Minecraft Dungeons II Progression & Levels

The game's own progression table sets a recommended player level for each region and key boss: 11 steps ending at Lullaby Hills (level 42). The level cap is 100, and vendors can first be upgraded at level 15.

Progression steps
11
Level cap
100
Final step
Lullaby HillsLevel 42
Vendor upgrade
Level 15300 Emerald · 50 Echo Shards
Main quests
15
Strategy guideYour first-hour checklistMinecraft Dungeons 2 Beginner's Guide: 20 Tips

Recommended route

Game data
  1. 1Brave Haven – Minecraft Dungeons II areaBrave HavenRegionLevel 1
  2. 2Honeycomb Fields – Minecraft Dungeons II areaHoneycomb FieldsRegionLevel 2
  3. 3Howling Woods – Minecraft Dungeons II areaHowling WoodsRegionLevel 6
  4. 4Soul Corrupted Witch – Minecraft Dungeons II mobSoul Corrupted WitchBoss milestoneLevel 13
  5. 5The Deep Dark – Minecraft Dungeons II areaThe Deep DarkRegionLevel 14
  6. 6Twisted Warden – Minecraft Dungeons II mobTwisted WardenBoss milestoneLevel 16
  7. 7Rainy Plains – Minecraft Dungeons II areaRainy PlainsRegionLevel 21
  8. 8Frozen Highlands – Minecraft Dungeons II areaFrozen HighlandsRegionLevel 26
  9. 9Humbler Huskland – Minecraft Dungeons II areaHumbler HusklandRegionLevel 36
  10. 10Monarch – Minecraft Dungeons II mobMonarchBoss milestoneLevel 40
  11. 11Lullaby Hills – Minecraft Dungeons II areaLullaby HillsRegionLevel 42

Levels come from the game's own progression table. They are the level the game recommends for each step, not a lock.

Data from the Minecraft Dungeons II game files, build 1.1.3.0. How we source this

MetaBot Desktop

Merchants, locations and your level path

What each merchant sells at every level, where to find every vendor, each location's mobs and loot, and the recommended level route with your place on it.

  • Merchant stock by level
  • Every location's loot
  • Your level route
Minecraft Dungeons II merchants and locations in MetaBot Desktop

Quests that give the most XP

Game data

First-clear XP for the 10 biggest quests, with the level the game recommends for their area.

QuestsAreaRec. levelFirst-clear XP
Down into the Deep DarkHowling Woods64,180
Hiking Frozen HighlandsFrozen Fortress264,180
The Final SouldownHumbler Huskland364,180
Wrath of the SculkersHumbler Huskland364,180
A Monstrosity in the MeadowSinger's Meadow332,750
Corruption in the WoodsHowling Woods62,750
Lost HarmoniesSinger's Meadow332,750
Returning the Note BlocksThe Deep Dark142,750
The Silence in Little HowlHowling Woods62,750
Training with the EnchantsmithHowling Woods62,750

Quest XP comes from each quest's size; replays pay about 9% less than the first clear.

Vendor upgrades

Game data

The player level and cost to raise the Brave Haven vendors' levels.

LevelCostMerchantEnchantsmithBlacksmith
1Starting level111
15Emerald – Minecraft Dungeons II item 300Echo Shards – Minecraft Dungeons II item 50📖 4221

Merchants & Vendors

Threat Levels

Game data

The game offers 5 Threat Levels, from Very Low to Very High. These are its own descriptions.

Threat LevelIn-game description
Very LowSuper simple to start! Perfect if you've never played before.
LowA fun challenge! Great if you've played some games.
StandardThe recommended experience, offering a fair challenge for anyone who's played a game or two
HighA true test of skill, demanding mastery of the game's mechanics.
Very HighA brutal gauntlet, reserved only for the most dedicated players.

When the threat rises, the game tells you: “Mobs are more challenging”, “Item drops are better”, “Higher chance to drop uniques”.

Areas are also rated against your current power: “Very Low Threat At Current Power”, “Low Threat At Current Power”, “Standard Threat At Current Power”, “High Threat At Current Power”, “Very High Threat At Current Power”.

The exact scaling numbers behind each level are not in the extracted data, so none are claimed here.

How it works (in-game guide)

Quoted from the game's own tutorial log.

Leveling up

You gain XP by defeating mobs and completing quests.

As you gain more XP, you level up and become more powerful - but beware, so do mobs!

Every level up, you're rewarded with 1 Enchantment Point and your chance of finding rare and more powerful items increases.

At level 5, a second artifact slot is unlocked.

At level 10, a third artifact slot is unlocked.

Power level

Your power level is determined by the power level of your equipped items. This will effect how powerful you are towards mobs and how much damage they do to you.

Recommended levels by region: Brave Haven (1), Honeycomb Fields (2), Howling Woods (6), The Deep Dark (14), Rainy Plains (21), Frozen Highlands (26), Humbler Huskland (36), Lullaby Hills (42). At level 15, spend 300 Emerald, 50 Echo Shards and 4 enchantment books to upgrade the Merchant and Enchantsmith.

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Progression FAQ

What order do you do the regions in?

By the game's progression table: Brave Haven (1), Honeycomb Fields (2), Howling Woods (6), The Deep Dark (14), Rainy Plains (21), Frozen Highlands (26), Humbler Huskland (36), Lullaby Hills (42).

What level should you be for Howling Woods?

The game recommends level 6 for Howling Woods.

What level should you be for The Deep Dark?

The game recommends level 14 for The Deep Dark.

What level should you be for Rainy Plains?

The game recommends level 21 for Rainy Plains.

What is the max level?

Level 100. Each level up gives an Enchantment Point, per the in-game guide.

When can you upgrade the vendors?

From level 15, for 300 Emerald, 50 Echo Shards and 4 enchantment books.

Which quests give the most XP in Minecraft Dungeons II?

The biggest first-clear XP rewards come from Down into the Deep Dark (4,180), Hiking Frozen Highlands (4,180), The Final Souldown (4,180), Wrath of the Sculkers (4,180). XP is set by each quest's size, so the long main-story chapters pay the most.

What are Threat Levels in Minecraft Dungeons II?

The challenge setting: 5 levels (Very Low, Low, Standard, High, Very High). When the threat rises, the game tells you: “Mobs are more challenging”, “Item drops are better”, “Higher chance to drop uniques”.