Best ADC Laners - Lane Phase Stats
Patch 26.20
49 ADC champions ranked by how they do against their lane opponent at 15 minutes on patch 26.20, from 15,162 ranked games. Draven wins lane hardest at +853 gold ahead on average and is ahead in 66% of games. Smolder turns a gold lead into a win most often (73%), while Veigar recovers from a deficit best (45%).
- Patch
- 26.20
- Strongest laner
- Draven · +853
- Highest lane win rate
- Mel · 70.5%
- Best at closing a lead
- Smolder · 72.5%
- Best from behind
- Veigar · 44.7%
- Most solo kills
- Swain · 0.31
Gold–Platinum
Patch 26.20 · Gold–Platinum · NA ranked Solo/Duo & Flex · Games: 15,162
Draven is the ADC lane bully of patch 26.20: +853 gold, +8.7 CS and +22 XP ahead of the enemy laner at 15 minutes on average, and ahead in 66% of games. Across the role, 38% of champions with a full sample hold a statistically clear gold lead at 15.
Winning lane and winning the game are different skills. Smolder converts a gold lead into a win 73% of the time, the best in the role, while Veigar wins 45% of the games it starts behind, the strongest comeback profile. Swain takes the most solo kills before 15 (0.31 per game) and Kalista draws first blood in 26% of games.
These numbers come from 15,162 ranked Solo/Duo and Flex games on the North American server, patch 26.20, Gold–Platinum. A champion needs 30 games with a 15-minute snapshot before any lane number is shown and 200 games before it can headline this page. The MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets and adds a lane map of gold lead against scaling.
Top 3 ADC laners
Rank | Champion | Profile | Gold @15 | CS @15 | XP @15 | Lane WR | Win Ahead | Win Behind | Solo Kills | First Blood | Scaling | Win Rate | Pick Share | Games |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Lane bully | +853 | +8.7 | +22 | 66.1% | 58.8% | 33.3% | 0.29 | 20.7% | +0.2 | 49.9% | 2.1% | 641 | |
| 2 | Lane bully | +730 | +12.1 | +441 | 70.5% | 58.9% | 39.0% | 0.22 | 16.9% | 0.0 | 52.7% | 0.7% | 201 | |
| 3 | Lane bully | +317 | −0.3 | +45 | 56.6% | 66.4% | 29.3% | 0.23 | 16.4% | +2.1 | 50.6% | 2.6% | 775 | |
| 4 | Lane bully | +314 | +0.8 | −53 | 57.2% | 60.7% | 28.1% | 0.17 | 25.9% | −2.8 | 46.6% | 1.2% | 367 | |
| 5 | Lane bully | +285 | +5.1 | +113 | 57.9% | 59.1% | 33.2% | 0.22 | 18.8% | −0.6 | 47.9% | 3.2% | 970 | |
| 6 | Lane bully | +251 | +5.8 | +234 | 56.7% | 63.9% | 39.2% | 0.30 | 19.8% | −4.4 | 53.1% | 1.4% | 435 | |
| 7 | Lane bully | +249 | +4.0 | +91 | 54.3% | 60.7% | 41.5% | 0.22 | 13.6% | −6.5 | 52.3% | 1.4% | 428 | |
| 8 | Lane bully | +208 | +2.5 | +157 | 56.9% | 59.7% | 35.1% | 0.22 | 16.9% | −1.0 | 49.1% | 8.4% | 2,541 | |
