Best ADC Laners - Lane Phase Stats

Patch 26.19

47 ADC champions ranked by how they do against their lane opponent at 15 minutes on patch 26.19, from 10,921 ranked games. Draven wins lane hardest at +720 gold ahead on average and is ahead in 62% of games. Vayne turns a gold lead into a win most often (71%), while Smolder recovers from a deficit best (48%).

Patch
26.19
Strongest laner
Draven · +720
Highest lane win rate
Mel · 69.5%
Best at closing a lead
Vayne · 70.7%
Best from behind
Smolder · 48.3%
Most solo kills
Draven · 0.36

Patch 26.19 · Iron–Silver · NA ranked Solo/Duo & Flex · Games: 10,921

Draven is the ADC lane bully of patch 26.19: +720 gold, +8.0 CS and +107 XP ahead of the enemy laner at 15 minutes on average, and ahead in 62% of games. Across the role, 32% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Vayne converts a gold lead into a win 71% of the time, the best in the role, while Smolder wins 48% of the games it starts behind, the strongest comeback profile. Draven takes the most solo kills before 15 (0.36 per game) and Draven draws first blood in 20% of games.

These numbers come from 10,921 ranked Solo/Duo and Flex games on the North American server, patch 26.19, Iron–Silver. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 ADC laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+720+8.0+10762.2%69.3%29.5%0.3620.4%−0.753.7%1.9%421
2Lane bully+635+13.1+35169.5%57.2%34.2%0.3519.8%−8.150.8%1.1%252
3Lane bully+326+1.1+3057.1%63.8%32.5%0.2616.6%+6.550.3%2.6%571
4Lane bully+226+5.2+9857.6%61.5%28.7%0.2719.3%−0.147.8%2.1%467
5Lane bully+199+2.0+1055.6%64.9%35.9%0.1914.1%−3.752.1%10.1%2,213
6Snowballer+180+6.5+18456.5%68.5%33.3%0.3014.6%−0.553.2%1.4%295
7Lane bully+157+1.7+12354.5%57.6%33.0%0.2218.3%−6.046.8%7.2%1,561
8Balanced+141+6.1−6552.2%67.1%35.9%0.1713.6%+2.551.9%1.5%324
9Lane bully+125+7.1+1852.2%63.3%34.6%0.1915.8%−0.549.7%10.2%2,227
10Lane bully+124−5.3−9952.1%65.1%32.0%0.2715.5%+3.949.2%6.2%1,351
11Balanced+102+0.7+7451.6%57.4%31.5%0.2213.1%−5.345.1%1.6%344
12Balanced+87+3.0+3050.7%66.1%36.7%0.2016.3%+1.451.3%5.0%1,098
13Balanced+63+1.7+9051.9%61.1%33.3%0.2114.8%−8.848.0%3.4%737
14Balanced−7+1.1−3249.0%68.4%37.8%0.1611.3%+5.152.6%4.8%1,040
15Balanced−41+1.5+5449.2%63.1%35.7%0.2313.3%−5.049.5%2.0%444
16Balanced−55+6.3+5847.3%62.4%35.5%0.1310.6%+5.847.7%1.5%321
17Snowballer−75−0.5−5349.3%67.2%34.9%0.2211.0%+8.351.0%2.8%600
18Balanced−94+1.3+30653.2%60.6%37.5%0.2311.7%−17.250.0%0.9%206
19Stabilizer−114−4.7+2347.4%69.3%41.1%0.2616.0%−2.354.5%1.3%275
20Scaler−204−10.6−13245.0%65.7%40.3%0.2818.6%+12.851.2%3.6%781
21Balanced−287−2.8−18842.9%68.0%38.1%0.159.9%−0.650.6%9.5%2,083
22Balanced−290−5.7−9743.5%63.9%35.6%0.1915.3%+0.747.9%6.2%1,360
23Snowballer−341−4.7+15138.2%68.5%36.0%0.194.8%−2.249.1%1.3%291
24Scaler−371−8.3−21240.2%70.7%37.2%0.2018.0%+8.650.4%2.1%462
25Scaler−569−6.9−7935.0%62.7%48.3%0.136.4%+7.753.3%2.1%454
26Balanced+232−1.4+52057.5%72.0%37.8%0.335.7%—57.5%0.4%87Low sample
27Balanced+208+1.4+12257.6%——0.1512.1%—54.5%0.1%33Low sample
28Balanced+181+6.4+38961.2%73.3%—0.144.1%—55.1%0.2%49Low sample
29Balanced+147+1.8+34557.6%——0.523.0%—57.6%0.1%33Low sample
30Balanced+60−9.4+7752.4%——0.267.1%—42.9%0.2%42Low sample
31Balanced+15+4.8+41159.7%65.2%35.5%0.293.8%—52.6%0.4%78Low sample
32Balanced−4+2.1+38861.1%——0.2511.1%—55.6%0.2%36Low sample
33Balanced−13+1.5+13245.8%60.5%35.6%0.1411.8%−0.945.9%0.4%85Low sample
34Balanced−23−0.7−17649.7%59.6%35.8%0.2226.3%+8.747.4%0.9%190Low sample
35Balanced−64−2.4+35549.0%58.0%38.5%0.296.8%−14.548.5%0.5%103Low sample
36Balanced−87−6.9+42954.3%——0.4425.0%—58.3%0.2%36Low sample
37Balanced−106−0.1+18851.1%83.3%37.0%0.329.4%−1.060.4%0.4%96Low sample
38Balanced−112−0.8−16347.8%54.5%36.1%0.148.6%—45.7%0.3%70Low sample
39Balanced−119+14.2+32552.8%——0.050.0%—59.5%0.2%37Low sample
40Balanced−164−5.9+26445.7%57.1%31.1%0.1910.1%−2.343.9%0.6%139Low sample
41Snowballer−263+0.9+25645.3%68.7%34.6%0.199.4%+3.449.7%0.7%149Low sample
42Balanced−285−5.8+5944.3%58.8%35.9%0.239.3%−12.345.8%0.5%118Low sample
43Balanced−367−11.2−7343.6%65.9%37.7%0.184.1%−0.949.5%0.4%97Low sample
44Balanced−399−14.9−34935.0%——0.0512.5%—35.0%0.2%40Low sample
45Balanced−482−10.1−10145.0%——0.1719.0%—45.2%0.2%42Low sample
46Balanced−607−2.6−14334.3%—34.1%0.223.0%—52.2%0.3%67Low sample
47Balanced−733−6.0−28227.8%——0.448.3%—47.2%0.2%36Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

