Warwick, League of Legends champion
Win Rate
51.0%
Pick Rate
3.4%
Ban Rate
4.9%

Warwick vs Rammus

Warwick A TierFighterTank
Patch
26.22
Games
6,656
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Warwick vs Rammus (Jungle): Warwick wins 51.8% of 228 ranked games over the last 2 patches (gold diff at 15: +199). Patch 26.22 build & runes.

Warwick – League of Legends champion iconWarwick51.8%
No clear favoriteModerate confidence · 228 games · Patch 26.21–26.22
48.2%RammusRammus – League of Legends champion icon

Current data slightly favors Warwick, but the sample is too limited for a strong conclusion: Warwick wins 51.8% of 228 games (95% range 45.3–58.2%).

Warwick Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Warwick performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Warwick – League of Legends champion icon
Warwick
51.8%
VS
Rammus
48.2%
Rammus – League of Legends champion icon

Who wins Warwick vs Rammus?

No clear favoriteModerate confidence

Warwick wins 51.8% of these games. With this many games the true rate is most likely between 45.3% and 58.2% (95% range).

Expected
50.3%
From both champions' overall Jungle win rates
Matchup effect
+1.5 pts
Observed minus expected
Sample
228 games
Lane: Jungle · Patch 26.21–26.22
vs patch 26.21
+1.3 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (228 games). The lane, game-length, build and rune sections below use patch 26.22 only (76 games).

Key takeaways

  • Current data slightly favors Warwick, but the sample is too limited for a strong conclusion: Warwick wins 51.8% of 228 games (95% range 45.3–58.2%).
  • Both champions' overall Jungle win rates predict 50.3% for Warwick; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (76 games).
  • Warwick players pick Death's Dance much less often against Rammus: 32.1% of their other Jungle games, 17.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Warwick and Rammus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Warwick's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Warwick vs Rammus Laning Stats

WarwickRammus

At 15 minutes

Gold difference
+199
Within the margin of error
95% range −79 to +476
XP difference
+46
Within the margin of error
95% range −247 to +340
CS difference
+0.2
Within the margin of error
95% range −5.3 to +5.6
3.01
Kills before 15 min
2.22
2.42
Deaths before 15 min
1.88
0.11
Solo kills before 15 min
0.12
10.5%
First blood
6.6%

Whole-game averages

0.9
CS / min
0.8
621
DMG / min
536
12,508
Gold / game
11,838
622
Heal / min
337
1,139
DMG Mitigated / min
2,148
1.0
CC / min
1.6

Warwick vs Rammus Win Rate by Game Length

Warwick's win rate against Rammus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
7 games
42.9%
25–30 min
28 games
Too few games
30–35 min
20 games
Too few games
35+ min
15 games
Warwick vs Rammus95% rangeWarwick usual (Jungle)

No game length stands out: Warwick's results against Rammus in short and long games are within the margin of error of each other.

Warwick vs Rammus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenWarwick gold at 15: +199
  2. First itemEvenWarwick: 0.2 min · Rammus: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Warwick Changes Against Rammus

Choices Warwick players make noticeably more or less often in this matchup than in their other Jungle games.

  • Death's Dance – League of Legends item
    Usually
    32.1%
    vs Rammus
    17.1%
    −15.0 pts
  • Press the Attack – League of Legends rune
    Usually
    23.7%
    vs Rammus
    35.5%
    +11.9 pts51.9% WR here
  • Titanic Hydra – League of Legends item
    Usually
    11.6%
    vs Rammus
    19.7%
    +8.1 pts
  • Jak'Sho, The Protean – League of Legends item
    Usually
    4.4%
    vs Rammus
    9.2%
    +4.8 pts
  • Mosstomper Seedling – League of Legends itemHealth Potion – League of Legends item
    Mosstomper Seedling + Health PotionStarting items
    Usually
    1.8%
    vs Rammus
    5.3%
    +3.5 pts

Best Warwick Build vs Rammus

Usual Warwick build (Jungle)

67.0% win rate · 91 games

Against Rammus

Not enough matchup-specific build data: only 4 of 43 Warwick games against Rammus carried a complete build, which is too few to recommend an item path from. Use Warwick's standard build instead.

  • Warwick usually completes Gustwalker Hatchling first, at 0.2 min (median of 42 games).
  • Rammus usually completes Gustwalker Hatchling first, at 0.2 min (median of 35 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Warwick Runes vs Rammus

Usual Warwick runes (Jungle)

Lethal Tempo – League of Legends runeLethal Tempo
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeLast Stand – League of Legends rune
Sorcery
Waterwalking – League of Legends runeCelerity – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

60.8% win rate · 79 games

Against Rammus

Lethal Tempo – League of Legends runeLethal Tempo
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeLast Stand – League of Legends rune
Sorcery
Celerity – League of Legends runeWaterwalking – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

52.9% win rate · 34 games

MetaBot Desktop

Plan your Warwick draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Warwick matchup data for League of Legends patch 26.22. The table below shows Warwick's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Warwick build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Warwick Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Warwick vs Rammus FAQ - Patch 26.21–26.22

Who wins Warwick vs Rammus?

Current data slightly favors Warwick, but the sample is too limited for a strong conclusion: Warwick wins 51.8% of 228 games (95% range 45.3–58.2%).

What is Warwick's win rate against Rammus?

Warwick wins 51.8% of 228 Jungle games against Rammus on patch 26.21–26.22 (95% range 45.3–58.2%). Based on both champions' overall Jungle win rates, 50.3% would be expected.

Does Warwick counter Rammus?

Not clearly. Warwick wins 51.8% of 228 games against Rammus, and the 95% range (45.3–58.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Warwick or Rammus?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (76 games).

Does Warwick outscale Rammus?

There are too few games of each length to tell yet.

When is Rammus strongest against Warwick?

On current data there is no stage of the game where Rammus is ahead of Warwick beyond the margin of error.

What should Warwick build against Rammus?

There are not enough games for a matchup-specific core, so use Warwick's usual Jungle core: Kraken Slayer, Stridebreaker, Death's Dance. The biggest change against Rammus: Death's Dance (32.1% usually, 17.1% here).

What runes should Warwick use against Rammus?

Lethal Tempo with Precision and Sorcery — 52.9% over 34 games against Rammus. The biggest change against Rammus: Press the Attack (23.7% usually, 35.5% here).