too few games
25–30 min
21 games
Too few games
30–35 min
19 games
Too few games
35+ min
12 games
Kindred vs Graves95% rangeKindred usual (Jungle)

No game length stands out: Kindred's results against Graves in short and long games are within the margin of error of each other.

Kindred vs Graves Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenKindred gold at 15: −250
  2. First itemEvenKindred: 0.2 min · Graves: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Kindred Changes Against Graves

Choices Kindred players make noticeably more or less often in this matchup than in their other Jungle games.

Best Kindred Build vs Graves

Usual Kindred build (Jungle)

86.7% win rate · 15 games

Against Graves

Not enough matchup-specific build data: only 6 of 42 Kindred games against Graves carried a complete build, which is too few to recommend an item path from. Use Kindred's standard build instead.

  • Kindred usually completes Scorchclaw Pup first, at 0.2 min (median of 58 games).
  • Graves usually completes Scorchclaw Pup first, at 0.1 min (median of 61 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Kindred Runes vs Graves

Usual Kindred runes (Jungle)

Press the AttackPress the Attack
Precision
TriumphLegend: AlacrityCoup de Grace
Domination
Sudden ImpactTreasure Hunter
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.5% win rate · 886 games

Against Graves

Press the AttackPress the Attack
Precision
TriumphLegend: AlacrityCoup de Grace
Domination
Sudden ImpactTreasure Hunter
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 26 games

MetaBot Desktop

Plan your Kindred draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Kindred matchup data for League of Legends patch 26.19. The table below shows Kindred's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Kindred build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Kindred Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Kindred vs Graves FAQ - Patch 26.19

Who wins Kindred vs Graves?

Current data slightly favors Graves, but the sample is too limited for a strong conclusion: Kindred wins 45.5% of 77 games (95% range 34.8–56.5%).

What is Kindred's win rate against Graves?

Kindred wins 45.5% of 77 Jungle games against Graves on patch 26.19 (95% range 34.8–56.5%). Based on both champions' overall Jungle win rates, 46.0% would be expected.

Does Kindred counter Graves?

Not clearly. Kindred wins 45.5% of 77 games against Graves, and the 95% range (34.8–56.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Kindred or Graves?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 250, within the margin of error (76 games).

Does Kindred outscale Graves?

There are too few games of each length to tell yet.

When is Graves strongest against Kindred?

On current data there is no stage of the game where Graves is ahead of Kindred beyond the margin of error.

What should Kindred build against Graves?

There are not enough games for a matchup-specific core, so use Kindred's usual Jungle core: The Collector, Rapid Firecannon, Trinity Force. The biggest change against Graves: Plated Steelcaps (29.3% usually, 48.1% here).

What runes should Kindred use against Graves?

Press the Attack with Precision and Domination — 50.0% over 26 games against Graves. The biggest change against Graves: Lethal Tempo (4.8% usually, 10.4% here).