Minecraft Status Effects
Minecraft Java 26.3 has 40 status effects: 20 beneficial, 16 harmful and 4 neutral. See what each one does at every level and the potions and foods that give it.
- Effects
- 40
- Beneficial
- 20
- Harmful
- 16
- Neutral
- 4
All Minecraft status effects
Game dataEffect | Type | What it does | Level I | Sources |
|---|---|---|---|---|
| Beneficial | Gives 2 golden hearts per level that absorb damage before your health. | Max Absorption +4 | 0 / 2 | |
| Harmful | Reduces luck by 1 per level. | Luck -1 | 0 / 0 | |
| Neutral | Turns into Raid Omen or Trial Omen when you enter a village or trial chambers. | — | 0 / 0 | |
| Harmful | Limits your view to a few blocks and stops you sprinting or landing critical hits. | — | 0 / 0 | |
| Beneficial | Lets you breathe underwater like Water Breathing; riding a nautilus gives it to you. | — | 0 / 0 | |
| Beneficial | Underwater breathing, night vision and faster mining underwater near an active conduit. | — | 0 / 0 | |
| Harmful | Makes your vision pulse in and out of darkness, from wardens and sculk shriekers. | — | 0 / 0 | |
| Beneficial | Makes you swim much faster when near dolphins. | — | 0 / 0 | |
| Beneficial | Makes you immune to fire and lava damage. | — | 1 / 1 | |
| Neutral | Outlines the entity so it can be seen through walls. | — | 0 / 0 | |
| Beneficial | Increases mining speed by 20% and attack speed by 10% per level. | Attack Speed +10% | 0 / 0 | |
| Beneficial | Adds 2 extra hearts of max health per level. | Max Health +4 | 0 / 0 | |
| Beneficial | Villagers give you discounts and gifts after you defend their village from a raid. | — | 0 / 0 | |
| Harmful | Drains your hunger bar faster (0.005 exhaustion per tick per level). | — | 0 / 3 | |
| Harmful | Has a chance to spawn silverfish when the affected entity takes damage. | — | 1 / 0 | |
| Harmful | Deals 6 damage (3 hearts) at level I, doubling each level. It heals undead mobs instead. | — | 1 / 0 | |
| Beneficial | Heals 4 health (2 hearts) at level I, doubling each level. It harms undead mobs instead. | — | 1 / 0 | |
| Beneficial | Makes you invisible; mobs detect you from much shorter range unless you wear armor. | Waypoint Transmit Range -100% | 1 / 0 | |
| Beneficial | Makes you jump higher and adds 1 block of safe fall distance per level. | Safe Fall Distance +1 | 1 / 0 | |
| Harmful | Floats you upward; you take fall damage when it ends in the air. | — | 0 / 0 | |
| Beneficial | Increases luck by 1 per level, improving loot rolls. | Luck +1 | 1 / 0 | |
| Harmful | Drastically slows mining (to 30%, 9%, 2.7%… per level) and attack speed. Elder guardians apply it near ocean monuments. | Attack Speed -10% | 0 / 0 | |
| Harmful | Wobbles and warps your view. | — | 0 / 1 | |
| Beneficial | Lets you see in the dark and underwater as if it were bright. | — | 1 / 0 | |
| Harmful | Spawns slimes when the affected entity dies. | — | 1 / 0 | |
| Harmful | Deals 1 damage every 1.25 seconds at level I but can't kill you (stops at half a heart). | — | 1 / 3 | |
| Neutral | Starts a raid when the countdown ends. | — | 0 / 0 | |
| Beneficial | Restores 1 health every 2.5 seconds at level I, twice as often per level. | — | 1 / 2 | |
| Beneficial | Reduces incoming damage by 20% per level; level V makes you immune. | — | 1 / 1 | |
| Beneficial | Instantly restores hunger and saturation every tick it's active. | — | 0 / 0 | |
| Beneficial | Makes you fall slowly and take no fall damage. | — | 1 / 0 | |
| Harmful | Reduces walking speed by 15% per level. | Speed -15% | 2 / 0 | |
| Beneficial | Increases walking speed by 20% per level and widens your field of view. | Speed +20% | 1 / 0 | |
| Beneficial | Adds 3 melee damage per level. | Attack Damage +3 | 1 / 0 | |
| Neutral | Turns trial spawners and vaults ominous for harder fights and better loot. | — | 0 / 0 | |
| Beneficial | Lets you breathe underwater without losing air. | — | 1 / 0 | |
| Harmful | Reduces melee damage by 4 per level. | Attack Damage -4 | 1 / 0 | |
| Harmful | Spawns cobwebs around the entity when it dies and lets it move through cobwebs faster. | — | 1 / 0 | |
| Harmful | Releases a burst of wind when the affected entity dies. | — | 1 / 0 | |
| Harmful | Deals 1 damage every 2 seconds at level I and can kill; it blackens your health bar. | — | 0 / 0 | |
Sources: potions / foods that give the effect.
Data: Minecraft Java Edition 26.3 game files. How we source this
There are 40 status effects in Java 26.3. Most come from potions, food, beacons, mobs or the environment; milk clears them all.
See Also
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Status effects FAQ (Java 26.3)
How many status effects are there in Minecraft?
40: 20 beneficial, 16 harmful and 4 neutral.
How do you get rid of status effects?
Drinking milk (Milk Bucket) removes every effect, good and bad.
Which effects are harmful?
Bad Luck, Blindness, Darkness, Hunger, Infested, Instant Damage, Levitation, Mining Fatigue and more.
How do you give yourself an effect with a command?
Use /effect give @s minecraft:speed 30 1 for Speed II for 30 seconds (the amplifier starts at 0).