| 9 | Lane bully | +194 | +3.1 | +59 | 55.7% | 62.6% | 36.7% | 0.19 | 13.8% | 0.0 | 50.7% | 5.8% | 1,754 | |
| 10 | Lane bully | +155 | +6.0 | −128 | 51.7% | 69.7% | 34.0% | 0.21 | 16.2% | +5.2 | 52.5% | 1.8% | 556 | |
| 11 | Lane bully | +150 | +8.3 | +15 | 53.1% | 61.4% | 38.4% | 0.17 | 15.0% | +0.4 | 50.8% | 9.2% | 2,784 | |
| 12 | Balanced | +79 | −5.6 | −51 | 51.6% | 61.3% | 34.5% | 0.25 | 15.3% | +0.7 | 48.2% | 5.6% | 1,687 | |
| 13 | Balanced | +23 | +0.5 | +30 | 50.0% | 61.4% | 38.4% | 0.20 | 12.9% | −2.1 | 49.5% | 2.5% | 742 | |
| 14 | Balanced | +12 | +5.7 | +38 | 51.2% | 66.0% | 34.9% | 0.08 | 11.8% | +1.4 | 51.1% | 2.0% | 601 | |
| 15 | Balanced | +6 | +0.3 | +250 | 50.4% | 65.9% | 33.1% | 0.24 | 11.3% | −28.7 | 49.8% | 0.8% | 257 | |
| 16 | Balanced | +2 | +1.0 | −50 | 50.3% | 62.5% | 34.7% | 0.20 | 17.2% | −3.1 | 48.7% | 6.2% | 1,884 | |
| 17 | Balanced | −12 | −3.6 | +306 | 56.5% | 63.6% | 36.3% | 0.31 | 11.3% | −9.6 | 52.4% | 0.7% | 212 | |
| 18 | Balanced | −45 | +2.3 | +48 | 49.1% | 55.9% | 31.9% | 0.22 | 15.2% | −4.9 | 44.2% | 4.3% | 1,293 | |
| 19 | Balanced | −102 | −2.3 | −98 | 47.0% | 63.3% | 34.5% | 0.18 | 10.4% | −1.9 | 48.3% | 3.3% | 987 | |
| 20 | Balanced | −103 | −3.4 | +33 | 48.3% | 67.6% | 37.8% | 0.24 | 13.0% | −0.3 | 52.1% | 1.2% | 361 | |
| 21 | Balanced | −121 | −5.5 | +415 | 47.2% | 64.8% | 40.5% | 0.15 | 13.4% | −4.1 | 51.7% | 0.8% | 232 | |
| 22 | Scaler | −151 | −10.3 | −90 | 46.1% | 66.0% | 37.3% | 0.28 | 20.2% | +11.5 | 50.2% | 3.1% | 947 | |
| 23 | Scaler | −198 | −4.9 | +91 | 46.3% | 70.2% | 44.7% | 0.16 | 5.7% | +4.9 | 56.5% | 0.8% | 246 | |
| 24 | Scaler | −209 | −2.2 | −135 | 43.9% | 66.6% | 35.7% | 0.14 | 12.9% | +3.0 | 49.2% | 4.6% | 1,393 | |
| 25 | Balanced | −254 | −2.8 | −203 | 43.4% | 69.4% | 38.3% | 0.13 | 11.8% | −0.3 | 51.6% | 9.5% | 2,889 | |
| 26 | Stabilizer | −277 | +0.6 | +237 | 42.9% | 69.4% | 41.8% | 0.17 | 8.2% | −6.2 | 54.1% | 1.0% | 294 | |
| 27 | Scaler | −311 | −4.4 | −80 | 42.0% | 63.2% | 40.0% | 0.16 | 16.8% | +3.9 | 49.7% | 4.6% | 1,385 | |
| 28 | Scaler | −398 | −8.5 | −219 | 40.4% | 61.8% | 39.9% | 0.18 | 16.6% | +7.6 | 48.6% | 2.2% | 656 | |
| 29 | Scaler | −579 | −7.5 | −113 | 34.4% | 72.5% | 41.3% | 0.13 | 7.0% | +3.9 | 52.3% | 3.7% | 1,129 | |
| 30 | Lane bully | +279 | +2.6 | +404 | 57.1% | 69.4% | 46.3% | 0.24 | 10.2% | −9.4 | 59.1% | 0.4% | 127Low sample | |
| 31 | Stabilizer | +214 | −11.4 | −18 | 61.3% | 61.2% | 48.4% | 0.35 | 11.1% | — | 56.8% | 0.3% | 81Low sample | |
| 32 | Balanced | +195 | +6.5 | +455 | 58.2% | 61.5% | — | 0.42 | 7.5% | — | 49.3% | 0.2% | 67Low sample | |
