Shaco, League of Legends champion
Win Rate
49.7%
Pick Rate
3.5%
Ban Rate
22.9%

Shaco vs Wukong

Shaco C TierAssassin
Patch
26.20
Games
4,560
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 12, 2026 UTC
Methodology
Data Methodology

Shaco vs Wukong is a decisive matchup in LoL patch 26.20. Wukong wins with a 52.8% win rate (+5.6%) over Shaco based on 125 games. Wukong wins the early laning phase while Shaco scales better into the late game. Below you'll find the best Shaco build, runes, laning stats, and strategies for the Shaco vs Wukong matchup.

Shaco Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Shaco performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Shaco
Shaco
46.3%
VS
Wukong
53.7%
Wukong

Who wins Shaco vs Wukong?

Slight Wukong edgeLow confidence

Shaco wins 46.3% of these games. With this many games the true rate is most likely between 37.8% and 55.1% (95% range).

Expected
46.3%
From both champions' overall Jungle win rates
Matchup effect
+0.1 pts
Observed minus expected
Sample
123 games
Lane: Jungle
vs patch 26.19
−0.7 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Shaco wins 46.3% of 123 games (95% range 37.8–55.1%).
  • Both champions' overall Jungle win rates predict 46.3% for Shaco; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 100, within the margin of error (120 games).
  • Shaco players pick Grisly Mementos much less often against Wukong: 61.4% of their other Jungle games, 52.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Shaco and Wukong played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Shaco's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Shaco vs Wukong Laning Stats

ShacoWukong

At 15 minutes

Gold difference
−100
Within the margin of error
95% range −290 to +90
XP difference
−103
Within the margin of error
95% range −289 to +84
CS difference
−4.2
Wukong ahead
95% range −7.8 to −0.7
2.76
Kills before 15 min
2.63
1.91
Deaths before 15 min
1.69
0.17
Solo kills before 15 min
0.17
16.3%
First blood
6.5%

Whole-game averages

0.8
CS / min
1.1
695
DMG / min
608
12,638
Gold / game
13,232
267
Heal / min
337
449
DMG Mitigated / min
1,136
0.9
CC / min
0.8

Shaco vs Wukong Win Rate by Game Length

Shaco's win rate against Wukong by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
11 games
42.1%
25–30 min
38 games
32.1%
30–35 min
28 games
63.9%
35+ min
36 games
Shaco vs Wukong95% rangeShaco usual (Jungle)

No game length stands out: Shaco's results against Wukong in short and long games are within the margin of error of each other.

Shaco vs Wukong Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenShaco gold at 15: −100
  2. First itemEvenShaco: 0.1 min · Wukong: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenShaco wins 38.8% of 49 games
  5. 30+ min gamesEvenShaco wins 50.0% of 64 games

What Shaco Changes Against Wukong

Choices Shaco players make noticeably more or less often in this matchup than in their other Jungle games.

  • Grisly Mementos
    Usually
    61.4%
    vs Wukong
    52.0%
    −9.4 pts42.2% WR here
  • Boots of Swiftness
    Usually
    16.9%
    vs Wukong
    8.1%
    −8.8 pts
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling + Stealth WardStarting items
    Usually
    5.5%
    vs Wukong
    11.4%
    +5.9 pts
  • Gustwalker HatchlingHealth PotionOracle Lens
    Gustwalker Hatchling + Health Potion + Oracle LensStarting items
    Usually
    5.8%
    vs Wukong
    10.6%
    +4.7 pts

Best Shaco Build vs Wukong

Usual Shaco build (Jungle)

81.0% win rate · 21 games

Against Wukong

Not enough matchup-specific build data: only 9 of 67 Shaco games against Wukong carried a complete build, which is too few to recommend an item path from. Use Shaco's standard build instead.

  • Shaco usually completes Gustwalker Hatchling first, at 0.1 min (median of 82 games).
  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 81 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Shaco Runes vs Wukong

Usual Shaco runes (Jungle)

Arcane CometArcane Comet
Sorcery
Axiom ArcanistTranscendenceGathering Storm
Precision
Legend: HasteCut Down
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

56.5% win rate · 322 games

Against Wukong

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Shaco draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Shaco matchup data for League of Legends patch 26.20. The table below shows Shaco's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Shaco build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Shaco Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Shaco vs Wukong FAQ - Patch 26.20

Who wins Shaco vs Wukong?

Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Shaco wins 46.3% of 123 games (95% range 37.8–55.1%).

What is Shaco's win rate against Wukong?

Shaco wins 46.3% of 123 Jungle games against Wukong on patch 26.20 (95% range 37.8–55.1%). Based on both champions' overall Jungle win rates, 46.3% would be expected.

Does Shaco counter Wukong?

Not clearly. Shaco wins 46.3% of 123 games against Wukong, and the 95% range (37.8–55.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Shaco or Wukong?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 100, within the margin of error (120 games).

Does Shaco outscale Wukong?

There are too few games of each length to tell yet.

When is Wukong strongest against Shaco?

On current data there is no stage of the game where Wukong is ahead of Shaco beyond the margin of error.

What should Shaco build against Wukong?

There are not enough games for a matchup-specific core, so use Shaco's usual Jungle core: Liandry's Torment, Imperial Mandate, Mejai's Soulstealer. The biggest change against Wukong: Boots of Swiftness (16.9% usually, 8.1% here).

What runes should Shaco use against Wukong?

Use Shaco's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Wukong: Grisly Mementos (61.4% usually, 52.0% here).