Offering
Win Rate
36.4%
Pick Rate
2.1%
Δ vs Avg
+22.1

Offering Skill

Rare
Type
Skill
Rarity
Rare
Cost
0
Class
Ironclad
Methodology
Data Methodology

Lose 6 HP. Gain Energy. Draw cards.

Is Offering good in Slay the Spire 2?

Offering is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: Lose 6 HP. Gain Energy. Draw cards. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 568 recorded runs, decks running it win 36.4% of the time, comfortably clear of the 14.3% average, by 22.1%. It’s a more selective pick, turning up in just 2.1% of decks that could run it. Offer data backs the pick — taken 45.5% of the time it is shown, with 36.0% for runs that took it against 30.2% for runs that did not, a +5.7% pick lift across 469 decided runs. Ironclad players keep it in 9.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Finesse — together they post a +27.6% swing in win rate. It also has strong chemistry with the relic Rainbow Ring, which moves its win rate by +27.2%. At 0 energy, it’s upgraded in 35.1% of runs and usually joins the deck around floor 19.

Upgraded, it gains +2 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 205 wins, 358 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 6.2% of its appearances. Read on for Offering’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Offering Win Rate & Pick Rate

Offering’s 36.4% win rate clears the 14.3% all-deck average by 22.1%, the gap charted below.

Win rate36.4%
Average deck14.3%
+22.1% vs averagePick rate: 2.1%568 runs

Run Outcomes with Offering

Offering has 205 wins and 363 losses over 568 tracked runs (36.1% won); abandoned runs count as losses.

  • Wins 36.1%
  • Losses 63.9%

Pick or Skip: Offering

Out of 1138 recorded offers Offering is taken 45.5% of the time, and taking it is worth +5.7% in pick lift — 36.0% for runs that picked it against 30.2% for runs that skipped, across 469 decided runs.

Pick rate when offered45.5%1138 offers

Taken 518 times out of 1138 offers.

Win rate when picked36.0%469 runs
Win rate when skipped30.2%474 runs
+5.9% vs skippingPick lift: +5.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Offering

Offering is strongest when it joins the deck in Act 3, where runs win 76.1% across 46 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—9 runs
Act 128.8%339 runs
Act 241.3%174 runs
Act 376.1%46 runs

Win rate of runs by the act Offering entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Offering

Ranked by win-rate lift, Offering performs best alongside Finesse (+27.6%), Master of Strategy (+25.2%), and Crimson Mantle (+23.6%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Offering Win Rate by Class

Offering is drafted only by the Ironclad, where it holds a 36.9% win rate across 545 runs.

The IroncladThe Ironcladappears in 9.3% of its runs (545 tracked)

Best Relics for Offering

Offering pairs best with the relics Rainbow Ring (+27.2%), Royal Stamp (+26.6%), and Candelabra (+25.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Offering Card Details

Offering is a rare skill costing 0 energy; it’s upgraded in 35.1% of runs and usually picked up by floor 19.

Lose 6 HP. Gain Energy. Draw cards.

Cost0
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.2
Upgraded35.1%
Typical pickup floor19

Upgrade: +2 Cards

What Ends Runs with Offering

Offering’s most common run-enders are Queen Boss (6.2%), Test Subject Boss (5.8%), and Kaiser Crab Boss (4.6%).

  • Queen Boss6.2% of runs
  • Test Subject Boss5.8% of runs
  • Kaiser Crab Boss4.6% of runs
  • Aeonglass Boss4.2% of runs
  • Entomancer Elite3.5% of runs
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Offering – Frequently Asked Questions

Is Offering good in Slay the Spire 2?

Across 568 tracked runs, Offering has a 36.4% win rate — +22.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Offering do in Slay the Spire 2?

Offering costs 0 energy. Lose 6 HP. Gain Energy. Draw cards.

What class is Offering in Slay the Spire 2?

Offering is a Rare Ironclad Skill.

Is Offering worth upgrading in Slay the Spire 2?

Players upgrade Offering in 35.1% of runs. Upgrading it grants +2 Cards.

What is the best relic for Offering?

In tracked runs, Offering has performed best alongside Rainbow Ring, which lifts its win rate by +27.2% over 24 runs together.

Should I take Offering when it is offered?

Players take Offering in 45.5% of its 1138 recorded offers. Runs that picked it win 36.0% (469 decided runs) against 30.2% for runs that skipped it (474 decided runs) — a +5.9% difference, and a +5.7% pick lift once sample size is accounted for.

See Also

Compare Offering with the rest of the best Slay the Spire 2 cards, relics, and classes below.