Rumble, League of Legends champion
Win Rate
46.6%
Pick Rate
0.8%
Ban Rate
0.2%

Rumblevs Yone

Rumble F TierFighterMage
Patch26.19
Games697
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Rumble vs Yone is a decisive matchup in LoL patch 26.19. Yone wins with a 62.5% win rate (+25.0%) over Rumble based on 24 games. Yone wins the early laning phase while Rumble scales better into the late game. Below you'll find the best Rumble build, runes, laning stats, and strategies for the Rumble vs Yone matchup.

Rumble Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rumble performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rumble
Rumble
34.8%
VS
Yone
65.2%
Yone

Who wins Rumble vs Yone?

Yone favoredLow confidence

Rumble wins 34.8% of these games. With this many games the true rate is most likely between 22.7% and 49.2% (95% range).

Expected
48.1%
From both champions' overall Top win rates
Matchup effect
−13.3 pts
Observed minus expected
Sample
46 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 7 games, Rumble won 42.9%.

Key takeaways

  • Yone is favored in this matchup: Rumble wins 34.8% of 46 games, and the whole 95% range (22.7–49.2%) is on the same side of 50%.
  • Both champions' overall Top win rates predict 48.1% for Rumble; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Yone usually wins the lane: 524 gold ahead of Rumble at 15 minutes on average (46 games with a 15-minute snapshot).
  • Rumble players pick Shadowflame much less often against Yone: 35.7% of their other Top games, 19.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rumble and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rumble's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rumble vs Yone Laning Stats

RumbleYone

At 15 minutes

Gold difference
−524
Yone ahead
95% range −1,040 to −8
XP difference
−645
Yone ahead
95% range −1,235 to −55
CS difference
−15.4
Yone ahead
95% range −24.3 to −6.5
2.41
Kills before 15 min
3.00
3.09
Deaths before 15 min
2.87
1.28
Solo kills before 15 min
2.11
15.2%
First blood
10.9%

Whole-game averages

5.7
CS / min
6.8
796
DMG / min
954
10,912
Gold / game
13,404
124
Heal / min
296
978
DMG Mitigated / min
1,066
0.5
CC / min
0.8

Rumble vs Yone Win Rate by Game Length

Rumble's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
16 games
Too few games
30–35 min
12 games
Too few games
35+ min
10 games
Rumble vs Yone95% rangeRumble usual (Top)

No game length stands out: Rumble's results against Yone in short and long games are within the margin of error of each other.

Rumble vs Yone Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)YoneRumble gold at 15: −524
  2. First itemRumbleRumble: 13.3 min · Yone: 14.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rumble Changes Against Yone

Choices Rumble players make noticeably more or less often in this matchup than in their other Top games.

  • Shadowflame
    Usually
    35.7%
    vs Yone
    19.6%
    −16.1 pts
  • Plated Steelcaps
    Usually
    13.3%
    vs Yone
    28.3%
    +14.9 pts
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    20.5%
    vs Yone
    6.5%
    −13.9 pts
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    75.8%
    vs Yone
    89.1%
    +13.3 pts34.1% WR here
  • Celerity
    Usually
    6.2%
    vs Yone
    15.2%
    +9.0 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    5.2%
    vs Yone
    13.0%
    +7.9 pts
  • Mejai's Soulstealer
    Usually
    1.0%
    vs Yone
    4.3%
    +3.4 pts
  • Last Stand
    Usually
    1.0%
    vs Yone
    4.3%
    +3.4 pts

Best Rumble Build vs Yone

Usual Rumble build (Top)

58.0% win rate · 81 games

Against Yone

Not enough matchup-specific build data: only 5 of 18 Rumble games against Yone carried a complete build, which is too few to recommend an item path from. Use Rumble's standard build instead.

  • Rumble usually completes Liandry's Torment first, at 13.3 min (median of 41 games).
  • Yone usually completes Blade of The Ruined King first, at 14.1 min (median of 27 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rumble Runes vs Yone

Usual Rumble runes (Top)

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakAbsolute FocusScorch
Resolve
Bone PlatingUnflinching
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 468 games

Against Yone

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakAbsolute FocusScorch
Resolve
Bone PlatingUnflinching
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

42.9% win rate · 21 games

MetaBot Desktop

Plan your Rumble draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rumble matchup data for League of Legends patch 26.19. The table below shows Rumble's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rumble build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Rumble vs Yone FAQ - Patch 26.19

Who wins Rumble vs Yone?

Yone is favored in this matchup: Rumble wins 34.8% of 46 games, and the whole 95% range (22.7–49.2%) is on the same side of 50%.

What is Rumble's win rate against Yone?

Rumble wins 34.8% of 46 Top games against Yone on patch 26.19 (95% range 22.7–49.2%). Based on both champions' overall Top win rates, 48.1% would be expected.

Does Rumble counter Yone?

No — it is the other way around: Rumble wins only 34.8% of 46 games against Yone, and the whole 95% range is below 50%.

Who wins lane, Rumble or Yone?

Yone usually wins the lane: 524 gold ahead of Rumble at 15 minutes on average (46 games with a 15-minute snapshot).

Does Rumble outscale Yone?

There are too few games of each length to tell yet.

When is Yone strongest against Rumble?

Yone is measurably ahead in: Lane (15 min).

What should Rumble build against Yone?

There are not enough games for a matchup-specific core, so use Rumble's usual Top core: Liandry's Torment, Shadowflame, Zhonya's Hourglass. The biggest change against Yone: Shadowflame (35.7% usually, 19.6% here).

What runes should Rumble use against Yone?

Deathfire Touch with Sorcery and Resolve — 42.9% over 21 games against Yone. The biggest change against Yone: Flash + Teleport (20.5% usually, 6.5% here).