Lux, League of Legends champion
Win Rate
51.1%
Pick Rate
9.5%
Ban Rate
15.9%

Luxvs Maokai

Lux A TierMageSupport
Patch26.19
Games8,620
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Lux vs Maokai is a decisive matchup in LoL patch 26.19. Maokai wins with a 54.4% win rate (+8.7%) over Lux based on 46 games. Lux wins the early laning phase while Maokai scales better into the late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Maokai matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
53.6%
VS
Maokai
46.4%
Maokai

Who wins Lux vs Maokai?

Slight Lux edgeLow confidence

Lux wins 53.6% of these games. With this many games the true rate is most likely between 44.4% and 62.7% (95% range).

Expected
51.1%
From both champions' overall Support win rates
Matchup effect
+2.6 pts
Observed minus expected
Sample
110 games
Lane: Support
vs patch 26.18
+4.0 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 53.6% of 110 games (95% range 44.4–62.7%).
  • Both champions' overall Support win rates predict 51.1% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 332 gold ahead of Maokai at 15 minutes on average (107 games with a 15-minute snapshot).
  • Lux players pick Cheap Shot far more often against Maokai: 77.3% of their other Support games, 87.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Maokai Laning Stats

LuxMaokai

At 15 minutes

Gold difference
+332
Lux ahead
95% range +184 to +481
XP difference
+313
Lux ahead
95% range +174 to +451
CS difference
+3.8
Lux ahead
95% range +1.3 to +6.2
2.02
Kills before 15 min
1.34
2.77
Deaths before 15 min
3.10
0.10
Solo kills before 15 min
0.11
8.2%
First blood
7.3%

Whole-game averages

2.2
CS / min
1.4
744
DMG / min
442
11,047
Gold / game
9,935
62
Heal / min
301
362
DMG Mitigated / min
1,251
1.7
CC / min
2.2

Lux vs Maokai Win Rate by Game Length

Lux's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
11 games
48.1%
25–30 min
27 games
64.0%
30–35 min
25 games
43.2%
35+ min
37 games
Lux vs Maokai95% rangeLux usual (Support)

No game length stands out: Lux's results against Maokai in short and long games are within the margin of error of each other.

Lux vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxLux gold at 15: +332
  2. First itemMaokaiLux: 13.5 min · Maokai: 12.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenLux wins 51.6% of 62 games

What Lux Changes Against Maokai

Choices Lux players make noticeably more or less often in this matchup than in their other Support games.

  • Cheap Shot
    Usually
    77.3%
    vs Maokai
    87.3%
    +9.9 pts53.1% WR here
  • Ultimate Hunter
    Usually
    76.5%
    vs Maokai
    85.5%
    +8.9 pts53.2% WR here
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    2.4%
    vs Maokai
    7.3%
    +4.9 pts

Best Lux Build vs Maokai

Usual Lux build (Support)

88.1% win rate · 42 games

Against Maokai

Not enough matchup-specific build data: only 17 of 47 Lux games against Maokai carried a complete build, which is too few to recommend an item path from. Use Lux's standard build instead.

  • Lux usually completes Luden's Echo first, at 13.5 min (median of 77 games).
  • Maokai usually completes Locket of the Iron Solari first, at 12.7 min (median of 52 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Maokai

Usual Lux runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceGathering Storm
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

70.6% win rate · 34 games

Against Maokai

Dark HarvestDark Harvest
Domination
Cheap ShotGrisly MementosUltimate Hunter
Sorcery
Manaflow BandTranscendence
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

66.7% win rate · 27 games

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.19. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lux vs Maokai FAQ - Patch 26.19

Who wins Lux vs Maokai?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 53.6% of 110 games (95% range 44.4–62.7%).

What is Lux's win rate against Maokai?

Lux wins 53.6% of 110 Support games against Maokai on patch 26.19 (95% range 44.4–62.7%). Based on both champions' overall Support win rates, 51.1% would be expected.

Does Lux counter Maokai?

Not clearly. Lux wins 53.6% of 110 games against Maokai, and the 95% range (44.4–62.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Maokai?

Lux usually wins the lane: 332 gold ahead of Maokai at 15 minutes on average (107 games with a 15-minute snapshot).

Does Lux outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Lux?

Maokai is measurably ahead in: First item.

What should Lux build against Maokai?

There are not enough games for a matchup-specific core, so use Lux's usual Support core: Luden's Echo, Stormsurge, Mejai's Soulstealer.

What runes should Lux use against Maokai?

Dark Harvest with Domination and Sorcery — 66.7% over 27 games against Maokai. The biggest change against Maokai: Cheap Shot (77.3% usually, 87.3% here).