Viego, League of Legends champion
Win Rate
50.4%
Pick Rate
4.2%
Ban Rate
8.2%

Viego vs Amumu

Viego B TierFighterAssassin
Patch
26.20
Games
3,245
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Viego vs Amumu is a decisive matchup in LoL patch 26.20. Amumu wins with a 57.6% win rate (+15.3%) over Viego based on 59 games. Amumu holds the advantage in both the early and late game. Below you'll find the best Viego build, runes, laning stats, and strategies for the Viego vs Amumu matchup.

Viego Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Viego performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Viego
Viego
40.4%
VS
Amumu
59.6%
Amumu

Who wins Viego vs Amumu?

Slight Amumu edgeLow confidence

Viego wins 40.4% of these games. With this many games the true rate is most likely between 28.6% and 53.3% (95% range).

Expected
47.8%
From both champions' overall Jungle win rates
Matchup effect
−7.4 pts
Observed minus expected
Sample
57 games
Lane: Jungle
vs patch 26.19
−2.1 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 10

Key takeaways

  • Current data slightly favors Amumu, but the sample is too limited for a strong conclusion: Viego wins 40.4% of 57 games (95% range 28.6–53.3%).
  • Both champions' overall Jungle win rates predict 47.8% for Viego; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 154, within the margin of error (55 games).
  • Viego players pick Mercury's Treads far more often against Amumu: 25.5% of their other Jungle games, 52.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Viego and Amumu played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Viego's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Viego vs Amumu Laning Stats

ViegoAmumu

At 15 minutes

Gold difference
+154
Within the margin of error
95% range −99 to +407
XP difference
−50
Within the margin of error
95% range −312 to +212
CS difference
+2.7
Within the margin of error
95% range −3.4 to +8.8
2.62
Kills before 15 min
2.45
2.51
Deaths before 15 min
1.96
0.12
Solo kills before 15 min
0.28
5.3%
First blood
3.5%

Whole-game averages

1.0
CS / min
0.8
677
DMG / min
595
14,092
Gold / game
12,232
460
Heal / min
299
823
DMG Mitigated / min
1,212
0.6
CC / min
1.3

Viego vs Amumu Win Rate by Game Length

Viego's win rate against Amumu by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
9 games
Too few games
25–30 min
17 games
Too few games
30–35 min
14 games
Too few games
35+ min
14 games
Viego vs Amumu95% rangeViego usual (Jungle)

No game length stands out: Viego's results against Amumu in short and long games are within the margin of error of each other.

Viego vs Amumu Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenViego gold at 15: +154
  2. First itemEvenViego: 0.2 min · Amumu: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Viego Changes Against Amumu

Choices Viego players make noticeably more or less often in this matchup than in their other Jungle games.

  • Mercury's Treads
    Usually
    25.5%
    vs Amumu
    52.6%
    +27.1 pts36.7% WR here
  • Plated Steelcaps
    Usually
    41.5%
    vs Amumu
    26.3%
    −15.2 pts
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth WardStarting items
    Usually
    13.7%
    vs Amumu
    24.6%
    +10.9 pts
  • The Collector
    Usually
    82.5%
    vs Amumu
    71.9%
    −10.6 pts39.0% WR here
  • Sundered Sky
    Usually
    1.5%
    vs Amumu
    5.3%
    +3.7 pts

Best Viego Build vs Amumu

Usual Viego build (Jungle)

61.6% win rate · 125 games

Against Amumu

Not enough matchup-specific build data: only 12 of 36 Viego games against Amumu carried a complete build, which is too few to recommend an item path from. Use Viego's standard build instead.

  • Viego usually completes Gustwalker Hatchling first, at 0.2 min (median of 29 games).
  • Amumu usually completes Mosstomper Seedling first, at 0.2 min (median of 32 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Viego Runes vs Amumu

Usual Viego runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Cosmic InsightCash Back
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

64.1% win rate · 39 games

Against Amumu

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Viego draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Viego matchup data for League of Legends patch 26.20. The table below shows Viego's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Viego build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Viego Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Viego vs Amumu FAQ - Patch 26.20

Who wins Viego vs Amumu?

Current data slightly favors Amumu, but the sample is too limited for a strong conclusion: Viego wins 40.4% of 57 games (95% range 28.6–53.3%).

What is Viego's win rate against Amumu?

Viego wins 40.4% of 57 Jungle games against Amumu on patch 26.20 (95% range 28.6–53.3%). Based on both champions' overall Jungle win rates, 47.8% would be expected.

Does Viego counter Amumu?

Not clearly. Viego wins 40.4% of 57 games against Amumu, and the 95% range (28.6–53.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Viego or Amumu?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 154, within the margin of error (55 games).

Does Viego outscale Amumu?

There are too few games of each length to tell yet.

When is Amumu strongest against Viego?

On current data there is no stage of the game where Amumu is ahead of Viego beyond the margin of error.

What should Viego build against Amumu?

There are not enough games for a matchup-specific core, so use Viego's usual Jungle core: Hubris, The Collector, Immortal Shieldbow. The biggest change against Amumu: Mercury's Treads (25.5% usually, 52.6% here).

What runes should Viego use against Amumu?

Use Viego's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page.