Ryze - League of Legends Champion
Win Rate
43.0%
Pick Rate
1.2%
Ban Rate
0.3%

Ryzevs Xerath

Ryze F TierMage
Patch26.19
Games1,102
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Ryze vs Xerath is a very close matchup in LoL patch 26.19. Ryze wins with a 50.0% win rate (+0.0%) over Xerath based on 10 games. Xerath wins the early laning phase while Ryze scales better into the late game. Below you'll find the best Ryze build, runes, laning stats, and strategies for the Ryze vs Xerath matchup.

Ryze Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ryze performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ryze
Ryze
44.1%
VS
Xerath
55.9%
Xerath

Who wins Ryze vs Xerath?

Slight Xerath edgeLow confidence

Ryze wins 44.1% of these games. With this many games the true rate is most likely between 28.9% and 60.5% (95% range).

Expected
44.9%
From both champions' overall Mid win rates
Matchup effect
−0.8 pts
Observed minus expected
Sample
34 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Ryze wins 44.1% of 34 games (95% range 28.9–60.5%).
  • Both champions' overall Mid win rates predict 44.9% for Ryze; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 315, within the margin of error (34 games).
  • Ryze players pick Bone Plating much less often against Xerath: 60.7% of their other Mid games, 41.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ryze and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ryze's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ryze vs Xerath Laning Stats

RyzeXerath

At 15 minutes

Gold difference
−315
Within the margin of error
95% range −666 to +37
XP difference
−229
Within the margin of error
95% range −634 to +177
CS difference
−3.5
Within the margin of error
95% range −9.5 to +2.5
2.03
Kills before 15 min
2.41
1.88
Deaths before 15 min
1.41
0.38
Solo kills before 15 min
0.50
2.9%
First blood
5.9%

Whole-game averages

7.0
CS / min
7.1
834
DMG / min
1,007
12,239
Gold / game
12,621
193
Heal / min
55
647
DMG Mitigated / min
256
0.7
CC / min
0.8

Ryze vs Xerath Win Rate by Game Length

Ryze's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
6 games
Too few games
25–30 min
7 games
Too few games
30–35 min
11 games
Too few games
35+ min
7 games
Ryze vs Xerath95% rangeRyze usual (Mid)

No game length stands out: Ryze's results against Xerath in short and long games are within the margin of error of each other.

Ryze vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenRyze gold at 15: −315
  2. First itemXerathRyze: 12.5 min · Xerath: 10.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ryze Changes Against Xerath

Choices Ryze players make noticeably more or less often in this matchup than in their other Mid games.

Best Ryze Build vs Xerath

Usual Ryze build (Mid)

60.2% win rate · 171 games

Against Xerath

Not enough matchup-specific build data: only 7 of 21 Ryze games against Xerath carried a complete build, which is too few to recommend an item path from. Use Ryze's standard build instead.

  • Ryze usually completes Rod of Ages first, at 12.5 min (median of 25 games).
  • Xerath usually completes Luden's Echo first, at 10.9 min (median of 27 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ryze Runes vs Xerath

Usual Ryze runes (Mid)

Stormraider's SurgeStormraider's Surge
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

45.3% win rate · 600 games

Against Xerath

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ryze draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ryze matchup data for League of Legends patch 26.19. The table below shows Ryze's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ryze build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ryze Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ryze vs Xerath FAQ - Patch 26.19

Who wins Ryze vs Xerath?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Ryze wins 44.1% of 34 games (95% range 28.9–60.5%).

What is Ryze's win rate against Xerath?

Ryze wins 44.1% of 34 Mid games against Xerath on patch 26.19 (95% range 28.9–60.5%). Based on both champions' overall Mid win rates, 44.9% would be expected.

Does Ryze counter Xerath?

Not clearly. Ryze wins 44.1% of 34 games against Xerath, and the 95% range (28.9–60.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ryze or Xerath?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 315, within the margin of error (34 games).

Does Ryze outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Ryze?

Xerath is measurably ahead in: First item.

What should Ryze build against Xerath?

There are not enough games for a matchup-specific core, so use Ryze's usual Mid core: Rod of Ages, Rabadon's Deathcap, Seraph's Embrace.

What runes should Ryze use against Xerath?

Use Ryze's usual Stormraider's Surge page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Xerath: Bone Plating (60.7% usually, 41.2% here).