| 33 | Stabilizer | +165 | +0.6 | +501 | 56.5% | 50.0% | 47.5% | 0.39 | 12.0% | −8.6 | 48.9% | 0.3% | 92Low sample | |
| 34 | Balanced | +116 | −6.4 | +176 | 52.6% | — | — | 0.28 | 17.5% | — | 45.0% | 0.1% | 40Low sample | |
| 35 | Stabilizer | +112 | +3.5 | +349 | 56.7% | 71.1% | 43.1% | 0.31 | 5.2% | −8.6 | 59.3% | 0.5% | 135Low sample | |
| 36 | Balanced | +24 | −0.1 | +239 | 50.6% | 64.7% | 37.3% | 0.24 | 8.2% | −2.0 | 51.5% | 0.6% | 171Low sample | |
| 37 | Stabilizer | −42 | +3.5 | +171 | 51.9% | 50.9% | 49.0% | 0.23 | 2.8% | −8.3 | 50.5% | 0.4% | 109Low sample | |
| 38 | Stabilizer | −101 | −4.2 | +195 | 46.9% | 53.3% | 44.1% | 0.20 | 13.8% | — | 49.2% | 0.2% | 65Low sample | |
| 39 | Balanced | −105 | −3.0 | −111 | 48.9% | 57.8% | 30.9% | 0.27 | 15.4% | −7.7 | 44.1% | 0.6% | 188Low sample | |
| 40 | Balanced | −105 | +0.6 | +261 | 46.9% | — | — | 0.16 | 6.3% | — | 50.0% | 0.1% | 32Low sample | |
| 41 | Stabilizer | −150 | −0.9 | +66 | 42.2% | — | 43.2% | 0.27 | 9.4% | — | 53.1% | 0.2% | 64Low sample | |
| 42 | Stabilizer | −193 | −3.4 | +150 | 46.0% | 65.2% | 42.6% | 0.17 | 10.8% | −14.1 | 52.9% | 0.3% | 102Low sample | |
| 43 | Balanced | −252 | −18.6 | −92 | 46.7% | — | — | 0.30 | 16.7% | — | 43.3% | 0.1% | 30Low sample | |
| 44 | Balanced | −412 | −5.4 | +179 | 47.3% | — | — | 0.19 | 6.9% | — | 56.9% | 0.2% | 58Low sample | |
| 45 | Balanced | −414 | +4.8 | +37 | 34.3% | — | — | 0.06 | 0.0% | — | 52.8% | 0.1% | 36Low sample | |
| 46 | Scaler | −502 | −11.3 | −79 | 35.2% | 63.6% | 34.6% | 0.16 | 7.2% | +3.9 | 44.8% | 0.4% | 125Low sample | |
| 47 | Stabilizer | −701 | −10.7 | −324 | 29.4% | — | 48.3% | 0.17 | 2.3% | — | 55.8% | 0.3% | 86Low sample | |
| 48 | Balanced | −800 | −12.7 | −166 | 38.5% | — | — | 0.10 | 10.3% | — | 43.6% | 0.1% | 39Low sample | |
| 49 | — | — | — | — | — | — | — | 0.10 | 0.0% | — | 46.7% | 0.1% | 30Low sample | |
Every lane, split by rank, live in the app
The desktop Lane Phase tab adds the Iron–Silver, Gold–Platinum and Emerald+ brackets, a lane map of gold lead against scaling, and a per-champion breakdown of how leads turn into wins.
- Rank brackets: Iron–Silver, Gold–Platinum, Emerald+
- Lane map: gold lead at 15 against late-game scaling
- Lead conversion and favored lanes for every champion

ADC lane archetypes on patch 26.20
Every champion gets one label from its own numbers: a lane bully holds a clear gold lead at 15, a scaler loses lane but wins late, a snowballer converts big leads far better than it recovers, and a stabilizer keeps winning from behind. Only champions with 200 or more games are listed.
