Lee Sin - League of Legends Champion
Win Rate
48.0%
Pick Rate
3.4%
Ban Rate
4.9%

Lee Sinvs Pantheon

Lee Sin F TierFighterAssassin
Patch26.19
Games3,080
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Lee Sin vs Pantheon is a decisive matchup in LoL patch 26.19. Pantheon wins with a 57.1% win rate (+14.3%) over Lee Sin based on 14 games. Lee Sin wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Lee Sin build, runes, laning stats, and strategies for the Lee Sin vs Pantheon matchup.

Lee Sin Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lee Sin performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lee Sin
Lee Sin
52.4%
VS
Pantheon
47.6%
Pantheon

Who wins Lee Sin vs Pantheon?

Slight Lee Sin edgeLow confidence

Lee Sin wins 52.4% of these games. With this many games the true rate is most likely between 37.7% and 66.6% (95% range).

Expected
48.7%
From both champions' overall Jungle win rates
Matchup effect
+3.7 pts
Observed minus expected
Sample
42 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Support): 4 games, Lee Sin won 75.0%.

They also met in another lane (Top): 3 games, Lee Sin won 66.7%.

Key takeaways

  • Current data slightly favors Lee Sin, but the sample is too limited for a strong conclusion: Lee Sin wins 52.4% of 42 games (95% range 37.7–66.6%).
  • Both champions' overall Jungle win rates predict 48.7% for Lee Sin; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 190, within the margin of error (41 games).
  • Lee Sin players pick Guardian Angel far more often against Pantheon: 14.4% of their other Jungle games, 28.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lee Sin and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lee Sin's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lee Sin vs Pantheon Laning Stats

Lee SinPantheon

At 15 minutes

Gold difference
+190
Within the margin of error
95% range −154 to +535
XP difference
+140
Within the margin of error
95% range −245 to +524
CS difference
+3.3
Within the margin of error
95% range −3.2 to +9.8
3.44
Kills before 15 min
3.44
2.32
Deaths before 15 min
2.39
0.19
Solo kills before 15 min
0.10
11.9%
First blood
4.8%

Whole-game averages

0.8
CS / min
0.9
661
DMG / min
692
13,057
Gold / game
13,092
456
Heal / min
372
1,273
DMG Mitigated / min
869
0.8
CC / min
0.9

Lee Sin vs Pantheon Win Rate by Game Length

Lee Sin's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
4 games
Too few games
25–30 min
10 games
Too few games
30–35 min
17 games
Too few games
35+ min
7 games
Lee Sin vs Pantheon95% rangeLee Sin usual (Jungle)

No game length stands out: Lee Sin's results against Pantheon in short and long games are within the margin of error of each other.

Lee Sin vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLee Sin gold at 15: +190
  2. First itemEvenLee Sin: 0.1 min · Pantheon: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Lee Sin Changes Against Pantheon

Choices Lee Sin players make noticeably more or less often in this matchup than in their other Jungle games.

  • Guardian Angel
    Usually
    14.4%
    vs Pantheon
    28.6%
    +14.2 pts
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    8.4%
    vs Pantheon
    19.0%
    +10.7 pts

Best Lee Sin Build vs Pantheon

Usual Lee Sin build (Jungle)

63.3% win rate · 79 games

Against Pantheon

Not enough matchup-specific build data: only 4 of 29 Lee Sin games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Lee Sin's standard build instead.

  • Lee Sin usually completes Scorchclaw Pup first, at 0.1 min (median of 26 games).
  • Pantheon usually completes Scorchclaw Pup first, at 0.2 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lee Sin Runes vs Pantheon

Usual Lee Sin runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

48.5% win rate · 2,317 games

Against Pantheon

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Lee Sin draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lee Sin matchup data for League of Legends patch 26.19. The table below shows Lee Sin's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lee Sin build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lee Sin Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lee Sin vs Pantheon FAQ - Patch 26.19

Who wins Lee Sin vs Pantheon?

Current data slightly favors Lee Sin, but the sample is too limited for a strong conclusion: Lee Sin wins 52.4% of 42 games (95% range 37.7–66.6%).

What is Lee Sin's win rate against Pantheon?

Lee Sin wins 52.4% of 42 Jungle games against Pantheon on patch 26.19 (95% range 37.7–66.6%). Based on both champions' overall Jungle win rates, 48.7% would be expected.

Does Lee Sin counter Pantheon?

Not clearly. Lee Sin wins 52.4% of 42 games against Pantheon, and the 95% range (37.7–66.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lee Sin or Pantheon?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 190, within the margin of error (41 games).

Does Lee Sin outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Lee Sin?

On current data there is no stage of the game where Pantheon is ahead of Lee Sin beyond the margin of error.

What should Lee Sin build against Pantheon?

There are not enough games for a matchup-specific core, so use Lee Sin's usual Jungle core: Sundered Sky, Death's Dance, Black Cleaver. The biggest change against Pantheon: Guardian Angel (14.4% usually, 28.6% here).

What runes should Lee Sin use against Pantheon?

Use Lee Sin's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page.