Tahm Kench, League of Legends champion
Win Rate
49.8%
Pick Rate
3.4%
Ban Rate
5.0%

Tahm Kench vs Maokai

Tahm Kench C TierTankSupport
Patch
26.19
Games
6,769
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Tahm Kench vs Maokai is a decisive matchup in LoL patch 26.19. Tahm Kench wins with a 53.6% win rate (+7.1%) over Maokai based on 28 games. Maokai wins the early laning phase while Tahm Kench scales better into the late game. Below you'll find the best Tahm Kench build, runes, laning stats, and strategies for the Tahm Kench vs Maokai matchup.

Tahm Kench Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Tahm Kench performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Tahm Kench
Tahm Kench
41.2%
VS
Maokai
58.8%
Maokai

Who wins Tahm Kench vs Maokai?

Slight Maokai edgeLow confidence

Tahm Kench wins 41.2% of these games. With this many games the true rate is most likely between 28.8% and 54.8% (95% range).

Expected
50.2%
From both champions' overall Support win rates
Matchup effect
−9.0 pts
Observed minus expected
Sample
51 games
Lane: Support
vs patch 26.18
−11.8 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Tahm Kench wins 41.2% of 51 games (95% range 28.8–54.8%).
  • Both champions' overall Support win rates predict 50.2% for Tahm Kench; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Tahm Kench usually wins the lane: 273 gold ahead of Maokai at 15 minutes on average (51 games with a 15-minute snapshot).
  • Tahm Kench players pick Unending Despair much less often against Maokai: 11.2% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Tahm Kench and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Tahm Kench's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Tahm Kench vs Maokai Laning Stats

Tahm KenchMaokai

At 15 minutes

Gold difference
+273
Tahm Kench ahead
95% range +45 to +500
XP difference
+292
Tahm Kench ahead
95% range +77 to +506
CS difference
+3.5
Tahm Kench ahead
95% range +0.5 to +6.4
2.14
Kills before 15 min
1.53
2.51
Deaths before 15 min
2.94
0.04
Solo kills before 15 min
0.02
7.8%
First blood
5.9%

Whole-game averages

1.4
CS / min
1.3
577
DMG / min
539
9,427
Gold / game
9,252
357
Heal / min
304
1,387
DMG Mitigated / min
1,115
1.2
CC / min
2.4

Tahm Kench vs Maokai Win Rate by Game Length

Tahm Kench's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
10 games
Too few games
25–30 min
13 games
Too few games
30–35 min
15 games
Too few games
35+ min
8 games
Tahm Kench vs Maokai95% rangeTahm Kench usual (Support)

No game length stands out: Tahm Kench's results against Maokai in short and long games are within the margin of error of each other.

Tahm Kench vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Tahm KenchTahm Kench gold at 15: +273
  2. First itemMaokaiTahm Kench: 14.0 min · Maokai: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Tahm Kench Changes Against Maokai

Choices Tahm Kench players make noticeably more or less often in this matchup than in their other Support games.

Best Tahm Kench Build vs Maokai

Usual Tahm Kench build (Support)

63.9% win rate · 61 games

Against Maokai

Not enough matchup-specific build data: only 5 of 14 Tahm Kench games against Maokai carried a complete build, which is too few to recommend an item path from. Use Tahm Kench's standard build instead.

  • Tahm Kench usually completes Heartsteel first, at 14.0 min (median of 41 games).
  • Maokai usually completes Locket of the Iron Solari first, at 11.8 min (median of 20 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Tahm Kench Runes vs Maokai

Usual Tahm Kench runes (Support)

Grasp of the UndyingGrasp of the Undying
Resolve
Shield BashSecond WindUnflinching
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Health Scaling (flex)Health Scaling (defense)

49.2% win rate · 1,075 games

Against Maokai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Tahm Kench draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Tahm Kench matchup data for League of Legends patch 26.19. The table below shows Tahm Kench's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Tahm Kench build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Tahm Kench Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Tahm Kench vs Maokai FAQ - Patch 26.19

Who wins Tahm Kench vs Maokai?

Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Tahm Kench wins 41.2% of 51 games (95% range 28.8–54.8%).

What is Tahm Kench's win rate against Maokai?

Tahm Kench wins 41.2% of 51 Support games against Maokai on patch 26.19 (95% range 28.8–54.8%). Based on both champions' overall Support win rates, 50.2% would be expected.

Does Tahm Kench counter Maokai?

Not clearly. Tahm Kench wins 41.2% of 51 games against Maokai, and the 95% range (28.8–54.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Tahm Kench or Maokai?

Tahm Kench usually wins the lane: 273 gold ahead of Maokai at 15 minutes on average (51 games with a 15-minute snapshot).

Does Tahm Kench outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Tahm Kench?

Maokai is measurably ahead in: First item.

What should Tahm Kench build against Maokai?

There are not enough games for a matchup-specific core, so use Tahm Kench's usual Support core: Heartsteel, Spirit Visage, Dusk and Dawn. The biggest change against Maokai: Unending Despair (11.2% usually, under 2% here).

What runes should Tahm Kench use against Maokai?

Use Tahm Kench's usual Grasp of the Undying page (Resolve + Precision); there are too few games for a matchup-specific page.