Lee Sin, League of Legends champion
Win Rate
47.8%
Pick Rate
6.1%
Ban Rate
15.4%

Lee Sin vs Locke

Lee Sin F TierFighterAssassin
Patch
26.22
Games
11,878
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Lee Sin vs Locke (Jungle): Lee Sin wins 44.3% of 88 ranked games over the last 2 patches (gold diff at 15: -126). Patch 26.22 build & runes.

Lee Sin – League of Legends champion iconLee Sin44.3%
No clear favoriteLow confidence · 88 games · Patch 26.21–26.22
55.7%LockeLocke – League of Legends champion icon

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Lee Sin wins 44.3% of 88 games (95% range 34.4–54.7%).

Lee Sin Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lee Sin performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lee Sin – League of Legends champion icon
Lee Sin
44.3%
VS
Locke
55.7%
Locke – League of Legends champion icon

Who wins Lee Sin vs Locke?

No clear favoriteLow confidence

Lee Sin wins 44.3% of these games. With this many games the true rate is most likely between 34.4% and 54.7% (95% range).

Expected
52.7%
From both champions' overall Jungle win rates
Matchup effect
−8.4 pts
Observed minus expected
Sample
88 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (88 games). The lane, game-length, build and rune sections below use patch 26.22 only (43 games).

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Lee Sin wins 44.3% of 88 games (95% range 34.4–54.7%).
  • Both champions' overall Jungle win rates predict 52.7% for Lee Sin; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 126, within the margin of error (43 games).
  • Lee Sin players pick Maw of Malmortius far more often against Locke: 11.3% of their other Jungle games, 37.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lee Sin and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lee Sin's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lee Sin vs Locke Laning Stats

Lee SinLocke

At 15 minutes

Gold difference
−126
Within the margin of error
95% range −625 to +373
XP difference
+137
Within the margin of error
95% range −286 to +560
CS difference
+3.4
Within the margin of error
95% range −3.3 to +10.2
4.63
Kills before 15 min
5.07
2.28
Deaths before 15 min
2.44
0.33
Solo kills before 15 min
0.28
18.6%
First blood
11.6%

Whole-game averages

0.8
CS / min
0.9
743
DMG / min
781
13,409
Gold / game
14,010
466
Heal / min
581
1,308
DMG Mitigated / min
590
0.8
CC / min
0.5

Lee Sin vs Locke Win Rate by Game Length

Lee Sin's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
5 games
Too few games
25–30 min
15 games
Too few games
30–35 min
12 games
Too few games
35+ min
7 games
Lee Sin vs Locke95% rangeLee Sin usual (Jungle)

No game length stands out: Lee Sin's results against Locke in short and long games are within the margin of error of each other.

Lee Sin vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLee Sin gold at 15: −126
  2. First itemEvenLee Sin: 0.1 min · Locke: 0.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Lee Sin Changes Against Locke

Choices Lee Sin players make noticeably more or less often in this matchup than in their other Jungle games.

  • Maw of Malmortius – League of Legends item
    Usually
    11.3%
    vs Locke
    37.2%
    +25.9 pts
  • Cash Back – League of Legends rune
    Usually
    3.4%
    vs Locke
    9.3%
    +5.9 pts
  • Long Sword – League of Legends itemMosstomper Seedling – League of Legends itemHealth Potion – League of Legends itemStealth Ward – League of Legends item
    Long Sword + Mosstomper Seedling + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Locke
    4.7%
    +4.7 pts
  • Long Sword – League of Legends itemScorchclaw Pup – League of Legends itemStealth Ward – League of Legends item
    Long Sword + Scorchclaw Pup + Stealth WardStarting items
    Usually
    0.9%
    vs Locke
    4.7%
    +3.7 pts

Best Lee Sin Build vs Locke

Usual Lee Sin build (Jungle)

63.4% win rate · 404 games

Against Locke

Not enough matchup-specific build data: only 5 of 30 Lee Sin games against Locke carried a complete build, which is too few to recommend an item path from. Use Lee Sin's standard build instead.

  • Lee Sin usually completes Scorchclaw Pup first, at 0.1 min (median of 35 games).
  • Locke usually completes Scorchclaw Pup first, at 0.1 min (median of 35 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lee Sin Runes vs Locke

Usual Lee Sin runes (Jungle)

Conqueror – League of Legends runeConqueror
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeCoup de Grace – League of Legends rune
Inspiration
Cash Back – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

66.7% win rate · 27 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Lee Sin draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lee Sin matchup data for League of Legends patch 26.22. The table below shows Lee Sin's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lee Sin build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lee Sin Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lee Sin vs Locke FAQ - Patch 26.21–26.22

Who wins Lee Sin vs Locke?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Lee Sin wins 44.3% of 88 games (95% range 34.4–54.7%).

What is Lee Sin's win rate against Locke?

Lee Sin wins 44.3% of 88 Jungle games against Locke on patch 26.21–26.22 (95% range 34.4–54.7%). Based on both champions' overall Jungle win rates, 52.7% would be expected.

Does Lee Sin counter Locke?

Not clearly. Lee Sin wins 44.3% of 88 games against Locke, and the 95% range (34.4–54.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lee Sin or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 126, within the margin of error (43 games).

Does Lee Sin outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Lee Sin?

On current data there is no stage of the game where Locke is ahead of Lee Sin beyond the margin of error.

What should Lee Sin build against Locke?

There are not enough games for a matchup-specific core, so use Lee Sin's usual Jungle core: Eclipse, Black Cleaver, Guardian Angel. The biggest change against Locke: Maw of Malmortius (11.3% usually, 37.2% here).

What runes should Lee Sin use against Locke?

Use Lee Sin's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Locke: Cash Back (3.4% usually, 9.3% here).