Soul Corrupted Mobs & Affixes
Soul-corrupted mobs are stronger versions of regular mobs (52 in total, with about ×6 base health). Each carries soul-corruption affixes; there are 12, and most come with a built-in weakness you can exploit.
Soul corruption affixes
Game data
Bubble Shield
Raises a soul shield bubble
- ITakes ×2 Soul damage

Burning
Elemental blast on attack
- I+50% Fire damage dealt · Takes 50% less Fire damage · Takes ×2 Frost damage
- II+100% Fire damage dealt · Takes 66% less Fire damage
- III+150% Fire damage dealt · Takes 75% less Fire damage

Freezing
Elemental blast on attack
- I+50% Frost damage dealt · Takes 50% less Frost damage · Takes ×2 Fire damage
- II+100% Frost damage dealt · Takes 66% less Frost damage
- III+150% Frost damage dealt · Takes 75% less Frost damage

Life Leech
Drains your health

Orb Caster
Casts soul orbs
- ITakes ×1.5 Elemental damage

Persistence
- I+20% max health · +50% poise · Takes 50% less knockback · Takes ×2 TNT damage
- II+40% max health · +75% poise · Takes 50% less knockback
- III+60% max health · +100% poise · Takes 50% less knockback

Slasher
Elemental blast on attack
- I+25% Melee damage dealt · Takes 50% less Melee damage · Takes ×2 Ranged damage
- II+50% Melee damage dealt · Takes 66% less Melee damage
- III+75% Melee damage dealt · Takes 75% less Melee damage

Sniper
- I+25% Ranged damage dealt · Takes 50% less Ranged damage · 33% chance to deflect projectiles · Takes ×2 Melee damage
- II+50% Ranged damage dealt · Takes 66% less Ranged damage · 50% chance to deflect projectiles
- III+75% Ranged damage dealt · Takes 75% less Ranged damage · 66% chance to deflect projectiles

Soul Wave
Sends out soul shockwaves
- INegative statuses on it last ×2

Swiftness
Buffs itself during combat
- I+20% movement speed · +10% melee attack speed · +10% ranged attack speed · −25% poise
- II+30% movement speed · +20% melee attack speed · +20% ranged attack speed
- III+40% movement speed · +30% melee attack speed · +30% ranged attack speed

Toxic
Elemental blast on attack
- I+50% Poison damage dealt · Takes 50% less Poison damage · Takes ×2 Lightning damage
- II+100% Poison damage dealt · Takes 66% less Poison damage
- III+150% Poison damage dealt · Takes 75% less Poison damage · +100% max health

Zapping
Elemental blast on attack
- I+50% Lightning damage dealt · Takes 50% less Lightning damage · Takes ×2 Poison damage
- II+100% Lightning damage dealt · Takes 66% less Lightning damage
- III+150% Lightning damage dealt · Takes 75% less Lightning damage
Effects are read from each affix's level data. "Takes ×2" is a weakness: that damage type hurts it twice as much.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Every mob's attacks and weaknesses
Health, damage, reach and weak damage types for every mob, the Soul-Corrupted affixes, and where each one spawns.
- Attacks & weaknesses
- Soul-Corrupted affixes
- Where each mob spawns

