
- Win Rate
- 50.3%
- Pick Rate
- 3.7%
- Ban Rate
- 5.8%
Lulu vs Seraphine
- Patch
- 26.19
- Games
- 3,364
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 4, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Lulu vs Seraphine is a very close matchup in LoL patch 26.19. Lulu wins with a 50.3% win rate (+0.6%) over Seraphine based on 177 games. Lulu wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Lulu build, runes, laning stats, and strategies for the Lulu vs Seraphine matchup.
Lulu Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Lulu performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Lulu vs Seraphine?
Lulu wins 47.2% of these games. With this many games the true rate is most likely between 42.6% and 51.7% (95% range).
- Expected
- 48.8% From both champions' overall Support win rates
- Matchup effect
- −1.6 pts Observed minus expected
- Sample
- 458 games Lane: Support
- vs patch 26.18
- −5.2 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Lulu wins 47.2% of 458 games (95% range 42.6–51.7%).
- Both champions' overall Support win rates predict 48.8% for Lulu; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).
- Lulu players pick Mikael's Blessing far more often against Seraphine: 26.4% of their other Support games, 31.0% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Lulu and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Lulu's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Lulu vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Lulu vs Seraphine Win Rate by Game Length
Lulu's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Lulu's results against Seraphine in short and long games are within the margin of error of each other.
Lulu vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)SeraphineLulu gold at 15: −354
- First itemSeraphineLulu: 13.4 min · Seraphine: 12.5 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenLulu wins 45.0% of 220 games
- 30+ min gamesEvenLulu wins 50.2% of 207 games
What Lulu Changes Against Seraphine
Choices Lulu players make noticeably more or less often in this matchup than in their other Support games.
Usually26.4%vs Seraphine31.0%+4.6 pts54.2% WR here- Q > E > Wthe Q > E > W skill orderSkill priorityUsuallyunder 0.5%vs Seraphine3.1%+3.1 pts
Best Lulu Build vs Seraphine
Usual Lulu build (Support)
63.6% win rate · 494 games
Against Seraphine
60.6% win rate · 33 games
Limited sample: 33 of 184 games finished this exact core, so treat it as an observation rather than a recommendation.
- Lulu usually completes Ardent Censer first, at 13.4 min (median of 255 games).
- Seraphine usually completes Echoes of Helia first, at 12.5 min (median of 174 games).
- Skill priority: E > W > Q — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Lulu Runes vs Seraphine
Plan your Lulu draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Lulu matchup data for League of Legends patch 26.19. The table below shows Lulu's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lulu build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Lulu Matchups
Hardest for Lulu
Easiest for Lulu
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Lulu vs Seraphine FAQ - Patch 26.19
Who wins Lulu vs Seraphine?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Lulu wins 47.2% of 458 games (95% range 42.6–51.7%).
What is Lulu's win rate against Seraphine?
Lulu wins 47.2% of 458 Support games against Seraphine on patch 26.19 (95% range 42.6–51.7%). Based on both champions' overall Support win rates, 48.8% would be expected.
Does Lulu counter Seraphine?
Not clearly. Lulu wins 47.2% of 458 games against Seraphine, and the 95% range (42.6–51.7%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Lulu or Seraphine?
Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).
Does Lulu outscale Seraphine?
Not measurably: Lulu's win rate against Seraphine in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Seraphine strongest against Lulu?
Seraphine is measurably ahead in: Lane (15 min), First item.
What should Lulu build against Seraphine?
The most successful Lulu core against Seraphine is Moonstone Renewer, Ardent Censer, Mikael's Blessing (60.6% over 33 games). The biggest change against Seraphine: Mikael's Blessing (26.4% usually, 31.0% here).
What runes should Lulu use against Seraphine?
Summon Aery with Sorcery and Inspiration — 52.5% over 59 games against Seraphine.

