Locke, League of Legends champion
Win Rate
0%
Pick Rate
0%
Ban Rate
20.0%

Locke How to Play: Tips & Power Spikes

AssassinMage
Patch
26.20
Matches
654,440
Lane
Jungle
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

How to play Locke in Patch 26.20, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Locke wins from losses.

Max order
Q > E > W
First item
Scorchclaw Pup0.2 min
Gold vs lane at 15
+118
Win rate 1k gold ahead
61.4%
Win rate 1k gold behind
26.0%

Locke Power Spikes (Patch 26.20)

Jungle

When Locke Jungle gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Locke wins most.

  1. Lv 3
    All three basic abilities at level 3
    Locke's full combo is online — the first point where trading all-in is realistic.
  2. Lv 6
    Ultimate rank 1 at level 6
    The biggest early spike: look for a kill or a roam as soon as Locke hits it.
  3. Lv 11
    Ultimate rank 2 at level 11
    Lower ultimate cooldown means more fights Locke can start or win.
  4. Lv 16
    Ultimate rank 3 at level 16
    Lower ultimate cooldown means more fights Locke can start or win.
  5. 0.2 min
    First item at 0.2 min
    Scorchclaw PupScorchclaw Pup is done — Locke's first real damage or durability spike.
  6. 10.6 min
    Two items at 10.6 min
    Scorchclaw PupLich BaneScorchclaw Pup + Lich Bane: the window to group and take objectives.
  7. 18.7 min
    Three-item core at 18.7 min
    Scorchclaw PupLich BaneShadowflameScorchclaw Pup + Lich Bane + Shadowflame completes Locke's core build.
  8. 40 min
    Strongest in games of about 40 minutes
    Locke wins 56.6% of games that end around this point.

Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.

Locke Jungle Laning Plan

Locke plays an even lane: no extreme in gold, leads or scaling, so the matchup decides how hard to push. On average Locke Jungle is 118 gold ahead of the lane opponent at 15 minutes and ahead in 53% of games. A 1,000-gold lead at 15 turns into a 61% win rate; a 1,000-gold deficit leaves 26%. Locke averages 0.20 solo kills by 15 minutes.

Locke win rate by gold at 15

  • 1,000+ gold ahead61.4%
  • Ahead55.2%
  • Behind31.7%
  • 1,000+ gold behind26.0%

Locke Mid and Late Game

What Locke does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.

Play to these strengths

  • Locke heals a lot (percentile 77): extended fights and sieges favor Locke.
  • Locke wins 12.7 points more in long games than short ones: avoid coin-flip fights early and let the game go long.
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How to Play Locke FAQ - Patch 26.20

When does Locke power spike?

Locke's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 0.2 min.

Can Locke come back from behind?

Locke wins 32% of games when behind in gold at 15 minutes (over 189 games), against 55% when ahead — so a lost lane costs Locke games, but it is not decisive.

What is Locke's first item?

Most Locke players finish Scorchclaw Pup first, at a median of 0.2 minutes.

How do you play Locke Jungle?

From this patch's ranked data, Locke wins by playing to these strengths: take long fights and sieges; play for the late game.