ADC lane archetypes on patch 26.19

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Draven+720 gold at 15, ahead in 62% of lanes
  2. Mel+635 gold at 15, ahead in 70% of lanes
  3. Samira+326 gold at 15, ahead in 57% of lanes
  4. Lucian+226 gold at 15, ahead in 58% of lanes
  5. Miss Fortune+199 gold at 15, ahead in 56% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

  1. YasuoWins 75% with a 1,000+ gold lead, 33% from behind
  2. ApheliosWins 75% with a 1,000+ gold lead, 35% from behind
  3. VeigarWins 75% with a 1,000+ gold lead, 36% from behind

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Twitch−204 gold at 15, win rate climbs +12.8 points into the late game
  2. Vayne−371 gold at 15, win rate climbs +8.6 points into the late game
  3. Smolder−569 gold at 15, win rate climbs +7.7 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. Kog'MawWins 41% of games from behind (−114 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 10,921 ranked Solo/Duo and Flex games on the North American server, patch 26.19, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - ADC, patch 26.19

Which ADC champion wins lane the most on patch 26.19?

Draven has the biggest ADC lane lead on patch 26.19: +720 gold and +8.0 CS ahead of the lane opponent at 15 minutes on average, ahead in 62% of games, over 421 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In ADC, Vayne turns a gold lead at 15 into a win 71% of the time, while Smolder still wins 48% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which ADC champions are lane bullies right now?

On patch 26.19, 8 ADC champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Draven, Mel, Samira, Lucian, Miss Fortune. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 10,921 ranked Solo/Duo and Flex games on the North American server for patch 26.19, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.