Nasus - League of Legends Champion
Win Rate
50.1%
Pick Rate
4.2%
Ban Rate
28.5%

Nasusvs Aurelion Sol

Nasus B TierFighterTank
Patch26.19
Games3,853
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Nasus vs Aurelion Sol is a decisive matchup in LoL patch 26.19. Nasus wins with a 66.7% win rate (+33.3%) over Aurelion Sol based on 12 games. Nasus holds the advantage in both the early and late game. Below you'll find the best Nasus build, runes, laning stats, and strategies for the Nasus vs Aurelion Sol matchup.

Nasus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Nasus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Nasus
Nasus
62.5%
VS
Aurelion Sol
37.5%
Aurelion Sol

Who wins Nasus vs Aurelion Sol?

Slight Nasus edgeLow confidence

Nasus wins 62.5% of these games. With this many games the true rate is most likely between 42.7% and 78.8% (95% range).

Expected
51.3%
From both champions' overall Mid win rates
Matchup effect
+11.2 pts
Observed minus expected
Sample
24 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 8 games, Nasus won 62.5%.

Key takeaways

  • Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Nasus wins 62.5% of 24 games (95% range 42.7–78.8%).
  • Both champions' overall Mid win rates predict 51.3% for Nasus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Nasus players pick Force of Nature far more often against Aurelion Sol: 8.1% of their other Mid games, 29.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Nasus and Aurelion Sol played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Nasus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Nasus vs Aurelion Sol Laning Stats

NasusAurelion Sol

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.6
CS / min
7.1
766
DMG / min
1,236
12,347
Gold / game
12,282
572
Heal / min
106
1,716
DMG Mitigated / min
420
0.6
CC / min
1.0

Nasus vs Aurelion Sol Win Rate by Game Length

Nasus's win rate against Aurelion Sol by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
1 games
Too few games
25–30 min
9 games
Too few games
30–35 min
4 games
Too few games
35+ min
6 games
Nasus vs Aurelion Sol95% rangeNasus usual (Mid)

No game length stands out: Nasus's results against Aurelion Sol in short and long games are within the margin of error of each other.

Nasus vs Aurelion Sol Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Nasus Changes Against Aurelion Sol

Choices Nasus players make noticeably more or less often in this matchup than in their other Mid games.

  • Force of Nature
    Usually
    8.1%
    vs Aurelion Sol
    29.2%
    +21.1 pts
  • Swiftmarch
    Usually
    3.4%
    vs Aurelion Sol
    12.5%
    +9.1 pts
  • Doran's RingHealth PotionHealth PotionStealth WardStealth Ward
    Doran's Ring + Health Potion + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Aurelion Sol
    4.2%
    +4.2 pts
  • CleanseGhost
    Cleanse + GhostSummoner spells
    Usually
    under 0.5%
    vs Aurelion Sol
    4.2%
    +4.2 pts

Best Nasus Build vs Aurelion Sol

Usual Nasus build (Mid)

71.9% win rate · 32 games

Against Aurelion Sol

Not enough matchup-specific build data: only 3 of 13 Nasus games against Aurelion Sol carried a complete build, which is too few to recommend an item path from. Use Nasus's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Nasus Runes vs Aurelion Sol

Usual Nasus runes (Mid)

Fleet FootworkFleet Footwork
Precision
TriumphLegend: HasteLast Stand
Resolve
Second WindUnflinching
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

53.5% win rate · 780 games

Against Aurelion Sol

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Nasus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Nasus matchup data for League of Legends patch 26.19. The table below shows Nasus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Nasus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Nasus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Nasus vs Aurelion Sol FAQ - Patch 26.19

Who wins Nasus vs Aurelion Sol?

Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Nasus wins 62.5% of 24 games (95% range 42.7–78.8%).

What is Nasus's win rate against Aurelion Sol?

Nasus wins 62.5% of 24 Mid games against Aurelion Sol on patch 26.19 (95% range 42.7–78.8%). Based on both champions' overall Mid win rates, 51.3% would be expected.

Does Nasus counter Aurelion Sol?

Not clearly. Nasus wins 62.5% of 24 games against Aurelion Sol, and the 95% range (42.7–78.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Nasus or Aurelion Sol?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Nasus outscale Aurelion Sol?

There are too few games of each length to tell yet.

When is Aurelion Sol strongest against Nasus?

On current data there is no stage of the game where Aurelion Sol is ahead of Nasus beyond the margin of error.

What should Nasus build against Aurelion Sol?

There are not enough games for a matchup-specific core, so use Nasus's usual Mid core: Jak'Sho, The Protean, Frozen Heart, Trinity Force. The biggest change against Aurelion Sol: Force of Nature (8.1% usually, 29.2% here).

What runes should Nasus use against Aurelion Sol?

Use Nasus's usual Fleet Footwork page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Aurelion Sol: Cleanse + Ghost (under 0.5% usually, 4.2% here).