
- Win Rate
- 51.3%
- Pick Rate
- 6.2%
- Ban Rate
- 18.3%
Seraphine vs Lulu
- Patch
- 26.19
- Games
- 5,604
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 4, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Seraphine vs Lulu is a very close matchup in LoL patch 26.19. Lulu wins with a 50.3% win rate (+0.6%) over Seraphine based on 177 games. Lulu wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Lulu matchup.
Seraphine Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Seraphine vs Lulu?
Seraphine wins 52.8% of these games. With this many games the true rate is most likely between 48.3% and 57.4% (95% range).
- Expected
- 51.2% From both champions' overall Support win rates
- Matchup effect
- +1.6 pts Observed minus expected
- Sample
- 458 games Lane: Support
- vs patch 26.18
- +5.2 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.8% of 458 games (95% range 48.3–57.4%).
- Both champions' overall Support win rates predict 51.2% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).
- Seraphine players pick the W > Q > E skill order far more often against Lulu: under 0.5% of their other Support games, 9.8% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Seraphine and Lulu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Seraphine vs Lulu Laning Stats
At 15 minutes
Whole-game averages
Seraphine vs Lulu Win Rate by Game Length
Seraphine's win rate against Lulu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Seraphine's results against Lulu in short and long games are within the margin of error of each other.
Seraphine vs Lulu Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)SeraphineSeraphine gold at 15: +354
- First itemSeraphineSeraphine: 12.5 min · Lulu: 13.4 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenSeraphine wins 55.0% of 220 games
- 30+ min gamesEvenSeraphine wins 49.8% of 207 games
What Seraphine Changes Against Lulu
Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.
- W > Q > Ethe W > Q > E skill orderSkill priorityUsuallyunder 0.5%vs Lulu9.8%+9.8 pts44.4% WR here
- Q > E > Wthe Q > E > W skill orderSkill priorityUsually25.6%vs Lulu19.2%−6.4 pts48.9% WR here
Luden's EchoItemUsually14.8%vs Lulu9.4%−5.4 pts67.4% WR here
Exhaust + FlashSummoner spellsUsually16.1%vs Lulu21.4%+5.3 pts49.0% WR here
Usually74.7%vs Lulu79.7%+5.0 pts53.2% WR here- Q > W > Ethe Q > W > E skill orderSkill priorityUsually51.2%vs Lulu56.1%+4.9 pts54.1% WR here
Echoes of HeliaItemUsually43.3%vs Lulu48.0%+4.8 pts56.4% WR here
Diadem of SongsItemUsually19.8%vs Lulu24.0%+4.2 pts48.2% WR here
Best Seraphine Build vs Lulu
Usual Seraphine build (Support)
81.8% win rate · 22 games
Against Lulu
Not enough matchup-specific build data: only 11 of 179 Seraphine games against Lulu carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.
- Seraphine usually completes Echoes of Helia first, at 12.5 min (median of 174 games).
- Lulu usually completes Ardent Censer first, at 13.4 min (median of 255 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Seraphine Runes vs Lulu
Plan your Seraphine draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Seraphine Matchups
Hardest for Seraphine
Easiest for Seraphine
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Seraphine vs Lulu FAQ - Patch 26.19
Who wins Seraphine vs Lulu?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.8% of 458 games (95% range 48.3–57.4%).
What is Seraphine's win rate against Lulu?
Seraphine wins 52.8% of 458 Support games against Lulu on patch 26.19 (95% range 48.3–57.4%). Based on both champions' overall Support win rates, 51.2% would be expected.
Does Seraphine counter Lulu?
Not clearly. Seraphine wins 52.8% of 458 games against Lulu, and the 95% range (48.3–57.4%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Seraphine or Lulu?
Seraphine usually wins the lane: 354 gold ahead of Lulu at 15 minutes on average (456 games with a 15-minute snapshot).
Does Seraphine outscale Lulu?
Not measurably: Seraphine's win rate against Lulu in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Lulu strongest against Seraphine?
On current data there is no stage of the game where Lulu is ahead of Seraphine beyond the margin of error.
What should Seraphine build against Lulu?
There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Lulu: Luden's Echo (14.8% usually, 9.4% here).
What runes should Seraphine use against Lulu?
Summon Aery with Sorcery and Resolve — 54.0% over 161 games against Lulu. The biggest change against Lulu: Exhaust + Flash (16.1% usually, 21.4% here).
