Vex, League of Legends champion
Win Rate
50.0%
Pick Rate
2.2%
Ban Rate
5.2%

Vexvs Xerath

Vex C TierMage
Patch26.19
Games1,994
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Vex vs Xerath is a very close matchup in LoL patch 26.19. Vex wins with a 50.0% win rate (+0.0%) over Xerath based on 28 games. Vex holds the advantage in both the early and late game. Below you'll find the best Vex build, runes, laning stats, and strategies for the Vex vs Xerath matchup.

Vex Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vex performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vex
Vex
58.8%
VS
Xerath
41.2%
Xerath

Who wins Vex vs Xerath?

Slight Vex edgeLow confidence

Vex wins 58.8% of these games. With this many games the true rate is most likely between 45.2% and 71.2% (95% range).

Expected
50.9%
From both champions' overall Mid win rates
Matchup effect
+7.9 pts
Observed minus expected
Sample
51 games
Lane: Mid
vs patch 26.18
+11.2 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Vex wins 58.8% of 51 games (95% range 45.2–71.2%).
  • Both champions' overall Mid win rates predict 50.9% for Vex; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 66, within the margin of error (50 games).
  • Vex players pick Stormsurge much less often against Xerath: 37.3% of their other Mid games, 23.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vex and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vex's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vex vs Xerath Laning Stats

VexXerath

At 15 minutes

Gold difference
−66
Within the margin of error
95% range −326 to +193
XP difference
−253
Within the margin of error
95% range −537 to +31
CS difference
+1.7
Within the margin of error
95% range −4.3 to +7.7
2.24
Kills before 15 min
2.34
2.06
Deaths before 15 min
2.14
0.80
Solo kills before 15 min
0.63
2.0%
First blood
2.0%

Whole-game averages

6.1
CS / min
6.1
828
DMG / min
1,035
12,435
Gold / game
12,596
116
Heal / min
56
501
DMG Mitigated / min
291
1.0
CC / min
0.9

Vex vs Xerath Win Rate by Game Length

Vex's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
13 games
Too few games
30–35 min
16 games
Too few games
35+ min
16 games
Vex vs Xerath95% rangeVex usual (Mid)

No game length stands out: Vex's results against Xerath in short and long games are within the margin of error of each other.

Vex vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVex gold at 15: −66
  2. First itemEvenVex: 11.1 min · Xerath: 11.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vex Changes Against Xerath

Choices Vex players make noticeably more or less often in this matchup than in their other Mid games.

Best Vex Build vs Xerath

Usual Vex build (Mid)

92.9% win rate · 14 games

Against Xerath

Not enough matchup-specific build data: only 17 of 31 Vex games against Xerath carried a complete build, which is too few to recommend an item path from. Use Vex's standard build instead.

  • Vex usually completes Luden's Echo first, at 11.1 min (median of 47 games).
  • Xerath usually completes Luden's Echo first, at 11.3 min (median of 43 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vex Runes vs Xerath

Usual Vex runes (Mid)

ElectrocuteElectrocute
Domination
Taste of BloodGrisly MementosUltimate Hunter
Sorcery
Manaflow BandTranscendence
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

51.1% win rate · 2,269 games

Against Xerath

ElectrocuteElectrocute
Domination
Taste of BloodGrisly MementosUltimate Hunter
Sorcery
Manaflow BandTranscendence
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.5% win rate · 33 games

MetaBot Desktop

Plan your Vex draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vex matchup data for League of Legends patch 26.19. The table below shows Vex's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vex build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vex Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vex vs Xerath FAQ - Patch 26.19

Who wins Vex vs Xerath?

Current data slightly favors Vex, but the sample is too limited for a strong conclusion: Vex wins 58.8% of 51 games (95% range 45.2–71.2%).

What is Vex's win rate against Xerath?

Vex wins 58.8% of 51 Mid games against Xerath on patch 26.19 (95% range 45.2–71.2%). Based on both champions' overall Mid win rates, 50.9% would be expected.

Does Vex counter Xerath?

Not clearly. Vex wins 58.8% of 51 games against Xerath, and the 95% range (45.2–71.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vex or Xerath?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 66, within the margin of error (50 games).

Does Vex outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Vex?

On current data there is no stage of the game where Xerath is ahead of Vex beyond the margin of error.

What should Vex build against Xerath?

There are not enough games for a matchup-specific core, so use Vex's usual Mid core: Luden's Echo, Stormsurge, Mejai's Soulstealer. The biggest change against Xerath: Stormsurge (37.3% usually, 23.5% here).

What runes should Vex use against Xerath?

Electrocute with Domination and Sorcery — 54.5% over 33 games against Xerath.