Affix weaknesses
Most affixes trade a strength for a weakness. Hit a corrupted mob with this damage type.
| Affix | Weak to |
|---|---|
| Soul ×2 | |
| Frost ×2 | |
| Fire ×2 | |
| Elemental ×1.5 | |
| TNT ×2 | |
| Ranged ×2 | |
| Melee ×2 | |
| Lightning ×2 | |
| Poison ×2 |
All soul-corrupted mobs
Game dataEach corrupted version next to its base mob, with base health and hardest hit.
| Mob | Base mob | Health | vs base | Hardest hit |
|---|---|---|---|---|
| 1,500 | ×2 | 25 | ||
| 1,400 | ×2 | 25 | ||
| 1,300 | ×2.1 | 30 | ||
| 1,000 | ×2.3 | — | ||
| 900 | ×1.9 | 25 | ||
| 800 | ×1.7 | 50 | ||
| 433 | ×2.5 | 15 | ||
| 400 | ×2.9 | 15 | ||
| 400 | ×5.6 | 13 | ||
| 366 | ×4.1 | 12 | ||
| 330 | ×5.5 | 12 | ||
| 300 | ×6.7 | 10 | ||
| 300 | ×10 | 18 | ||
| 300 | ×10 | 16 | ||
| 300 | ×3 | 40 | ||
| 300 | ×4.7 | 20 | ||
| 275 | ×6.1 | 15 | ||
| 266 | ×3.3 | 30 | ||
| 266 | ×5.1 | 18 | ||
| 266 | ×5.3 | — | ||
| 266 | ×7.2 | 10 | ||
| 266 | ×4.4 | 12 | ||
| 266 | ×5.9 | 12 | ||
| 266 | ×5.5 | 15 | ||
| 266 | ×5.1 | 18 | ||
| 250 | ×6 | 16 | ||
| 233 | ×4.2 | 9 | ||
| 233 | ×5.8 | 10 | ||
| 233 | ×19.4 | 10 | ||
| 233 | ×6.3 | 3 | ||
| 233 | ×10.1 | 10 | ||
| 233 | ×7.3 | 18 | ||
| 233 | ×9.3 | 12 | ||
| 233 | ×6.5 | 14 | ||
| 220 | ×18.3 | 8 | ||
| 216 | ×6.5 | 15 | ||
| 200 | ×13.3 | 10 | ||
| 200 | ×8 | 15 | ||
| 200 | ×4.4 | 15 | ||
| 200 | ×6.7 | 6 | ||
| 200 | ×28.6 | 10 | ||
| 200 | ×13.3 | 8 | ||
| 200 | ×25 | 10 | ||
| 183 | ×9.2 | 10 | ||
| 166 | ×9.8 | 50 | ||
| 166 | ×5.2 | 5 | ||
| 133 | ×16.6 | 7 | ||
| 133 | ×5.1 | 11 | ||
| 83 | ×5.5 | 8 | ||
| 66 | ×11 | 4 | ||
| 33 | ×2.2 | 5 | ||
| 26 | ×0.7 | 5 |
How it works (in-game guide)
Quoted from the game's own tutorial log.
Soul Storms are high paced combat areas that have increased quantity and re-spawn rate of hostile mobs. If you defeat a Soul Storm, you will be generously rewarded.
They appear randomly in the world every hour and last for around 40 minutes.
When playing multiplayer and one member of your party is downed, Soul Imbalance ensues.
During Soul Imbalance, mobs will spawn and eventually all remaining members will start to take damage every second.
To stop the Soul Imbalance you must revive all party members.
Defeating the mobs that spawn during Soul Imbalance does not stop it, so revive your friends as soon as you can!
When in an ambush, you will get trapped by Soul Walls and mobs will spawn.
An ambush is cleared when you defeat all mobs that were spawned from that ambush, and then the Soul Walls will disappear.
52 soul-corrupted mobs, typically ×6 the base health of the regular version; Soul Corrupted Warden is the toughest (1,500). Affixes (Bubble Shield, Burning, Freezing, Life Leech, Orb Caster, Persistence, Slasher, Sniper, Soul Wave, Swiftness, Toxic, Zapping) scale over three levels and most add a weakness to an opposing damage type.
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Soul corruption FAQ
What does soul corrupted mean in Minecraft Dungeons II?
A soul-corrupted mob is a stronger version of a regular one, with around ×6 base health and soul-corruption affixes that add damage, resistances, weaknesses or abilities. There are 52 of them.
What are the soul corruption affixes?
12 affixes: Bubble Shield, Burning, Freezing, Life Leech, Orb Caster, Persistence, Slasher, Sniper, Soul Wave, Swiftness, Toxic, Zapping. Each has three levels that strengthen its effect.
What are soul-corrupted mobs weak to?
Bubble Shield: Takes ×2 Soul damage, Burning: Takes ×2 Frost damage, Freezing: Takes ×2 Fire damage, Orb Caster: Takes ×1.5 Elemental damage, Persistence: Takes ×2 TNT damage, Slasher: Takes ×2 Ranged damage, Sniper: Takes ×2 Melee damage, Toxic: Takes ×2 Lightning damage, Zapping: Takes ×2 Poison damage
How much tougher are soul-corrupted mobs?
The median soul-corrupted mob has ×6 the base health of its regular version, before affixes such as Persistence add even more.
Where do soul-corrupted mobs appear?
Around soul storms: the world map marks 7 of them.
