Minecraft Dungeons II Enchantments
Minecraft Dungeons II has 34 enchantments: 16 for melee weapons, 10 for ranged and 15 for armor. 11 books drop in any area, 18 only in Ravines, The Sift, Dungeon (The Deep Dark), and 3 come from quests.
Browse enchantments
Jump to enchantments by gear slot, by what triggers them, by where their books drop, or to the ones with a Unique tier.
Enchantment Finder
Game dataEnchantment | Slot | Category | Triggers on | Book drops in | At tier III |
|---|---|---|---|---|---|
| Armor | Utility | Using a potion | Quest reward | Potion usage grants 60 souls. | |
| Armor | Utility | Using an artifact | Ravines | Artifact usage improves artifact cooldown and damage for 9 seconds. | |
| Armor | Defense | Using a potion | The Sift | Potion usage creates a Fortifying well for allies lasting 6 seconds. | |
| Chest | Utility | Using a potion | Ravines | Grants 3 additional health potions. | |
| Armor | Utility | Using a potion | Any area | Potion usage creates a Regenerating well for allies lasting 6 seconds. | |
| Ranged | Attack | Projectiles | Ravines | Projectiles have a 40% chance to spawn 8 additional projectiles. | |
| Armor | Attack | Rolling | Any area | Slamming into enemies deals damage and knocks them back. | |
| Melee | Attack | Jump attack | Any area | Jump attack landings deal 5% additional damage and increases knockback by 100%. | |
| Armor | Utility | Critical hits | The Sift | Critical hits restore 5 arrows. | |
| Armor | Attack | Rolling | Any area | Rolling applies 40% damage amplification to your next melee or ranged attack. | |
| MeleeRanged | Attack | Final combo hit, Jump attack, Projectiles | Any area | Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time. | |
| Armor | Utility | Projectiles | Any area | Grants 4 additional arrows. | |
| Melee | Attack | Final combo hit, Jump attack | Any area | Wave deals 50% of weapon damage and sets mobs on fire for a short time. | |
| Melee | Attack | Final combo hit, Jump attack | Any area | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. | |
| Armor | Utility | Using an artifact | Ravines | Artifact usage pulls all enemies within 5 blocks toward you. | |
| MeleeRanged | Utility | Defeating an enemy | Quest reward | Defeating an enemy has a 50% chance to create a Regenerating well for allies. | |
| Armor | Defense | Using an artifact | Ravines | Artifact usage heals 35% of your maximum health. | |
| Melee | Attack | Final combo hit | Built into Uniques | Wave deals 90% of weapon damage and deals additional soul damage for a short time. | |
| Melee | Attack | Final combo hit, Jump attack | Any area | Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster. | |
| Ranged | Attack | Projectiles | Quest reward | Projectiles can pierce up to 5 enemies. | |
| Melee | Attack | Final combo hit, Jump attack | Any area | Wave deals 30% of weapon damage and poisons mobs for a time. | |
| Armor | Attack | Using an artifact | The Sift | Artifact usage applies 40% damage amplification to your next melee or ranged attack. | |
| Melee | Attack | Jump attack | Built into Uniques | Jump attacks create waves of lightning and ice that damages enemies. | |
| Ranged | Attack | Projectiles | Dungeon (The Deep Dark) | Projectiles can bounce up to 3 times. | |
| MeleeRanged | Utility | Defeating an enemy | Dungeon (The Deep Dark) | Grants a 35% chance to enter Shadowcloaking when defeating enemies. | |
| MeleeRanged | Defense | Defeating an enemy | The Sift | Defeating an enemy has a 40% chance to create a Fortifying well for allies. | |
| Melee | Attack | Final combo hit, Jump attack | Dungeon (The Deep Dark) | Shockwave deals 50% of weapon damage and increases knockback by 75%. | |
| Armor | Utility | Rolling | Dungeon (The Deep Dark) | Grants 3 additional rolls. | |
| Melee | Attack | Final combo hit, Jump attack | Ravines | Wave deals 75% of weapon damage and deals additional soul damage over time. | |
| Armor | Utility | Using an artifact | Dungeon (The Deep Dark) | Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed. | |
| MeleeRanged | Attack | Final combo hit, Jump attack, Projectiles | The Sift | Swirl deals an additional 100% of weapon damage to nearby enemies. | |
| MeleeRanged | Utility | Defeating an enemy | Dungeon (The Deep Dark) | Grants a 50% chance to increase movement speed when defeating enemies. | |
| MeleeRanged | Attack | Dealing damage | Any area | Grants a 50% chance for 50% of weapon damage to spread as lightning damage. | |
| Armor | Attack | Rolling, Projectiles | The Sift | Rolling fires a barrage of arrows targeting nearby enemies. | |
Filter by slot, category or trigger to find enchantments that combo with your build. Tier III text shown; open an enchantment for every tier.
Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this
Find the right enchantment in seconds
Filter every enchantment by gear slot, category and trigger, read each tier, and see which areas drop its book.
- Filter by slot & trigger
- Every tier's effect
- Where each book drops

Where enchantment books drop
Game dataBook loot pools straight from the game's loot tables. When a book drops, it is one of the enchantments in that area's pool, with equal odds.
| Where the books drop | Chance per book | Enchantments |
|---|---|---|
| Any area | 1 in 11 | |
| Ravines | 1 in 6 | |
| The Sift | 1 in 6 | |
| Dungeon (The Deep Dark) | 1 in 6 | |
| Quest reward | — | |
| Built into Uniques | — |
Regional pools are added on top of the any-area pool, so those areas can drop both sets of books.
Unique enchantment tiers
Stronger versions that come built into Unique items.
| Enchantment | Unique tier | Found on |
|---|---|---|
| Cow Stampede | — | |
| Dynamo | ||
| Fire Aspect | ||
| Gravity Strike | ||
| Piercing | ||
| Ricochet | — | |
| Shadowclaw | ||
| Shielding Smite | — | |
| Shockwave | ||
| Tornado | — |
Enchantments by gear slot
Which enchantments each kind of gear takes; a few fit both melee and ranged weapons.
Enchantments by trigger
Stack enchantments that share a trigger: one action fires all of them.
| Triggers on | Enchantments |
|---|---|
| Using a potion | Ancient AlchemyBarrier BrewBottomless BrewBuddy Brew |
| Using an artifact | Artifact AmplifierGravity PulseHealth SynergyPower AmplifierSpringload |
| Projectiles | Chain ReactionEnder MinesEnder QuiverPiercingRicochetSwirlingTumbleshot |
| Rolling | Cow StampedeDynamoSomersaultTumbleshot |
| Jump attack | Crash LandingEnder MinesFire AspectFrost CrescentLightning SurgePoison FogPrimed EnchantmentShockwaveSoul BlastSwirling |
| Critical hits | Critical Quiver |
| Final combo hit | Ender MinesFire AspectFrost CrescentIchor BlastLightning SurgePoison FogShockwaveSoul BlastSwirling |
| Defeating an enemy | Healing SmiteShadowcloakShielding SmiteTempo Theft |
| Dealing damage | Thundering |
How it works (in-game guide)
Quoted from the game's own tutorial log.
Enchantment books are used to enchant your items at the Enchantsmith. You'll need Enchantment Points to use them!
Collect enchantment books by completing quests and exploring dungeons and rifts.
Enchantment points are used to enchant your items at the Enchantsmith.
You earn one enchantment point each time you level up, and any used enchantment point will be refunded if the item is disenchanted or salvaged.
At the Enchantsmith, you can enchant and improve items using the enchantment books you've collected.
By leveling up the Enchantsmith with Echo Shards, you can also upgrade the enchantments on your items in exchange for Echo Shards and Enchantment Points.
You can use the same enchantment book on multiple items, and if you disenchant an item your enchantment points will be refunded.
34 enchantments: 19 offensive, 3 defensive and 12 utility, each with tiers I–III. 11 books can drop in any area (each 9.1% of book drops); 18 are only in Ravines, The Sift, Dungeon (The Deep Dark). 3 books are quest rewards (Ancient Alchemy, Healing Smite, Piercing), and 10 enchantments have a Unique tier that comes built into Unique items.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Enchantments FAQ
How many enchantments are in Minecraft Dungeons II?
34: 16 fit melee weapons, 10 ranged weapons and 15 armor (some fit more than one slot).
Where do you find enchantment books?
11 books drop in any area. 18 more drop only in Ravines, The Sift, Dungeon (The Deep Dark). 3 books (Ancient Alchemy, Healing Smite, Piercing) are quest rewards. The table above shows each book's source.
Which enchantment books are quest rewards?
Ancient Alchemy, Healing Smite, Piercing. They are left out of the random book pools, so a quest is the only way to get them.
Which enchantments trigger on jump attacks?
Crash Landing, Ender Mines, Fire Aspect, Frost Crescent, Lightning Surge, Poison Fog, Primed Enchantment, Shockwave, Soul Blast, Swirling. Most also fire on a combo's final hit, so short combos trigger them more often.
What are the armor enchantments?
15 enchantments fit armor, including Ancient Alchemy, Artifact Amplifier, Barrier Brew, Bottomless Brew, Buddy Brew, Cow Stampede, Critical Quiver, Dynamo. Most go on any armor piece; a few are limited to one slot.
What are Unique enchantment tiers?
A stronger fourth tier that comes built into Unique items. Enchantments with one: Cow Stampede, Dynamo, Fire Aspect, Gravity Pulse, Piercing, Ricochet, Shadowcloak, Shielding Smite, Shockwave, Swirling.
