Zombie (Soul imbalance) – Minecraft Dungeons II mob

Zombie (Soul imbalance)

VariantWeak: Blast
Health
12
Hardest hit
6
Methodology
Data Methodology
Zombie (Soul imbalance) is a Variant with 12 base health whose hardest hit deals 6. It moves at 3 blocks per second and drops 4 souls.
Health
12base, before scaling
Hardest hit
6Light Attack
Weak to
Blast
Speed
3blocks/second
Poise
28
Souls
4

Zombie (Soul imbalance) attacks

Game data

Every attack Zombie (Soul imbalance) can use, with base damage, reach and cooldown from its ability data.

Zombie (Soul imbalance) attacks
AttackCombo damageTypeReachCooldownOn hit
Light Attack6Melee2 blocks0.5 s—

Zombie (Soul imbalance) weaknesses and resistances

Zombie (Soul imbalance) takes extra damage from Blast: bring it.

Takes extra damage from
  • Blast+50%
MetaBot Desktop

Zombie (Soul imbalance)'s attacks and weaknesses, next to your game

Health, damage, reach and weak damage types for every mob, the Soul-Corrupted affixes, and where each one spawns.

  • Attacks & weaknesses
  • Soul-Corrupted affixes
  • Where each mob spawns
The Minecraft Dungeons II mob list in MetaBot Desktop

How mob stats work

Health and damage here are the base values in the game data; the game multiplies them for your level and the difficulty, so use them to compare mobs. Poise is the stagger a mob absorbs before it is interrupted, and weakness multipliers change the damage it takes from each type.

Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this

Zombie (Soul imbalance) (Variant) has 12 base health, 28 poise and a hardest hit of 6. It takes extra damage from Blast.

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Zombie (Soul imbalance) FAQ

How much health does Zombie (Soul imbalance) have?

12 base health in the game data. The game scales it up with your level and difficulty.

What is Zombie (Soul imbalance) weak to?

Zombie (Soul imbalance) takes extra damage from Blast.

How much damage does Zombie (Soul imbalance) do?

Base damage per attack: Light Attack (6). It scales with your level and difficulty.