Lux, League of Legends champion
Win Rate
50.8%
Pick Rate
9.3%
Ban Rate
15.8%

Lux vs Shaco

Lux S TierMageSupport
Patch
26.20
Games
12,236
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Lux vs Shaco is a decisive matchup in LoL patch 26.20. Lux wins with a 56.3% win rate (+12.5%) over Shaco based on 48 games. Lux holds the advantage in both the early and late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Shaco matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
56.5%
VS
Shaco
43.5%
Shaco

Who wins Lux vs Shaco?

Slight Lux edgeLow confidence

Lux wins 56.5% of these games. With this many games the true rate is most likely between 42.2% and 69.8% (95% range).

Expected
49.4%
From both champions' overall Support win rates
Matchup effect
+7.2 pts
Observed minus expected
Sample
46 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 56.5% of 46 games (95% range 42.2–69.8%).
  • Both champions' overall Support win rates predict 49.4% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 299 gold ahead of Shaco at 15 minutes on average (46 games with a 15-minute snapshot).
  • Lux players pick Axiom Arcanist far more often against Shaco: 5.5% of their other Support games, 13.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Shaco played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Shaco Laning Stats

LuxShaco

At 15 minutes

Gold difference
+299
Lux ahead
95% range +15 to +582
XP difference
+419
Lux ahead
95% range +179 to +659
CS difference
+4.5
Lux ahead
95% range +1.2 to +7.7
2.09
Kills before 15 min
1.72
2.70
Deaths before 15 min
2.61
0.15
Solo kills before 15 min
0.09
13.0%
First blood
8.7%

Whole-game averages

2.0
CS / min
1.4
671
DMG / min
669
11,095
Gold / game
10,663
90
Heal / min
93
402
DMG Mitigated / min
344
1.6
CC / min
1.1

Lux vs Shaco Win Rate by Game Length

Lux's win rate against Shaco by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
2 games
Too few games
25–30 min
11 games
Too few games
30–35 min
12 games
Too few games
35+ min
16 games
Lux vs Shaco95% rangeLux usual (Support)

No game length stands out: Lux's results against Shaco in short and long games are within the margin of error of each other.

Lux vs Shaco Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxLux gold at 15: +299
  2. First itemLuxLux: 12.7 min · Shaco: 14.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Lux Changes Against Shaco

Choices Lux players make noticeably more or less often in this matchup than in their other Support games.

  • Axiom Arcanist
    Usually
    5.5%
    vs Shaco
    13.0%
    +7.5 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    3.9%
    vs Shaco
    10.9%
    +7.0 pts
  • Health PotionHealth PotionStealth WardOracle Lens
    Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    0.6%
    vs Shaco
    4.4%
    +3.9 pts

Best Lux Build vs Shaco

Usual Lux build (Support)

55.3% win rate · 300 games

Against Shaco

Not enough matchup-specific build data: only 5 of 23 Lux games against Shaco carried a complete build, which is too few to recommend an item path from. Use Lux's standard build instead.

  • Lux usually completes Luden's Echo first, at 12.7 min (median of 35 games).
  • Shaco usually completes Blackfire Torch first, at 14.7 min (median of 20 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Shaco

Usual Lux runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.3% win rate · 782 games

Against Shaco

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.20. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lux vs Shaco FAQ - Patch 26.20

Who wins Lux vs Shaco?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 56.5% of 46 games (95% range 42.2–69.8%).

What is Lux's win rate against Shaco?

Lux wins 56.5% of 46 Support games against Shaco on patch 26.20 (95% range 42.2–69.8%). Based on both champions' overall Support win rates, 49.4% would be expected.

Does Lux counter Shaco?

Not clearly. Lux wins 56.5% of 46 games against Shaco, and the 95% range (42.2–69.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Shaco?

Lux usually wins the lane: 299 gold ahead of Shaco at 15 minutes on average (46 games with a 15-minute snapshot).

Does Lux outscale Shaco?

There are too few games of each length to tell yet.

When is Shaco strongest against Lux?

On current data there is no stage of the game where Shaco is ahead of Lux beyond the margin of error.

What should Lux build against Shaco?

There are not enough games for a matchup-specific core, so use Lux's usual Support core: Luden's Echo, Stormsurge, Malignance. The biggest change against Shaco: Health Potion + Health Potion + Stealth Ward + Oracle Lens (0.6% usually, 4.4% here).

What runes should Lux use against Shaco?

Use Lux's usual Arcane Comet page (Sorcery + Inspiration); there are too few games for a matchup-specific page. The biggest change against Shaco: Axiom Arcanist (5.5% usually, 13.0% here).