Lane bully
Wins lane consistently and pressures the opponent early: a statistically clear gold lead at 15.
Snowballer
Turns a big lead into a win far more often than it recovers from a deficit.
No ADC champion fits this profile on the current patch.
Scaler
Survives a rough lane and wins more the longer the game goes.
Twitch−151 gold at 15, win rate climbs +11.5 points into the late game
Vayne−398 gold at 15, win rate climbs +7.6 points into the late game
Veigar−198 gold at 15, win rate climbs +4.9 points into the late game
Ashe−311 gold at 15, win rate climbs +3.9 points into the late game
Smolder−579 gold at 15, win rate climbs +3.9 points into the late game
Stabilizer
Recovers from deficits often - a lost lane rarely means a lost game.
ViktorWins 42% of games from behind (−277 gold at 15)
How to read these stats
The lane opponent is the enemy player in the same role. Every edge is this champion's number minus the opponent's at the 15:00 timeline frame - gold, CS (minions plus monsters) and XP - averaged across games and shown with a 95% confidence interval. A champion is only called "ahead" or "behind" when the whole interval sits on one side of zero; otherwise the edge is within the margin of error.
Lane win rate is the share of games with any gold lead at 15:00. Win rate when ahead and when behind split the same games by that lead, and every such rate carries a Wilson 95% interval; a champion needs 30 games in a band before the number is shown. The 1,000-gold bands isolate big leads and deficits.
Solo kills count unassisted kills on the lane opponent before 15:00; first blood is the share of games where this player took it. Scaling is the late-game win rate minus the early-game win rate, split at the population's average game length, and needs 40 games on each side. Champions under 200 games carry a Low sample tag and never headline the page.
Data: 15,162 ranked Solo/Duo and Flex games on the North American server, patch 26.20, all ranks combined. The rank bands group games by the seeded player's tier: Iron–Silver, Gold–Platinum and Emerald and above. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.
See Also
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
LoL Lane Phase FAQ - ADC, patch 26.20
Which ADC champion wins lane the most on patch 26.20?
Draven has the biggest ADC lane lead on patch 26.20: +853 gold and +8.7 CS ahead of the lane opponent at 15 minutes on average, ahead in 66% of games, over 641 ranked games.
What does "gold lead at 15" mean?
It is this champion's total gold minus the lane opponent's total gold at the 15-minute mark of the match timeline, averaged over every game where both players have a 15-minute snapshot. A positive number means the champion is usually ahead in lane; the confidence range on each page says whether that lead is statistically clear or within noise.
Does winning lane mean winning the game?
Not by itself. In ADC, Smolder turns a gold lead at 15 into a win 73% of the time, while Veigar still wins 45% of the games it starts behind. Compare the "win ahead" and "win behind" columns: a champion with a big gap between them lives and dies by its lane, one with a small gap can afford a rough laning phase.
Which ADC champions are lane bullies right now?
On patch 26.20, 11 ADC champions with a full sample hold a statistically clear gold lead at 15 minutes. The biggest: Draven, Mel, Samira, Kalista, Lucian. A lane bully here means the whole 95% confidence range of the gold edge sits above zero, not just a positive average.
What is lane win rate?
The share of a champion's games in which it had any gold lead over the lane opponent at the 15-minute mark. It ignores the size of the lead, so it pairs with the gold edge: a champion with a high lane win rate but a small average edge wins lane often by a little, while a big edge with a middling lane win rate means occasional blowouts.
Where does this data come from?
From 15,162 ranked Solo/Duo and Flex games on the North American server for patch 26.20, using Riot's match timelines for the 15-minute snapshot. All ranks are combined on this page; the MetaBot desktop app splits the same table into Iron–Silver, Gold–Platinum and Emerald+ brackets. Remakes and non-ranked queues are excluded, and a lane only counts when exactly one player per team holds the role.


