Seraphine, League of Legends champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphine vs Lulu

Seraphine A TierSupportMage
Patch
26.19
Games
5,604
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Seraphine vs Lulu is a very close matchup in LoL patch 26.19. Lulu wins with a 50.3% win rate (+0.6%) over Seraphine based on 177 games. Lulu wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Lulu matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
52.8%
VS
Lulu
47.2%
Lulu

Who wins Seraphine vs Lulu?

Slight Seraphine edgeHigh confidence

Seraphine wins 52.8% of these games. With this many games the true rate is most likely between 48.3% and 57.4% (95% range).

Expected
51.2%
From both champions' overall Support win rates
Matchup effect
+1.6 pts
Observed minus expected
Sample
458 games
Lane: Support
vs patch 26.18
+5.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.8% of 458 games (95% range 48.3–57.4%).
  • Both champions' overall Support win rates predict 51.2% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).
  • Seraphine players pick the W > Q > E skill order far more often against Lulu: under 0.5% of their other Support games, 9.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Lulu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Lulu Laning Stats

SeraphineLulu

At 15 minutes

Gold difference
+354
Seraphine ahead
95% range +285 to +423
XP difference
+98
Seraphine ahead
95% range +32 to +163
CS difference
+2.0
Seraphine ahead
95% range +1.2 to +2.8
1.33
Kills before 15 min
0.70
2.05
Deaths before 15 min
2.19
0.06
Solo kills before 15 min
0.03
4.4%
First blood
4.6%

Whole-game averages

1.4
CS / min
1.0
448
DMG / min
217
9,295
Gold / game
8,568
247
Heal / min
128
340
DMG Mitigated / min
342
1.2
CC / min
1.0

Seraphine vs Lulu Win Rate by Game Length

Seraphine's win rate against Lulu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

58.1%
Under 20 min
31 games
54.3%
20–25 min
70 games
55.3%
25–30 min
150 games
46.1%
30–35 min
128 games
55.7%
35+ min
79 games
Seraphine vs Lulu95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Lulu in short and long games are within the margin of error of each other.

Seraphine vs Lulu Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineSeraphine gold at 15: +354
  2. First itemSeraphineSeraphine: 12.5 min · Lulu: 13.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 55.0% of 220 games
  5. 30+ min gamesEvenSeraphine wins 49.8% of 207 games

What Seraphine Changes Against Lulu

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Lulu
    9.8%
    +9.8 pts44.4% WR here
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    25.6%
    vs Lulu
    19.2%
    −6.4 pts48.9% WR here
  • Luden's Echo
    Usually
    14.8%
    vs Lulu
    9.4%
    −5.4 pts67.4% WR here
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    16.1%
    vs Lulu
    21.4%
    +5.3 pts49.0% WR here
  • Ionian Boots of Lucidity
    Usually
    74.7%
    vs Lulu
    79.7%
    +5.0 pts53.2% WR here
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    51.2%
    vs Lulu
    56.1%
    +4.9 pts54.1% WR here
  • Echoes of Helia
    Usually
    43.3%
    vs Lulu
    48.0%
    +4.8 pts56.4% WR here
  • Diadem of Songs
    Usually
    19.8%
    vs Lulu
    24.0%
    +4.2 pts48.2% WR here

Best Seraphine Build vs Lulu

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Lulu

Not enough matchup-specific build data: only 11 of 179 Seraphine games against Lulu carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Echoes of Helia first, at 12.5 min (median of 174 games).
  • Lulu usually completes Ardent Censer first, at 13.4 min (median of 255 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Lulu

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Lulu

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

54.0% win rate · 161 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Lulu FAQ - Patch 26.19

Who wins Seraphine vs Lulu?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.8% of 458 games (95% range 48.3–57.4%).

What is Seraphine's win rate against Lulu?

Seraphine wins 52.8% of 458 Support games against Lulu on patch 26.19 (95% range 48.3–57.4%). Based on both champions' overall Support win rates, 51.2% would be expected.

Does Seraphine counter Lulu?

Not clearly. Seraphine wins 52.8% of 458 games against Lulu, and the 95% range (48.3–57.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Lulu?

Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).

Does Seraphine outscale Lulu?

Not measurably: Seraphine's win rate against Lulu in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Lulu strongest against Seraphine?

On current data there is no stage of the game where Lulu is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Lulu?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Lulu: Luden's Echo (14.8% usually, 9.4% here).

What runes should Seraphine use against Lulu?

Summon Aery with Sorcery and Resolve — 54.0% over 161 games against Lulu. The biggest change against Lulu: Exhaust + Flash (16.1% usually, 21.4% here).