
- Win Rate
- 47.5%
- Pick Rate
- 3.6%
- Ban Rate
- 20.4%
Locke vs Lee Sin
- Patch
- 26.20
- Games
- 7,118
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 17, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Locke vs Lee Sin is a decisive matchup in LoL patch 26.20. Lee Sin wins with a 57.9% win rate (+15.8%) over Locke based on 38 games. Lee Sin holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Lee Sin matchup.
Locke Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Locke vs Lee Sin?
Locke wins 43.8% of these games. With this many games the true rate is most likely between 28.2% and 60.7% (95% range).
- Expected
- 44.6% From both champions' overall Jungle win rates
- Matchup effect
- −0.9 pts Observed minus expected
- Sample
- 32 games Lane: Jungle
- vs patch 26.19
- — Not enough games on both patches
Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 17
They also met in another lane (Mid): 3 games, Locke won 0.0%.
Key takeaways
- Current data slightly favors Lee Sin, but the sample is too limited for a strong conclusion: Locke wins 43.8% of 32 games (95% range 28.2–60.7%).
- Both champions' overall Jungle win rates predict 44.6% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 286, within the margin of error (32 games).
- Locke players pick Mosstomper Seedling + Stealth Ward far more often against Lee Sin: under 0.5% of their other Jungle games, 3.1% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Locke and Lee Sin played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Locke vs Lee Sin Laning Stats
At 15 minutes
Whole-game averages
Locke vs Lee Sin Win Rate by Game Length
Locke's win rate against Lee Sin by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Locke's results against Lee Sin in short and long games are within the margin of error of each other.
Locke vs Lee Sin Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenLocke gold at 15: −286
- First itemEvenLocke: 0.2 min · Lee Sin: 0.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Locke Changes Against Lee Sin
Choices Locke players make noticeably more or less often in this matchup than in their other Jungle games.

Mosstomper Seedling + Stealth WardStarting itemsUsuallyunder 0.5%vs Lee Sin3.1%+3.1 pts
Shield BashRuneUsuallyunder 0.5%vs Lee Sin3.1%+3.1 pts
Best Locke Build vs Lee Sin
Usual Locke build (Jungle)
56.1% win rate · 41 games
Against Lee Sin
Not enough matchup-specific build data: only 4 of 21 Locke games against Lee Sin carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.
- Locke usually completes Scorchclaw Pup first, at 0.2 min (median of 21 games).
- Lee Sin usually completes Scorchclaw Pup first, at 0.2 min (median of 24 games).
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Locke Runes vs Lee Sin
Plan your Locke draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Locke Matchups
Hardest for Locke
Easiest for Locke
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Locke vs Lee Sin FAQ - Patch 26.20
Who wins Locke vs Lee Sin?
Current data slightly favors Lee Sin, but the sample is too limited for a strong conclusion: Locke wins 43.8% of 32 games (95% range 28.2–60.7%).
What is Locke's win rate against Lee Sin?
Locke wins 43.8% of 32 Jungle games against Lee Sin on patch 26.20 (95% range 28.2–60.7%). Based on both champions' overall Jungle win rates, 44.6% would be expected.
Does Locke counter Lee Sin?
Not clearly. Locke wins 43.8% of 32 games against Lee Sin, and the 95% range (28.2–60.7%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Locke or Lee Sin?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 286, within the margin of error (32 games).
Does Locke outscale Lee Sin?
There are too few games of each length to tell yet.
When is Lee Sin strongest against Locke?
On current data there is no stage of the game where Lee Sin is ahead of Locke beyond the margin of error.
What should Locke build against Lee Sin?
There are not enough games for a matchup-specific core, so use Locke's usual Jungle core: Stormsurge, Shadowflame, Zhonya's Hourglass. The biggest change against Lee Sin: Mosstomper Seedling + Stealth Ward (under 0.5% usually, 3.1% here).
What runes should Locke use against Lee Sin?
Use Locke's usual Dark Harvest page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Lee Sin: Shield Bash (under 0.5% usually, 3.1% here).
