Vex, League of Legends champion
Win Rate
50.0%
Pick Rate
2.2%
Ban Rate
5.2%

Vexvs Azir

Vex C TierMage
Patch26.19
Games1,994
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Vex vs Azir is a decisive matchup in LoL patch 26.19. Azir wins with a 55.0% win rate (+10.0%) over Vex based on 20 games. Azir wins the early laning phase while Vex scales better into the late game. Below you'll find the best Vex build, runes, laning stats, and strategies for the Vex vs Azir matchup.

Vex Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vex performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vex
Vex
55.9%
VS
Azir
44.1%
Azir

Who wins Vex vs Azir?

Slight Vex edgeLow confidence

Vex wins 55.9% of these games. With this many games the true rate is most likely between 39.5% and 71.1% (95% range).

Expected
53.9%
From both champions' overall Mid win rates
Matchup effect
+2.0 pts
Observed minus expected
Sample
34 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Vex wins 55.9% of 34 games (95% range 39.5–71.1%).
  • Both champions' overall Mid win rates predict 53.9% for Vex; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Vex usually wins the lane: 391 gold ahead of Azir at 15 minutes on average (34 games with a 15-minute snapshot).
  • Vex players pick Flash + Ignite far more often against Azir: 82.0% of their other Mid games, 100.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vex and Azir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vex's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vex vs Azir Laning Stats

VexAzir

At 15 minutes

Gold difference
+391
Vex ahead
95% range +5 to +777
XP difference
+273
Within the margin of error
95% range −128 to +673
CS difference
−6.6
Within the margin of error
95% range −13.6 to +0.5
2.79
Kills before 15 min
1.24
1.76
Deaths before 15 min
2.24
1.06
Solo kills before 15 min
0.35
5.9%
First blood
0.0%

Whole-game averages

5.9
CS / min
7.1
961
DMG / min
880
13,264
Gold / game
13,890
110
Heal / min
93
533
DMG Mitigated / min
556
1.0
CC / min
0.4

Vex vs Azir Win Rate by Game Length

Vex's win rate against Azir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
7 games
Too few games
25–30 min
3 games
Too few games
30–35 min
8 games
Too few games
35+ min
14 games
Vex vs Azir95% rangeVex usual (Mid)

No game length stands out: Vex's results against Azir in short and long games are within the margin of error of each other.

Vex vs Azir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)VexVex gold at 15: +391
  2. First itemVexVex: 11.3 min · Azir: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vex Changes Against Azir

Choices Vex players make noticeably more or less often in this matchup than in their other Mid games.

  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    82.0%
    vs Azir
    100.0%
    +18.0 pts55.9% WR here
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    15.3%
    vs Azir
    under 2%
    −15.3 pts
  • Health (defense)
    Health (defense)Stat shard
    Usually
    8.6%
    vs Azir
    20.6%
    +12.0 pts
  • Precision
    PrecisionSecondary tree
    Usually
    2.6%
    vs Azir
    8.8%
    +6.2 pts
  • Morellonomicon
    Usually
    2.8%
    vs Azir
    8.8%
    +6.0 pts
  • Presence of Mind
    Usually
    1.0%
    vs Azir
    5.9%
    +4.9 pts
  • Coup de Grace
    Usually
    1.2%
    vs Azir
    5.9%
    +4.6 pts
  • Bone Plating
    Usually
    1.4%
    vs Azir
    5.9%
    +4.5 pts

Best Vex Build vs Azir

Usual Vex build (Mid)

92.9% win rate · 14 games

Against Azir

Not enough matchup-specific build data: only 7 of 23 Vex games against Azir carried a complete build, which is too few to recommend an item path from. Use Vex's standard build instead.

  • Vex usually completes Luden's Echo first, at 11.3 min (median of 28 games).
  • Azir usually completes Nashor's Tooth first, at 11.8 min (median of 31 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vex Runes vs Azir

Usual Vex runes (Mid)

ElectrocuteElectrocute
Domination
Taste of BloodGrisly MementosUltimate Hunter
Sorcery
Manaflow BandTranscendence
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

51.1% win rate · 2,269 games

Against Azir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vex draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vex matchup data for League of Legends patch 26.19. The table below shows Vex's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vex build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vex Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vex vs Azir FAQ - Patch 26.19

Who wins Vex vs Azir?

Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Vex wins 55.9% of 34 games (95% range 39.5–71.1%).

What is Vex's win rate against Azir?

Vex wins 55.9% of 34 Mid games against Azir on patch 26.19 (95% range 39.5–71.1%). Based on both champions' overall Mid win rates, 53.9% would be expected.

Does Vex counter Azir?

Not clearly. Vex wins 55.9% of 34 games against Azir, and the 95% range (39.5–71.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vex or Azir?

Vex usually wins the lane: 391 gold ahead of Azir at 15 minutes on average (34 games with a 15-minute snapshot).

Does Vex outscale Azir?

There are too few games of each length to tell yet.

When is Azir strongest against Vex?

On current data there is no stage of the game where Azir is ahead of Vex beyond the margin of error.

What should Vex build against Azir?

There are not enough games for a matchup-specific core, so use Vex's usual Mid core: Luden's Echo, Stormsurge, Mejai's Soulstealer. The biggest change against Azir: Morellonomicon (2.8% usually, 8.8% here).

What runes should Vex use against Azir?

Use Vex's usual Electrocute page (Domination + Sorcery); there are too few games for a matchup-specific page. The biggest change against Azir: Flash + Ignite (82.0% usually, 100.0% here).