Renata Glasc - League of Legends Champion
Win Rate
51.0%
Pick Rate
0.8%
Ban Rate
0.3%

Renata Glascvs Seraphine

Renata Glasc A TierSupportMage
Patch26.19
Games702
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Renata Glasc vs Seraphine is a decisive matchup in LoL patch 26.19. Renata Glasc wins with a 59.4% win rate (+18.8%) over Seraphine based on 32 games. Seraphine wins the early laning phase while Renata Glasc scales better into the late game. Below you'll find the best Renata Glasc build, runes, laning stats, and strategies for the Renata Glasc vs Seraphine matchup.

Renata Glasc Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Renata Glasc performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Renata Glasc
Renata Glasc
52.9%
VS
Seraphine
47.1%
Seraphine

Who wins Renata Glasc vs Seraphine?

Slight Renata Glasc edgeLow confidence

Renata Glasc wins 52.9% of these games. With this many games the true rate is most likely between 42.5% and 63.0% (95% range).

Expected
49.4%
From both champions' overall Support win rates
Matchup effect
+3.5 pts
Observed minus expected
Sample
87 games
Lane: Support
vs patch 26.18
+6.7 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Renata Glasc, but the sample is too limited for a strong conclusion: Renata Glasc wins 52.9% of 87 games (95% range 42.5–63.0%).
  • Both champions' overall Support win rates predict 49.4% for Renata Glasc; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 416 gold ahead of Renata Glasc at 15 minutes on average (86 games with a 15-minute snapshot).
  • Renata Glasc players pick Sixth Sense much less often against Seraphine: 39.8% of their other Support games, 23.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Renata Glasc and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Renata Glasc's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Renata Glasc vs Seraphine Laning Stats

Renata GlascSeraphine

At 15 minutes

Gold difference
−416
Seraphine ahead
95% range −588 to −244
XP difference
−312
Seraphine ahead
95% range −456 to −169
CS difference
−0.4
Within the margin of error
95% range −2.4 to +1.6
0.69
Kills before 15 min
1.57
2.77
Deaths before 15 min
2.07
0.00
Solo kills before 15 min
0.16
2.3%
First blood
10.3%

Whole-game averages

1.2
CS / min
1.5
311
DMG / min
465
9,113
Gold / game
9,560
123
Heal / min
261
602
DMG Mitigated / min
366
0.9
CC / min
1.2

Renata Glasc vs Seraphine Win Rate by Game Length

Renata Glasc's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
12 games
38.5%
25–30 min
26 games
Too few games
30–35 min
16 games
Too few games
35+ min
24 games
Renata Glasc vs Seraphine95% rangeRenata Glasc usual (Support)

No game length stands out: Renata Glasc's results against Seraphine in short and long games are within the margin of error of each other.

Renata Glasc vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineRenata Glasc gold at 15: −416
  2. First itemSeraphineRenata Glasc: 13.6 min · Seraphine: 12.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenRenata Glasc wins 60.0% of 40 games

What Renata Glasc Changes Against Seraphine

Choices Renata Glasc players make noticeably more or less often in this matchup than in their other Support games.

Best Renata Glasc Build vs Seraphine

Usual Renata Glasc build (Support)

90.0% win rate · 10 games

Against Seraphine

Not enough matchup-specific build data: only 6 of 39 Renata Glasc games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Renata Glasc's standard build instead.

  • Renata Glasc usually completes Locket of the Iron Solari first, at 13.6 min (median of 34 games).
  • Seraphine usually completes Echoes of Helia first, at 12.7 min (median of 37 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Renata Glasc Runes vs Seraphine

Usual Renata Glasc runes (Support)

GuardianGuardian
Resolve
Shield BashBone PlatingUnflinching
Domination
Sixth SenseRelentless Hunter
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

61.9% win rate · 63 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Renata Glasc draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Renata Glasc matchup data for League of Legends patch 26.19. The table below shows Renata Glasc's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Renata Glasc build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Renata Glasc Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Renata Glasc vs Seraphine FAQ - Patch 26.19

Who wins Renata Glasc vs Seraphine?

Current data slightly favors Renata Glasc, but the sample is too limited for a strong conclusion: Renata Glasc wins 52.9% of 87 games (95% range 42.5–63.0%).

What is Renata Glasc's win rate against Seraphine?

Renata Glasc wins 52.9% of 87 Support games against Seraphine on patch 26.19 (95% range 42.5–63.0%). Based on both champions' overall Support win rates, 49.4% would be expected.

Does Renata Glasc counter Seraphine?

Not clearly. Renata Glasc wins 52.9% of 87 games against Seraphine, and the 95% range (42.5–63.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Renata Glasc or Seraphine?

Seraphine usually wins the lane: 416 gold ahead of Renata Glasc at 15 minutes on average (86 games with a 15-minute snapshot).

Does Renata Glasc outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Renata Glasc?

Seraphine is measurably ahead in: Lane (15 min), First item.

What should Renata Glasc build against Seraphine?

There are not enough games for a matchup-specific core, so use Renata Glasc's usual Support core: Imperial Mandate, Redemption, Bandlepipes. The biggest change against Seraphine: Control Ward (1.8% usually, 5.9% here).

What runes should Renata Glasc use against Seraphine?

Use Renata Glasc's usual Guardian page (Resolve + Domination); there are too few games for a matchup-specific page. The biggest change against Seraphine: Sixth Sense (39.8% usually, 23.0% here).