Lux, League of Legends champion
Win Rate
51.1%
Pick Rate
9.5%
Ban Rate
15.9%

Luxvs Yasuo

Lux A TierMageSupport
Patch26.19
Games8,620
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Lux vs Yasuo is a moderate matchup in LoL patch 26.19. Lux wins with a 51.0% win rate (+2.1%) over Yasuo based on 145 games. Lux holds the advantage in both the early and late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Yasuo matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
51.5%
VS
Yasuo
48.5%
Yasuo

Who wins Lux vs Yasuo?

Slight Lux edgeModerate confidence

Lux wins 51.5% of these games. With this many games the true rate is most likely between 45.9% and 57.1% (95% range).

Expected
52.2%
From both champions' overall Mid win rates
Matchup effect
−0.7 pts
Observed minus expected
Sample
299 games
Lane: Mid
vs patch 26.18
+2.2 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 16 games, Lux won 43.8%.

They also met in another lane (Support): 5 games, Lux won 100.0%.

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 51.5% of 299 games (95% range 45.9–57.1%).
  • Both champions' overall Mid win rates predict 52.2% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yasuo usually wins the lane: 359 gold ahead of Lux at 15 minutes on average (298 games with a 15-minute snapshot).
  • Lux players pick Scorch much less often against Yasuo: 66.1% of their other Mid games, 59.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Yasuo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Yasuo Laning Stats

LuxYasuo

At 15 minutes

Gold difference
−359
Yasuo ahead
95% range −526 to −192
XP difference
−199
Yasuo ahead
95% range −350 to −49
CS difference
−11.5
Yasuo ahead
95% range −14.2 to −8.9
2.50
Kills before 15 min
2.60
2.14
Deaths before 15 min
2.76
0.84
Solo kills before 15 min
0.96
12.0%
First blood
9.7%

Whole-game averages

6.3
CS / min
7.1
833
DMG / min
819
12,014
Gold / game
13,308
68
Heal / min
273
460
DMG Mitigated / min
1,080
1.4
CC / min
0.8

Lux vs Yasuo Win Rate by Game Length

Lux's win rate against Yasuo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
18 games
47.6%
20–25 min
42 games
51.8%
25–30 min
85 games
54.5%
30–35 min
77 games
54.5%
35+ min
77 games
Lux vs Yasuo95% rangeLux usual (Mid)

No game length stands out: Lux's results against Yasuo in short and long games are within the margin of error of each other.

Lux vs Yasuo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)YasuoLux gold at 15: −359
  2. First itemLuxLux: 11.6 min · Yasuo: 13.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLux wins 50.4% of 127 games
  5. 30+ min gamesEvenLux wins 54.5% of 154 games

What Lux Changes Against Yasuo

Choices Lux players make noticeably more or less often in this matchup than in their other Mid games.

  • Scorch
    ScorchRune
    Usually
    66.1%
    vs Yasuo
    59.5%
    −6.5 pts51.7% WR here
  • Presence of Mind
    Usually
    15.4%
    vs Yasuo
    11.0%
    −4.4 pts45.5% WR here

Best Lux Build vs Yasuo

Usual Lux build (Mid)

100.0% win rate · 13 games

Against Yasuo

56.5% win rate · 62 games

  • Lux usually completes Luden's Echo first, at 11.6 min (median of 186 games).
  • Yasuo usually completes Blade of The Ruined King first, at 13.8 min (median of 91 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Yasuo

Usual Lux runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Ultimate HunterCheap Shot
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

63.9% win rate · 72 games

Against Yasuo

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.5% win rate · 118 games

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.19. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Lux vs Yasuo FAQ - Patch 26.19

Who wins Lux vs Yasuo?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Lux wins 51.5% of 299 games (95% range 45.9–57.1%).

What is Lux's win rate against Yasuo?

Lux wins 51.5% of 299 Mid games against Yasuo on patch 26.19 (95% range 45.9–57.1%). Based on both champions' overall Mid win rates, 52.2% would be expected.

Does Lux counter Yasuo?

Not clearly. Lux wins 51.5% of 299 games against Yasuo, and the 95% range (45.9–57.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Yasuo?

Yasuo usually wins the lane: 359 gold ahead of Lux at 15 minutes on average (298 games with a 15-minute snapshot).

Does Lux outscale Yasuo?

Not measurably: Lux's win rate against Yasuo in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Yasuo strongest against Lux?

Yasuo is measurably ahead in: Lane (15 min).

What should Lux build against Yasuo?

The most successful Lux core against Yasuo is Luden's Echo, Stormsurge, Shadowflame (56.5% over 62 games).

What runes should Lux use against Yasuo?

Arcane Comet with Sorcery and Domination — 52.5% over 118 games against Yasuo. The biggest change against Yasuo: Scorch (66.1% usually, 59.5% here).