
- Win Rate
- 0%
- Pick Rate
- 0%
- Ban Rate
- 17.2%
Teemo How to Play: Tips & Power Spikes
- Patch
- 26.20
- Matches
- 654,440
- Lane
- Support
- Tier
- All Tiers
- Last Updated
- Oct 12, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
How to play Teemo in Patch 26.20, built from ranked games: power spikes, the lane plan, how leads convert, and the habits that separate Teemo wins from losses.
- Max order
- E > Q > W
- First item
- Malignance13.5 min
- Gold vs lane at 15
- +19
- Win rate 1k gold ahead
- 69.3%
- Win rate 1k gold behind
- 36.5%
Teemo Power Spikes (Patch 26.20)
SupportWhen Teemo Support gets stronger, in the order it happens in a typical ranked game: ability unlocks from the most common skill order, item spikes at the median minute players finish them, and the game length Teemo wins most.
- Lv 3All three basic abilities at level 3Teemo's full combo is online — the first point where trading all-in is realistic.
- Lv 6Ultimate rank 1 at level 6The biggest early spike: look for a kill or a roam as soon as Teemo hits it.
- Lv 11Ultimate rank 2 at level 11Lower ultimate cooldown means more fights Teemo can start or win.
- Lv 16Ultimate rank 3 at level 16Lower ultimate cooldown means more fights Teemo can start or win.
- 13.5 min
- 23.6 min
- 31.3 min
- 40 minStrongest in games of about 40 minutesTeemo wins 54.8% of games that end around this point.
Item timings are medians: half of players finish later. Fall behind in farm and every item spike moves back with it.
Teemo Support Laning Plan
Teemo recovers well from behind: a lost lane is not a lost game, so keep farming and wait for teamfights. On average Teemo Support is 19 gold ahead of the lane opponent at 15 minutes and ahead in 53% of games. A 1,000-gold lead at 15 turns into a 69% win rate; a 1,000-gold deficit leaves 37%. Teemo averages 0.09 solo kills by 15 minutes.
Teemo win rate by gold at 15
Teemo Mid and Late Game
What Teemo does better or worse than other champions after laning, from this patch's ranked games — percentiles where 100 is the highest of every champion.
Play to these strengths
- Teemo is a main damage source (92/100): stay alive and in range for the whole fight rather than diving first.
- Teemo brings crowd control (percentile 86): start the fight or follow up on a teammate's engage.
- Side-lane pressure pays: Teemo rates 78/100 for damage to buildings. Push a side wave while the team holds mid.
- Teemo wins 3.5 points more in long games than short ones: avoid coin-flip fights early and let the game go long.
Playing Teemo
- Teemo's mushrooms can be used to farm creep waves very effectively.
- Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
Playing Against Teemo
- Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
- It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
How to Play Teemo FAQ - Patch 26.20
When does Teemo power spike?
Teemo's spikes in a typical ranked game: All three basic abilities at level 3; Ultimate rank 1 at level 6; Ultimate rank 2 at level 11; Ultimate rank 3 at level 16; First item at 13.5 min.
Can Teemo come back from behind?
Teemo wins 43% of games when behind in gold at 15 minutes (over 285 games), against 61% when ahead — so a lost lane costs Teemo games, but it is not decisive.
What is Teemo's first item?
Most Teemo players finish Malignance first, at a median of 13.5 minutes.
How do you play Teemo Support?
From this patch's ranked data, Teemo wins by playing to these strengths: survive and deal damage in teamfights; start fights with crowd control; pressure side lanes.