Zac - League of Legends Champion
Win Rate
50.6%
Pick Rate
1.7%
Ban Rate
0.9%

Zacvs Sejuani

Zac B TierTankFighter
Patch26.19
Games1,522
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Zac vs Sejuani is a decisive matchup in LoL patch 26.19. Zac wins with a 61.9% win rate (+23.8%) over Sejuani based on 21 games. Zac holds the advantage in both the early and late game. Below you'll find the best Zac build, runes, laning stats, and strategies for the Zac vs Sejuani matchup.

Zac Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Zac performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Zac
Zac
54.1%
VS
Sejuani
45.9%
Sejuani

Who wins Zac vs Sejuani?

Slight Zac edgeLow confidence

Zac wins 54.1% of these games. With this many games the true rate is most likely between 38.4% and 69.0% (95% range).

Expected
48.4%
From both champions' overall Jungle win rates
Matchup effect
+5.7 pts
Observed minus expected
Sample
37 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Zac, but the sample is too limited for a strong conclusion: Zac wins 54.1% of 37 games (95% range 38.4–69.0%).
  • Both champions' overall Jungle win rates predict 48.4% for Zac; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 185, within the margin of error (34 games).
  • Zac players pick Aftershock much less often against Sejuani: 48.4% of their other Jungle games, 27.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Zac and Sejuani played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Zac's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Zac vs Sejuani Laning Stats

ZacSejuani

At 15 minutes

Gold difference
+185
Within the margin of error
95% range −102 to +472
XP difference
+137
Within the margin of error
95% range −221 to +495
CS difference
−2.7
Within the margin of error
95% range −9.9 to +4.5
2.24
Kills before 15 min
1.76
1.62
Deaths before 15 min
1.82
0.00
Solo kills before 15 min
0.05
0.0%
First blood
8.1%

Whole-game averages

1.0
CS / min
0.9
604
DMG / min
595
10,910
Gold / game
10,617
1,632
Heal / min
351
1,448
DMG Mitigated / min
1,725
1.5
CC / min
1.1

Zac vs Sejuani Win Rate by Game Length

Zac's win rate against Sejuani by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
4 games
Too few games
25–30 min
14 games
Too few games
30–35 min
10 games
Too few games
35+ min
3 games
Zac vs Sejuani95% rangeZac usual (Jungle)

No game length stands out: Zac's results against Sejuani in short and long games are within the margin of error of each other.

Zac vs Sejuani Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenZac gold at 15: +185
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Zac Changes Against Sejuani

Choices Zac players make noticeably more or less often in this matchup than in their other Jungle games.

  • Aftershock
    AftershockKeystone
    Usually
    48.4%
    vs Sejuani
    27.0%
    −21.4 pts
  • Font of Life
    Usually
    49.3%
    vs Sejuani
    29.7%
    −19.5 pts
  • Conditioning
    Usually
    71.6%
    vs Sejuani
    54.1%
    −17.5 pts50.0% WR here
  • Revitalize
    Usually
    71.5%
    vs Sejuani
    54.1%
    −17.5 pts55.0% WR here
  • Randuin's Omen
    Usually
    15.9%
    vs Sejuani
    2.7%
    −13.2 pts
  • Riftmaker
    Usually
    3.8%
    vs Sejuani
    16.2%
    +12.4 pts
  • Scorchclaw PupStealth WardOracle Lens
    Scorchclaw Pup + Stealth Ward + Oracle LensStarting items
    Usually
    0.4%
    vs Sejuani
    8.1%
    +7.7 pts

Best Zac Build vs Sejuani

Usual Zac build (Jungle)

84.6% win rate · 13 games

Against Sejuani

Not enough matchup-specific build data: only 3 of 21 Zac games against Sejuani carried a complete build, which is too few to recommend an item path from. Use Zac's standard build instead.

  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 26 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Zac Runes vs Sejuani

Usual Zac runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: HasteLast Stand
Inspiration
Cosmic InsightMagical Footwear
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

52.7% win rate · 406 games

Against Sejuani

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Zac draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Zac matchup data for League of Legends patch 26.19. The table below shows Zac's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Zac build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Zac Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Zac vs Sejuani FAQ - Patch 26.19

Who wins Zac vs Sejuani?

Current data slightly favors Zac, but the sample is too limited for a strong conclusion: Zac wins 54.1% of 37 games (95% range 38.4–69.0%).

What is Zac's win rate against Sejuani?

Zac wins 54.1% of 37 Jungle games against Sejuani on patch 26.19 (95% range 38.4–69.0%). Based on both champions' overall Jungle win rates, 48.4% would be expected.

Does Zac counter Sejuani?

Not clearly. Zac wins 54.1% of 37 games against Sejuani, and the 95% range (38.4–69.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Zac or Sejuani?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 185, within the margin of error (34 games).

Does Zac outscale Sejuani?

There are too few games of each length to tell yet.

When is Sejuani strongest against Zac?

On current data there is no stage of the game where Sejuani is ahead of Zac beyond the margin of error.

What should Zac build against Sejuani?

There are not enough games for a matchup-specific core, so use Zac's usual Jungle core: Jak'Sho, The Protean, Liandry's Torment, Thornmail. The biggest change against Sejuani: Randuin's Omen (15.9% usually, 2.7% here).

What runes should Zac use against Sejuani?

Use Zac's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Sejuani: Aftershock (48.4% usually, 27.0% here).