Best ADC Laners - Lane Phase Stats

Patch 26.20

49 ADC champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 15,162 ranked games. Draven wins lane hardest at +853 gold ahead on average and is ahead in 66% of games. Smolder turns a gold lead into a win most often (73%), while Veigar recovers from a deficit best (45%).

Patch
26.20
Strongest laner
Draven · +853
Highest lane win rate
Mel · 70.5%
Best at closing a lead
Smolder · 72.5%
Best from behind
Veigar · 44.7%
Most solo kills
Swain · 0.31

Patch 26.20 · Gold–Platinum · NA ranked Solo/Duo & Flex · Games: 15,162

Draven is the ADC lane bully of patch 26.20: +853 gold, +8.7 CS and +22 XP ahead of the enemy laner at 15 minutes on average, and ahead in 66% of games. Across the role, 38% of champions with a full sample hold a statistically clear gold lead at 15.

Winning lane and winning the game are different skills. Smolder converts a gold lead into a win 73% of the time, the best in the role, while Veigar wins 45% of the games it starts behind, the strongest comeback profile. Swain takes the most solo kills before 15 (0.31 per game) and Kalista draws first blood in 26% of games.

These numbers come from 15,162 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Gold–Platinum. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.

Top 3 ADC laners

Rank
Champion
Profile
Gold @15CS @15XP @15Lane WRWin AheadWin BehindSolo KillsFirst BloodScalingWin RatePick ShareGames
1Lane bully+853+8.7+2266.1%58.8%33.3%0.2920.7%+0.249.9%2.1%641
2Lane bully+730+12.1+44170.5%58.9%39.0%0.2216.9%0.052.7%0.7%201
3Lane bully+317−0.3+4556.6%66.4%29.3%0.2316.4%+2.150.6%2.6%775
4Lane bully+314+0.8−5357.2%60.7%28.1%0.1725.9%−2.846.6%1.2%367
5Lane bully+285+5.1+11357.9%59.1%33.2%0.2218.8%−0.647.9%3.2%970
6Lane bully+251+5.8+23456.7%63.9%39.2%0.3019.8%−4.453.1%1.4%435
7Lane bully+249+4.0+9154.3%60.7%41.5%0.2213.6%−6.552.3%1.4%428
8Lane bully+208+2.5+15756.9%59.7%35.1%0.2216.9%−1.049.1%8.4%2,541
9Lane bully+194+3.1+5955.7%62.6%36.7%0.1913.8%0.050.7%5.8%1,754
10Lane bully+155+6.0−12851.7%69.7%34.0%0.2116.2%+5.252.5%1.8%556
11Lane bully+150+8.3+1553.1%61.4%38.4%0.1715.0%+0.450.8%9.2%2,784
12Balanced+79−5.6−5151.6%61.3%34.5%0.2515.3%+0.748.2%5.6%1,687
13Balanced+23+0.5+3050.0%61.4%38.4%0.2012.9%−2.149.5%2.5%742
14Balanced+12+5.7+3851.2%66.0%34.9%0.0811.8%+1.451.1%2.0%601
15Balanced+6+0.3+25050.4%65.9%33.1%0.2411.3%−28.749.8%0.8%257
16Balanced+2+1.0−5050.3%62.5%34.7%0.2017.2%−3.148.7%6.2%1,884
17Balanced−12−3.6+30656.5%63.6%36.3%0.3111.3%−9.652.4%0.7%212
18Balanced−45+2.3+4849.1%55.9%31.9%0.2215.2%−4.944.2%4.3%1,293
19Balanced−102−2.3−9847.0%63.3%34.5%0.1810.4%−1.948.3%3.3%987
20Balanced−103−3.4+3348.3%67.6%37.8%0.2413.0%−0.352.1%1.2%361
21Balanced−121−5.5+41547.2%64.8%40.5%0.1513.4%−4.151.7%0.8%232
22Scaler−151−10.3−9046.1%66.0%37.3%0.2820.2%+11.550.2%3.1%947
23Scaler−198−4.9+9146.3%70.2%44.7%0.165.7%+4.956.5%0.8%246
24Scaler−209−2.2−13543.9%66.6%35.7%0.1412.9%+3.049.2%4.6%1,393
25Balanced−254−2.8−20343.4%69.4%38.3%0.1311.8%−0.351.6%9.5%2,889
26Stabilizer−277+0.6+23742.9%69.4%41.8%0.178.2%−6.254.1%1.0%294
27Scaler−311−4.4−8042.0%63.2%40.0%0.1616.8%+3.949.7%4.6%1,385
28Scaler−398−8.5−21940.4%61.8%39.9%0.1816.6%+7.648.6%2.2%656
29Scaler−579−7.5−11334.4%72.5%41.3%0.137.0%+3.952.3%3.7%1,129
30Lane bully+279+2.6+40457.1%69.4%46.3%0.2410.2%−9.459.1%0.4%127Low sample
31Stabilizer+214−11.4−1861.3%61.2%48.4%0.3511.1%—56.8%0.3%81Low sample
32Balanced+195+6.5+45558.2%61.5%—0.427.5%—49.3%0.2%67Low sample
33Stabilizer+165+0.6+50156.5%50.0%47.5%0.3912.0%−8.648.9%0.3%92Low sample
34Balanced+116−6.4+17652.6%——0.2817.5%—45.0%0.1%40Low sample
35Stabilizer+112+3.5+34956.7%71.1%43.1%0.315.2%−8.659.3%0.5%135Low sample
36Balanced+24−0.1+23950.6%64.7%37.3%0.248.2%−2.051.5%0.6%171Low sample
37Stabilizer−42+3.5+17151.9%50.9%49.0%0.232.8%−8.350.5%0.4%109Low sample
38Stabilizer−101−4.2+19546.9%53.3%44.1%0.2013.8%—49.2%0.2%65Low sample
39Balanced−105−3.0−11148.9%57.8%30.9%0.2715.4%−7.744.1%0.6%188Low sample
40Balanced−105+0.6+26146.9%——0.166.3%—50.0%0.1%32Low sample
41Stabilizer−150−0.9+6642.2%—43.2%0.279.4%—53.1%0.2%64Low sample
42Stabilizer−193−3.4+15046.0%65.2%42.6%0.1710.8%−14.152.9%0.3%102Low sample
43Balanced−252−18.6−9246.7%——0.3016.7%—43.3%0.1%30Low sample
44Balanced−412−5.4+17947.3%——0.196.9%—56.9%0.2%58Low sample
45Balanced−414+4.8+3734.3%——0.060.0%—52.8%0.1%36Low sample
46Scaler−502−11.3−7935.2%63.6%34.6%0.167.2%+3.944.8%0.4%125Low sample
47Stabilizer−701−10.7−32429.4%—48.3%0.172.3%—55.8%0.3%86Low sample
48Balanced−800−12.7−16638.5%——0.1010.3%—43.6%0.1%39Low sample
49———————0.100.0%—46.7%0.1%30Low sample
MetaBot Desktop

