Locke - League of Legends Champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
20.5%

Lockevs Orianna

Locke B TierAssassinMage
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Locke vs Orianna is a decisive matchup in LoL patch 26.19. Locke wins with a 66.7% win rate (+33.3%) over Orianna based on 24 games. Locke holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Orianna matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
50.8%
VS
Orianna
49.2%
Orianna

Who wins Locke vs Orianna?

Even matchupLow confidence

Locke wins 50.8% of these games. With this many games the true rate is most likely between 38.8% and 62.7% (95% range).

Expected
51.9%
From both champions' overall Mid win rates
Matchup effect
−1.1 pts
Observed minus expected
Sample
63 games
Lane: Mid
vs patch 26.18
−9.2 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Locke vs Orianna is an even matchup: Locke wins 50.8% of 63 games, and the 95% range (38.8–62.7%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 51.9% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 974 gold ahead of Orianna at 15 minutes on average (63 games with a 15-minute snapshot).
  • Locke players pick Doran's Ring + Health Potion + Health Potion far more often against Orianna: 46.9% of their other Mid games, 60.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Orianna played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Orianna Laning Stats

LockeOrianna

At 15 minutes

Gold difference
+974
Locke ahead
95% range +554 to +1,394
XP difference
+324
Within the margin of error
95% range −53 to +701
CS difference
−6.3
Within the margin of error
95% range −12.7 to +0.1
5.03
Kills before 15 min
1.76
2.33
Deaths before 15 min
2.95
1.43
Solo kills before 15 min
0.73
14.3%
First blood
3.2%

Whole-game averages

5.7
CS / min
6.5
923
DMG / min
793
14,064
Gold / game
12,311
395
Heal / min
86
631
DMG Mitigated / min
467
0.5
CC / min
0.8

Locke vs Orianna Win Rate by Game Length

Locke's win rate against Orianna by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
11 games
Too few games
25–30 min
11 games
Too few games
30–35 min
20 games
Too few games
35+ min
18 games
Locke vs Orianna95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Orianna in short and long games are within the margin of error of each other.

Locke vs Orianna Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLocke gold at 15: +974
  2. First itemEvenLocke: 11.4 min · Orianna: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Orianna

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Doran's RingHealth PotionHealth Potion
    Doran's Ring + Health Potion + Health PotionStarting items
    Usually
    46.9%
    vs Orianna
    60.3%
    +13.4 pts52.6% WR here
  • Rabadon's Deathcap
    Usually
    25.3%
    vs Orianna
    38.1%
    +12.8 pts45.8% WR here

Best Locke Build vs Orianna

Usual Locke build (Mid)

100.0% win rate · 10 games

Against Orianna

Not enough matchup-specific build data: only 8 of 46 Locke games against Orianna carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.4 min (median of 55 games).
  • Orianna usually completes Luden's Echo first, at 11.8 min (median of 35 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Orianna

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
RevitalizeSecond Wind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

72.0% win rate · 25 games

Against Orianna

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

40.9% win rate · 22 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.19. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Locke vs Orianna FAQ - Patch 26.19

Who wins Locke vs Orianna?

Locke vs Orianna is an even matchup: Locke wins 50.8% of 63 games, and the 95% range (38.8–62.7%) comfortably includes 50%.

What is Locke's win rate against Orianna?

Locke wins 50.8% of 63 Mid games against Orianna on patch 26.19 (95% range 38.8–62.7%). Based on both champions' overall Mid win rates, 51.9% would be expected.

Does Locke counter Orianna?

Not clearly. Locke wins 50.8% of 63 games against Orianna, and the 95% range (38.8–62.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Orianna?

Locke usually wins the lane: 974 gold ahead of Orianna at 15 minutes on average (63 games with a 15-minute snapshot).

Does Locke outscale Orianna?

There are too few games of each length to tell yet.

When is Orianna strongest against Locke?

On current data there is no stage of the game where Orianna is ahead of Locke beyond the margin of error.

What should Locke build against Orianna?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Bloodletter's Curse, Lich Bane, Mejai's Soulstealer. The biggest change against Orianna: Doran's Ring + Health Potion + Health Potion (46.9% usually, 60.3% here).

What runes should Locke use against Orianna?

Electrocute with Domination and Resolve — 40.9% over 22 games against Orianna.