Best ADC Laners - Lane Phase Stats

Patch 26.19

44 ADC champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 10,218 ranked games. Draven wins lane hardest at +900 gold ahead on average and is ahead in 65% of games. Xayah turns a gold lead into a win most often (71%), while Viktor recovers from a deficit best (44%).

Patch
26.19
Strongest laner
Draven · +900
Highest lane win rate
Draven · 65.2%
Best at closing a lead
Xayah · 70.7%
Best from behind
Viktor · 44.1%
Most solo kills
Draven · 0.26

Patch 26.19 · Emerald+ · NA ranked Solo/Duo & Flex · Games: 10,218

Draven is the ADC lane bully of patch 26.19: +900 gold, +9.8 CS and +75 XP ahead of the enemy laner at 15 minutes on average, and ahead in 65% of games. Across the role, 27% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Xayah converts a gold lead into a win 71% of the time, the best in the role, while Viktor wins 44% of the games it starts behind, the strongest comeback profile. Draven takes the most solo kills before 15 (0.26 per game) and Draven draws first blood in 22% of games.

These numbers come from 10,218 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Emerald+. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 ADC laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+900+9.8+7565.2%57.7%26.9%0.2621.6%−8.246.8%2.9%601
2Lane bully+300+0.8−2253.8%57.6%31.1%0.2618.2%+0.545.4%1.9%390
3Lane bully+269+4.4+42257.9%63.6%43.2%0.249.5%−13.055.0%1.0%211
4Lane bully+216+6.7+15955.5%68.6%40.0%0.2520.8%+1.455.5%1.4%283
5Snowballer+190+2.6+1354.1%68.9%30.4%0.2021.2%−6.751.4%1.2%245
6Lane bully+182−5.0−1154.7%64.7%31.1%0.2416.5%−1.949.4%5.2%1,052
7Lane bully+161+7.7+2752.4%61.7%39.1%0.1714.8%+1.650.8%7.0%1,437
8Lane bully+159+4.9+12053.6%59.0%34.3%0.2019.5%−3.647.5%4.4%899
9Snowballer+151+3.7−18750.8%67.5%32.4%0.1118.7%+8.150.3%2.4%491
10Balanced+118+3.7+6053.9%61.5%33.3%0.2119.6%+4.248.4%3.3%675
11Snowballer+70+2.3+9552.3%70.7%32.6%0.1713.5%+10.152.6%2.3%473
12Balanced+43+4.4+2452.2%63.3%37.6%0.1313.8%−2.151.2%2.2%441
13Balanced+24−0.3−153.2%61.9%31.4%0.1811.5%−10.547.8%1.2%253
14Balanced+7−0.6−3750.4%61.3%36.1%0.2116.0%−4.049.1%7.0%1,437
15Stabilizer+5−0.7−249.8%66.9%41.8%0.2016.7%+4.053.9%1.3%269
16Balanced−3+1.1−4653.4%57.9%34.7%0.1711.4%−1.947.0%3.3%673
17Balanced−140.0−10250.3%65.2%35.0%0.1810.4%+3.050.2%4.5%926
18Balanced−19+1.1+10550.1%64.7%38.6%0.2015.0%+4.551.6%8.1%1,645
19Balanced−50−1.2−9648.9%64.7%36.1%0.1513.1%+5.950.0%7.7%1,576
20Balanced−122−10.2−7247.7%67.9%40.0%0.2417.6%+3.853.3%2.9%585
21Balanced−166−1.5−18245.9%69.3%40.3%0.1210.8%−1.053.7%9.4%1,932
22Scaler−255+1.9+26444.0%61.9%44.1%0.235.9%+3.152.0%1.6%321
23Balanced−287−3.3−10243.9%62.6%35.2%0.1313.4%−4.047.2%4.1%846
24Scaler−436−10.3−20542.5%68.1%32.6%0.1916.3%+2.248.5%1.6%332
25Balanced−517−6.8−3234.9%63.2%39.4%0.133.5%−11.548.5%1.0%200
26Scaler−784−9.9−22529.9%59.5%35.0%0.156.7%+10.242.4%1.8%375
27Lane bully+598+13.5+41462.4%48.9%24.5%0.2916.9%−8.240.1%0.7%142Low sample
28Stabilizer+351+5.5+42160.5%71.7%46.7%0.3916.9%—62.3%0.4%77Low sample
29Balanced+306+5.3+40255.9%——0.358.8%—58.8%0.2%34Low sample
30Balanced+288−8.7+15856.3%65.0%32.3%0.3214.1%—50.7%0.3%71Low sample
31Stabilizer+190+3.2+38858.0%70.8%42.6%0.2011.6%+0.558.9%0.6%112Low sample
32Balanced+105−4.5+57652.6%61.7%38.9%0.2016.2%+6.951.3%0.6%117Low sample
33Balanced+81+3.1+24156.0%57.3%38.6%0.247.5%−6.548.8%0.8%160Low sample
34Balanced+9−0.3−7044.1%60.9%37.0%0.2214.5%−10.347.6%0.7%145Low sample
35Snowballer−30+0.3+38751.4%73.2%29.9%0.273.5%−14.052.8%0.7%142Low sample
36Balanced−40−6.5+22743.9%——0.2311.6%—46.5%0.2%43Low sample
37Balanced−131−5.2+18947.6%57.4%36.0%0.2114.0%−17.246.2%0.7%143Low sample
38Balanced−180−4.0+22846.5%52.2%34.0%0.206.1%−5.542.4%0.5%99Low sample
39Stabilizer−243−1.7+7147.9%55.9%43.2%0.249.7%—48.6%0.3%72Low sample
40Balanced−250−3.7+15447.1%68.2%39.2%0.189.9%−12.252.8%0.7%142Low sample
41Balanced−461−1.5+20235.8%82.4%39.3%0.124.2%—54.7%0.5%95Low sample
42Scaler−557−6.0−2432.6%—41.7%0.174.5%+12.650.6%0.4%89Low sample
43Scaler−614−13.7−15940.6%56.4%43.9%0.067.1%+10.249.0%0.5%98Low sample
44Balanced−689−8.7−28830.6%—33.9%0.134.7%—40.7%0.4%86Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

ADC lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Draven+900 gold at 15, ahead in 65% of lanes
  2. Samira+300 gold at 15, ahead in 54% of lanes
  3. Ziggs+269 gold at 15, ahead in 58% of lanes
  4. Yasuo+216 gold at 15, ahead in 56% of lanes
  5. Tristana+182 gold at 15, ahead in 55% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

  1. XayahWins 77% with a 1,000+ gold lead, 33% from behind
  2. KalistaWins 74% with a 1,000+ gold lead, 30% from behind
  3. ZeriWins 73% with a 1,000+ gold lead, 32% from behind

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Smolder−784 gold at 15, win rate climbs +10.2 points into the late game
  2. Viktor−255 gold at 15, win rate climbs +3.1 points into the late game
  3. Vayne−436 gold at 15, win rate climbs +2.2 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. Kog'MawWins 42% of games from behind (+5 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,218 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - ADC, patch 26.19

Which ADC champion wins lane the most on patch 26.19?

Draven has the biggest ADC lane lead on patch 26.19: +900 gold and +9.8 CS ahead of the lane opponent at 15 minutes on average, ahead in 65% of games, over 601 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In ADC, Xayah turns a gold lead at 15 into a win 71% of the time, while Viktor still wins 44% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which ADC champions are lane bullies right now?

On patch 26.19, 7 ADC champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Draven, Samira, Ziggs, Yasuo, Tristana. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,218 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.