Every lane, split by rank, live in the app

The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.

  • Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
  • Lane map: gold lead at 15 against late-game scaling
  • Lead conversion and favored lanes for every champion
MetaBot desktop app Lane Phase tab showing the mid lane leaderboard and a champion's lane profile

ADC lane archetypes on patch 26.20

Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.

Lane bully

Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.

  1. Draven+853 gold at 15, ahead in 66% of lanes
  2. Mel+730 gold at 15, ahead in 71% of lanes
  3. Samira+317 gold at 15, ahead in 57% of lanes
  4. Kalista+314 gold at 15, ahead in 57% of lanes
  5. Lucian+285 gold at 15, ahead in 58% of lanes

Snowballer

Turns a big lead into a win far more often than it recovers from a deficit.

No ADC champion fits this profile on the current patch.

Scaler

Survives a rough lane and wins more the longer the game goes.

  1. Twitch−151 gold at 15, win rate climbs +11.5 points into the late game
  2. Vayne−398 gold at 15, win rate climbs +7.6 points into the late game
  3. Veigar−198 gold at 15, win rate climbs +4.9 points into the late game
  4. Ashe−311 gold at 15, win rate climbs +3.9 points into the late game
  5. Smolder−579 gold at 15, win rate climbs +3.9 points into the late game

Stabilizer

Recovers from deficits often - a lost lane rarely means a lost game.

  1. ViktorWins 42% of games from behind (−277 gold at 15)

How to read these stats

The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.

Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.

Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.

Data: 15,162 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.

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LoL Lane Phase FAQ - ADC, patch 26.20

Which ADC champion wins lane the most on patch 26.20?

Draven has the biggest ADC lane lead on patch 26.20: +853 gold and +8.7 CS ahead of the lane opponent at 15 minutes on average, ahead in 66% of games, over 641 ranked games.

What does "gold lead at 15" mean?

It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.

Does winning lane mean winning the game?

Not by itself. In ADC, Smolder turns a gold lead at 15 into a win 73% of the time, while Veigar still wins 45% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.

Which ADC champions are lane bullies right now?

On patch 26.20, 11 ADC champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Draven, Mel, Samira, Kalista, Lucian. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.

What is lane win rate?

The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.

Where does this data come from?

From 15,162 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.