Bludgeon
Win Rate
13.5%
Pick Rate
2.4%
Δ vs Avg
-0.5

BludgeonAttack

Uncommon
TypeAttack
RarityUncommon
Cost3
ClassIronclad
MethodologyData Methodology

Deal 32 damage.

Is Bludgeon good in Slay the Spire 2?

Bludgeon is an uncommon Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 32 damage. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 275 recorded runs, decks running it win 13.5% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 2.4% of decks that could run it. Taken in 23.6% of its offers, it still trails on the pick-versus-skip split: 14.1% for runs that took it against 23.8% for runs that left it, a -9.3% pick lift over 234 decided runs. Ironclad players keep it in 10.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Cascade — together they post a +14.0% swing in win rate. It also has strong chemistry with the relic Pantograph, which moves its win rate by +23.3%. At 3 energy, it’s upgraded in 42.4% of runs and usually joins the deck around floor 13.

Upgraded, it gains +10 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 37 wins, 237 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 8.7% of its appearances. Read on for Bludgeon’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Bludgeon Win Rate & Pick Rate

At 13.5%, Bludgeon performs almost exactly at the 13.9% all-deck average (0.5% off), as charted below.

Win rate13.5%
Average deck13.9%
-0.5% vs averagePick rate: 2.4%275 runs

Run Outcomes with Bludgeon

Bludgeon has 37 wins and 238 losses over 275 tracked runs (13.5% won); abandoned runs count as losses.

  • Wins 13.5%
  • Losses 86.5%

Pick or Skip: Bludgeon

Out of 1102 recorded offers Bludgeon is taken 23.6% of the time, and taking it is worth -9.3% in pick lift — 14.1% for runs that picked it against 23.8% for runs that skipped, across 234 decided runs.

Pick rate when offered23.6%1102 offers

Taken 260 times out of 1102 offers.

Win rate when picked14.1%234 runs
Win rate when skipped23.8%622 runs
-9.7% vs skippingPick lift: -9.3%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Bludgeon

Bludgeon is strongest when it joins the deck in Act 3, where runs win 23.5% across 17 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—7 runs
Act 110.5%172 runs
Act 217.7%79 runs
Act 323.5%17 runs

Win rate of runs by the act Bludgeon entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Bludgeon

Ranked by win-rate lift, Bludgeon performs best alongside Cascade (+14.0%), Bully (+13.2%), and Offering (+13.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bludgeon Win Rate by Class

Bludgeon is drafted only by the Ironclad, where it holds a 13.6% win rate across 273 runs.

The IroncladThe Ironcladappears in 10.1% of its runs (273 tracked)

Best Relics for Bludgeon

Bludgeon pairs best with the relics Pantograph (+23.3%), Pen Nib (+22.5%), and Blood Vial (+17.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Bludgeon Card Details

Bludgeon is an uncommon attack costing 3 energy; it’s upgraded in 42.4% of runs and usually picked up by floor 13.

Deal 32 damage.

Cost3
TypeAttack
RarityUncommon
ClassIronclad
Avg copies / deck1.1
Upgraded42.4%
Typical pickup floor13

Upgrade: +10 Damage

What Ends Runs with Bludgeon

Bludgeon’s most common run-enders are Test Subject Boss (8.7%), Knowledge Demon Boss (8.0%), and The Insatiable Boss (7.3%).

  • Test Subject Boss8.7% of runs
  • Knowledge Demon Boss8.0% of runs
  • The Insatiable Boss7.3% of runs
  • Queen Boss5.1% of runs
  • Decimillipede Elite4.7% of runs
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Bludgeon – Frequently Asked Questions

Is Bludgeon good in Slay the Spire 2?

Across 275 tracked runs, Bludgeon has a 13.5% win rate — +0.5% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Bludgeon do in Slay the Spire 2?

Bludgeon costs 3 energy. Deal 32 damage.

What class is Bludgeon in Slay the Spire 2?

Bludgeon is an Uncommon Ironclad Attack.

Is Bludgeon worth upgrading in Slay the Spire 2?

Players upgrade Bludgeon in 42.4% of runs. Upgrading it grants +10 Damage.

What is the best relic for Bludgeon?

In tracked runs, Bludgeon has performed best alongside Pantograph, which lifts its win rate by +23.3% over 29 runs together.

Should I take Bludgeon when it is offered?

Players take Bludgeon in 23.6% of its 1102 recorded offers. Runs that picked it win 14.1% (234 decided runs) against 23.8% for runs that skipped it (622 decided runs) — a -9.7% difference, and a -9.3% pick lift once sample size is accounted for.

See Also

Compare Bludgeon with the rest of the best Slay the Spire 2 cards, relics, and classes below.