Yone - League of Legends Champion
Win Rate
50.9%
Pick Rate
8.6%
Ban Rate
13.3%

Yonevs Diana

Yone B TierFighterAssassin
Patch26.19
Games7,820
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Yone vs Diana is a moderate matchup in LoL patch 26.19. Diana wins with a 51.1% win rate (+2.1%) over Yone based on 94 games. Diana wins the early laning phase while Yone scales better into the late game. Below you'll find the best Yone build, runes, laning stats, and strategies for the Yone vs Diana matchup.

Yone Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yone performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yone
Yone
44.4%
VS
Diana
55.6%
Diana

Who wins Yone vs Diana?

Slight Diana edgeModerate confidence

Yone wins 44.4% of these games. With this many games the true rate is most likely between 37.0% and 52.1% (95% range).

Expected
50.8%
From both champions' overall Mid win rates
Matchup effect
−6.3 pts
Observed minus expected
Sample
162 games
Lane: Mid
vs patch 26.18
−9.8 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 6 games, Yone won 66.7%.

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Yone wins 44.4% of 162 games (95% range 37.0–52.1%).
  • Both champions' overall Mid win rates predict 50.8% for Yone; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 574 gold ahead of Yone at 15 minutes on average (160 games with a 15-minute snapshot).
  • Yone players pick Fleet Footwork much less often against Diana: 19.0% of their other Mid games, 9.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yone and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yone's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yone vs Diana Laning Stats

YoneDiana

At 15 minutes

Gold difference
−574
Diana ahead
95% range −798 to −350
XP difference
−259
Diana ahead
95% range −475 to −44
CS difference
+4.3
Yone ahead
95% range +0.8 to +7.9
2.33
Kills before 15 min
3.93
3.54
Deaths before 15 min
2.57
0.99
Solo kills before 15 min
1.85
11.7%
First blood
15.4%

Whole-game averages

6.6
CS / min
5.8
884
DMG / min
972
12,707
Gold / game
12,901
296
Heal / min
89
992
DMG Mitigated / min
959
0.8
CC / min
0.2

Yone vs Diana Win Rate by Game Length

Yone's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
15 games
Too few games
20–25 min
21 games
33.3%
25–30 min
48 games
56.8%
30–35 min
44 games
50.0%
35+ min
34 games
Yone vs Diana95% rangeYone usual (Mid)

No game length stands out: Yone's results against Diana in short and long games are within the margin of error of each other.

Yone vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaYone gold at 15: −574
  2. First itemDianaYone: 14.6 min · Diana: 10.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesDianaYone wins 34.8% of 69 games
  5. 30+ min gamesEvenYone wins 53.8% of 78 games

What Yone Changes Against Diana

Choices Yone players make noticeably more or less often in this matchup than in their other Mid games.

  • Fleet Footwork
    Usually
    19.0%
    vs Diana
    9.9%
    −9.1 pts
  • Wit's End
    Usually
    7.6%
    vs Diana
    16.0%
    +8.5 pts61.5% WR here
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    11.6%
    vs Diana
    17.9%
    +6.3 pts51.7% WR here
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    87.7%
    vs Diana
    81.5%
    −6.2 pts43.2% WR here
  • Stormrazor
    Usually
    12.2%
    vs Diana
    6.2%
    −6.0 pts
  • Chainlaced Crushers
    Usually
    4.8%
    vs Diana
    9.3%
    +4.5 pts

Best Yone Build vs Diana

Usual Yone build (Mid)

68.7% win rate · 406 games

Limited sample: 20 of 87 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Yone usually completes Blade of The Ruined King first, at 14.6 min (median of 86 games).
  • Diana usually completes Stormsurge first, at 10.6 min (median of 100 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yone Runes vs Diana

Usual Yone runes (Mid)

Lethal TempoLethal Tempo
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingShield Bash
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

77.8% win rate · 18 games

Against Diana

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
OvergrowthSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

40.5% win rate · 79 games

MetaBot Desktop

Plan your Yone draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yone matchup data for League of Legends patch 26.19. The table below shows Yone's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yone build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yone Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Yone vs Diana FAQ - Patch 26.19

Who wins Yone vs Diana?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Yone wins 44.4% of 162 games (95% range 37.0–52.1%).

What is Yone's win rate against Diana?

Yone wins 44.4% of 162 Mid games against Diana on patch 26.19 (95% range 37.0–52.1%). Based on both champions' overall Mid win rates, 50.8% would be expected.

Does Yone counter Diana?

Not clearly. Yone wins 44.4% of 162 games against Diana, and the 95% range (37.0–52.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yone or Diana?

Diana usually wins the lane: 574 gold ahead of Yone at 15 minutes on average (160 games with a 15-minute snapshot).

Does Yone outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Yone?

Diana is measurably ahead in: Lane (15 min), First item, 20–30 min games.

What should Yone build against Diana?

The most successful Yone core against Diana is Immortal Shieldbow, Death's Dance, Blade of The Ruined King (65.0% over 20 games). The biggest change against Diana: Wit's End (7.6% usually, 16.0% here).

What runes should Yone use against Diana?

Lethal Tempo with Precision and Resolve — 40.5% over 79 games against Diana. The biggest change against Diana: Fleet Footwork (19.0% usually, 9.9% here).