Xerath - League of Legends Champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
7.8%

Xerathvs Ryze

Xerath C TierMageSupport
Patch26.19
Games3,164
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Xerath vs Ryze is a very close matchup in LoL patch 26.19. Xerath wins with a 50.0% win rate (+0.0%) over Ryze based on 10 games. Xerath wins the early laning phase while Ryze scales better into the late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Ryze matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
55.9%
VS
Ryze
44.1%
Ryze

Who wins Xerath vs Ryze?

Slight Xerath edgeLow confidence

Xerath wins 55.9% of these games. With this many games the true rate is most likely between 39.5% and 71.1% (95% range).

Expected
55.1%
From both champions' overall Mid win rates
Matchup effect
+0.8 pts
Observed minus expected
Sample
34 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 55.9% of 34 games (95% range 39.5–71.1%).
  • Both champions' overall Mid win rates predict 55.1% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 315, within the margin of error (34 games).
  • Xerath players pick Biscuit Delivery far more often against Ryze: 27.8% of their other Mid games, 44.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Ryze played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Ryze Laning Stats

XerathRyze

At 15 minutes

Gold difference
+315
Within the margin of error
95% range −37 to +666
XP difference
+229
Within the margin of error
95% range −177 to +634
CS difference
+3.5
Within the margin of error
95% range −2.5 to +9.5
2.41
Kills before 15 min
2.03
1.41
Deaths before 15 min
1.88
0.50
Solo kills before 15 min
0.38
5.9%
First blood
2.9%

Whole-game averages

7.1
CS / min
7.0
1,007
DMG / min
834
12,621
Gold / game
12,239
55
Heal / min
193
256
DMG Mitigated / min
647
0.8
CC / min
0.7

Xerath vs Ryze Win Rate by Game Length

Xerath's win rate against Ryze by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
6 games
Too few games
25–30 min
7 games
Too few games
30–35 min
11 games
Too few games
35+ min
7 games
Xerath vs Ryze95% rangeXerath usual (Mid)

No game length stands out: Xerath's results against Ryze in short and long games are within the margin of error of each other.

Xerath vs Ryze Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenXerath gold at 15: +315
  2. First itemXerathXerath: 10.9 min · Ryze: 12.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Xerath Changes Against Ryze

Choices Xerath players make noticeably more or less often in this matchup than in their other Mid games.

Best Xerath Build vs Ryze

Usual Xerath build (Mid)

81.6% win rate · 38 games

Against Ryze

Not enough matchup-specific build data: only 4 of 20 Xerath games against Ryze carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Xerath usually completes Luden's Echo first, at 10.9 min (median of 27 games).
  • Ryze usually completes Rod of Ages first, at 12.5 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Ryze

Usual Xerath runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.8% win rate · 1,136 games

Against Ryze

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.19. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Xerath vs Ryze FAQ - Patch 26.19

Who wins Xerath vs Ryze?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 55.9% of 34 games (95% range 39.5–71.1%).

What is Xerath's win rate against Ryze?

Xerath wins 55.9% of 34 Mid games against Ryze on patch 26.19 (95% range 39.5–71.1%). Based on both champions' overall Mid win rates, 55.1% would be expected.

Does Xerath counter Ryze?

Not clearly. Xerath wins 55.9% of 34 games against Ryze, and the 95% range (39.5–71.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Ryze?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 315, within the margin of error (34 games).

Does Xerath outscale Ryze?

There are too few games of each length to tell yet.

When is Ryze strongest against Xerath?

On current data there is no stage of the game where Ryze is ahead of Xerath beyond the margin of error.

What should Xerath build against Ryze?

There are not enough games for a matchup-specific core, so use Xerath's usual Mid core: Luden's Echo, Shadowflame, Mejai's Soulstealer.

What runes should Xerath use against Ryze?

Use Xerath's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Ryze: Biscuit Delivery (27.8% usually, 44.1% here).