Yone, League of Legends champion
Win Rate
50.5%
Pick Rate
8.1%
Ban Rate
13.9%

Yone vs Locke

Yone A TierFighterAssassin
Patch
26.19
Games
16,208
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Yone vs Locke is a moderate matchup in LoL patch 26.19. Yone wins with a 51.3% win rate (+2.7%) over Locke based on 113 games. Yone holds the advantage in both the early and late game. Below you'll find the best Yone build, runes, laning stats, and strategies for the Yone vs Locke matchup.

Yone Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yone performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yone
Yone
52.5%
VS
Locke
47.5%
Locke

Who wins Yone vs Locke?

Slight Yone edgeModerate confidence

Yone wins 52.5% of these games. With this many games the true rate is most likely between 46.2% and 58.7% (95% range).

Expected
53.4%
From both champions' overall Mid win rates
Matchup effect
−0.9 pts
Observed minus expected
Sample
240 games
Lane: Mid
vs patch 26.18
−2.5 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 9 games, Yone won 44.4%.

Key takeaways

  • Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 52.5% of 240 games (95% range 46.2–58.7%).
  • Both champions' overall Mid win rates predict 53.4% for Yone; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 84, within the margin of error (238 games).
  • Yone does better the longer the game goes against Locke: 41.0% in games of 25 minutes or less, 56.4% in longer games.
  • Yone players pick Second Wind much less often against Locke: 80.3% of their other Mid games, 72.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yone and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yone's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yone vs Locke Laning Stats

YoneLocke

At 15 minutes

Gold difference
−84
Within the margin of error
95% range −334 to +167
XP difference
+320
Yone ahead
95% range +101 to +539
CS difference
+9.7
Yone ahead
95% range +6.3 to +13.2
3.21
Kills before 15 min
4.27
3.31
Deaths before 15 min
3.05
1.58
Solo kills before 15 min
1.51
14.2%
First blood
18.3%

Whole-game averages

6.8
CS / min
5.6
1,030
DMG / min
853
13,185
Gold / game
12,634
297
Heal / min
362
1,040
DMG Mitigated / min
670
0.8
CC / min
0.5

Yone vs Locke Win Rate by Game Length

Yone's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

42.3%
Under 20 min
26 games
40.0%
20–25 min
35 games
53.5%
25–30 min
71 games
61.5%
30–35 min
65 games
53.5%
35+ min
43 games
Yone vs Locke95% rangeYone usual (Mid)

Yone does better the longer the game goes against Locke: 41.0% in games of 25 minutes or less, 56.4% in longer games.

Yone vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenYone gold at 15: −84
  2. First itemLockeYone: 13.8 min · Locke: 11.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenYone wins 49.1% of 106 games
  5. 30+ min gamesEvenYone wins 58.3% of 108 games

What Yone Changes Against Locke

Choices Yone players make noticeably more or less often in this matchup than in their other Mid games.

  • Second Wind
    Usually
    80.3%
    vs Locke
    72.1%
    −8.2 pts54.3% WR here
  • Bone Plating
    Usually
    15.4%
    vs Locke
    23.3%
    +8.0 pts48.2% WR here
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    18.6%
    vs Locke
    25.4%
    +6.8 pts62.3% WR here
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    11.9%
    vs Locke
    7.5%
    −4.4 pts

Best Yone Build vs Locke

Usual Yone build (Mid)

68.7% win rate · 406 games

Limited sample: 23 of 144 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Yone usually completes Blade of The Ruined King first, at 13.8 min (median of 102 games).
  • Locke usually completes Lich Bane first, at 11.1 min (median of 206 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yone Runes vs Locke

Usual Yone runes (Mid)

Lethal TempoLethal Tempo
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingShield Bash
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

77.8% win rate · 18 games

Against Locke

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
OvergrowthSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

55.8% win rate · 95 games

MetaBot Desktop

Plan your Yone draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yone matchup data for League of Legends patch 26.19. The table below shows Yone's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yone build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yone Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Yone vs Locke FAQ - Patch 26.19

Who wins Yone vs Locke?

Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 52.5% of 240 games (95% range 46.2–58.7%).

What is Yone's win rate against Locke?

Yone wins 52.5% of 240 Mid games against Locke on patch 26.19 (95% range 46.2–58.7%). Based on both champions' overall Mid win rates, 53.4% would be expected.

Does Yone counter Locke?

Not clearly. Yone wins 52.5% of 240 games against Locke, and the 95% range (46.2–58.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yone or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 84, within the margin of error (238 games).

Does Yone outscale Locke?

Yone does better the longer the game goes against Locke: 41.0% in games of 25 minutes or less, 56.4% in longer games.

When is Locke strongest against Yone?

Locke is measurably ahead in: First item.

What should Yone build against Locke?

The most successful Yone core against Locke is Immortal Shieldbow, Death's Dance, Blade of The Ruined King (69.6% over 23 games).

What runes should Yone use against Locke?

Lethal Tempo with Precision and Resolve — 55.8% over 95 games against Locke. The biggest change against Locke: Second Wind (80.3% usually, 72.1% here).