Sejuani, League of Legends champion
Win Rate
51.5%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuanivs Vi

Sejuani A TierTank
Patch26.19
Games1,411
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Sejuani vs Vi is a decisive matchup in LoL patch 26.19. Vi wins with a 59.1% win rate (+18.2%) over Sejuani based on 22 games. Vi holds the advantage in both the early and late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Vi matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
46.8%
VS
Vi
53.2%
Vi

Who wins Sejuani vs Vi?

Slight Vi edgeLow confidence

Sejuani wins 46.8% of these games. With this many games the true rate is most likely between 33.3% and 60.8% (95% range).

Expected
53.0%
From both champions' overall Jungle win rates
Matchup effect
−6.2 pts
Observed minus expected
Sample
47 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Sejuani wins 46.8% of 47 games (95% range 33.3–60.8%).
  • Both champions' overall Jungle win rates predict 53.0% for Sejuani; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (46 games).
  • Sejuani players pick Unflinching far more often against Vi: 1.9% of their other Jungle games, 8.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Vi Laning Stats

SejuaniVi

At 15 minutes

Gold difference
−199
Within the margin of error
95% range −532 to +134
XP difference
−126
Within the margin of error
95% range −435 to +183
CS difference
−2.2
Within the margin of error
95% range −8.0 to +3.7
1.96
Kills before 15 min
2.59
1.78
Deaths before 15 min
2.43
0.17
Solo kills before 15 min
0.13
8.5%
First blood
6.4%

Whole-game averages

1.0
CS / min
0.9
546
DMG / min
717
11,657
Gold / game
12,766
341
Heal / min
298
1,767
DMG Mitigated / min
1,179
1.1
CC / min
1.1

Sejuani vs Vi Win Rate by Game Length

Sejuani's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
9 games
Too few games
25–30 min
12 games
Too few games
30–35 min
12 games
Too few games
35+ min
10 games
Sejuani vs Vi95% rangeSejuani usual (Jungle)

No game length stands out: Sejuani's results against Vi in short and long games are within the margin of error of each other.

Sejuani vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSejuani gold at 15: −199
  2. First itemEvenSejuani: 0.2 min · Vi: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sejuani Changes Against Vi

Choices Sejuani players make noticeably more or less often in this matchup than in their other Jungle games.

  • Unflinching
    Usually
    1.9%
    vs Vi
    8.5%
    +6.6 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    2.0%
    vs Vi
    6.4%
    +4.4 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    under 0.5%
    vs Vi
    4.3%
    +4.3 pts

Best Sejuani Build vs Vi

Usual Sejuani build (Jungle)

79.3% win rate · 29 games

Against Vi

Not enough matchup-specific build data: only 4 of 25 Sejuani games against Vi carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 31 games).
  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 25 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Vi

Usual Sejuani runes (Jungle)

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

55.1% win rate · 376 games

Against Vi

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

52.4% win rate · 21 games

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.19. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sejuani Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Sejuani vs Vi FAQ - Patch 26.19

Who wins Sejuani vs Vi?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Sejuani wins 46.8% of 47 games (95% range 33.3–60.8%).

What is Sejuani's win rate against Vi?

Sejuani wins 46.8% of 47 Jungle games against Vi on patch 26.19 (95% range 33.3–60.8%). Based on both champions' overall Jungle win rates, 53.0% would be expected.

Does Sejuani counter Vi?

Not clearly. Sejuani wins 46.8% of 47 games against Vi, and the 95% range (33.3–60.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sejuani or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (46 games).

Does Sejuani outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Sejuani?

On current data there is no stage of the game where Vi is ahead of Sejuani beyond the margin of error.

What should Sejuani build against Vi?

There are not enough games for a matchup-specific core, so use Sejuani's usual Jungle core: Hollow Radiance, Heartsteel, Thornmail.

What runes should Sejuani use against Vi?

Aftershock with Resolve and Precision — 52.4% over 21 games against Vi. The biggest change against Vi: Unflinching (1.9% usually, 8.5% here).