
- Win Rate
- 49.7%
- Pick Rate
- 7.8%
- Ban Rate
- 16.4%
Yone vs Brand
- Patch
- 26.22
- Games
- 15,265
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Yone vs Brand (Mid): Yone wins 60.8% of 79 ranked games over the last 2 patches (gold diff at 15: +584). Patch 26.22 build & runes.
Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 60.8% of 79 games (95% range 49.7–70.8%).
Yone Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Yone performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Yone vs Brand?
Yone wins 60.8% of these games. With this many games the true rate is most likely between 49.7% and 70.8% (95% range).
- Expected
- 49.0% From both champions' overall Mid win rates
- Matchup effect
- +11.8 pts Observed minus expected
- Sample
- 79 games Lane: Mid · Patch 26.21–26.22
- vs patch 26.21
- — Not enough games on both patches
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14
The headline win rate covers patches 26.21–26.22 (79 games). The lane, game-length, build and rune sections below use patch 26.22 only (33 games).
They also met in another lane (Top): 12 games, Yone won 41.7%.
They also met in another lane (Support): 3 games, Yone won 100.0%.
Key takeaways
- Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 60.8% of 79 games (95% range 49.7–70.8%).
- That is 11.8 points better for Yone than both champions' overall Mid win rates predict (49.0%), so the matchup itself favors this pick — not just champion strength.
- Yone usually wins the lane: 584 gold ahead of Brand at 15 minutes on average (33 games with a 15-minute snapshot).
- Yone players pick Legend: Bloodline far more often against Brand: 1.1% of their other Mid games, 12.1% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Yone and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Yone's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Yone vs Brand Laning Stats
At 15 minutes
Whole-game averages
Yone vs Brand Win Rate by Game Length
Yone's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Yone's results against Brand in short and long games are within the margin of error of each other.
Yone vs Brand Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)YoneYone gold at 15: +584
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Yone Changes Against Brand
Choices Yone players make noticeably more or less often in this matchup than in their other Mid games.
Usually1.1%vs Brand12.1%+11.0 pts
Legend: AlacrityRuneUsually98.4%vs Brand87.9%−10.6 pts55.2% WR here
Chainlaced CrushersBootsUsually2.3%vs Brand9.1%+6.8 pts
Kaenic RookernItemUsually1.2%vs Brand6.1%+4.8 pts
ResolveSecondary treeUsually98.5%vs Brand93.9%−4.6 pts51.6% WR here
Phantom DancerItemUsuallyunder 0.5%vs Brand3.0%+3.0 pts
InspirationSecondary treeUsuallyunder 0.5%vs Brand3.0%+3.0 pts
SorcerySecondary treeUsuallyunder 0.5%vs Brand3.0%+3.0 pts
Best Yone Build vs Brand
Usual Yone build (Mid)
80.0% win rate · 25 games
Against Brand
Not enough matchup-specific build data: only 5 of 20 Yone games against Brand carried a complete build, which is too few to recommend an item path from. Use Yone's standard build instead.
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Yone Runes vs Brand
Plan your Yone draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Yone matchup data for League of Legends patch 26.22. The table below shows Yone's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yone build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Yone Matchups
Hardest for Yone
Easiest for Yone
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Yone vs Brand FAQ - Patch 26.21–26.22
Who wins Yone vs Brand?
Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 60.8% of 79 games (95% range 49.7–70.8%).
What is Yone's win rate against Brand?
Yone wins 60.8% of 79 Mid games against Brand on patch 26.21–26.22 (95% range 49.7–70.8%). Based on both champions' overall Mid win rates, 49.0% would be expected.
Does Yone counter Brand?
Not clearly. Yone wins 60.8% of 79 games against Brand, and the 95% range (49.7–70.8%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Yone or Brand?
Yone usually wins the lane: 584 gold ahead of Brand at 15 minutes on average (33 games with a 15-minute snapshot).
Does Yone outscale Brand?
There are too few games of each length to tell yet.
When is Brand strongest against Yone?
On current data there is no stage of the game where Brand is ahead of Yone beyond the margin of error.
What should Yone build against Brand?
There are not enough games for a matchup-specific core, so use Yone's usual Mid core: Immortal Shieldbow, Mercurial Scimitar, Infinity Edge. The biggest change against Brand: Chainlaced Crushers (2.3% usually, 9.1% here).
What runes should Yone use against Brand?
Use Yone's usual Lethal Tempo page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Brand: Legend: Bloodline (1.1% usually, 12.1% here).
