Offering
Win Rate
50.0%
Pick Rate
1.7%
Δ vs Avg
+31.1

OfferingSkill

Rare
TypeSkill
RarityRare
Cost0
ClassIronclad
MethodologyData Methodology

Lose 6 HP. Gain Energy. Draw cards.

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Is Offering good in Slay the Spire 2?

Offering is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: Lose 6 HP. Gain Energy. Draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 63 recorded runs, decks running it win 50.0% of the time, comfortably clear of the 18.9% average, by 31.1%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Necrobinder players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Inflame — together they post a +21.4% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set, which moves its win rate by +20.0%. At 0 energy, it’s upgraded in 32.9% of runs and usually joins the deck around floor 19.

Upgraded, it gains +2 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 28 wins, 28 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 6.3% of its appearances. Read on for Offering’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Offering Win Rate & Pick Rate

Offering’s 50.0% win rate clears the 18.9% all-deck average by 31.1%, the gap charted below.

Win rate50.0%
Average deck18.9%
+31.1% vs averagePick rate: 1.7%63 runs

Run Outcomes with Offering

Offering has 28 wins and 35 losses over 63 tracked runs (44.4% won); abandoned runs count as losses.

  • Wins 44.4%
  • Losses 55.6%

Best Cards to Pair with Offering

Ranked by win-rate lift, Offering performs best alongside Inflame (+21.4%), Tremble (+19.2%), and Brand (+16.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Offering Win Rate by Class

Offering is played across 4 classes, led by Necrobinder (100.0%), Ironclad (50.9%), and Silent (0.0%) by win rate.

Best Relics for Offering

Offering pairs best with the relics Venerable Tea Set (+20.0%), Vajra (+19.6%), and Gremlin Horn (+18.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Offering Card Details

Offering is a rare skill costing 0 energy; it’s upgraded in 32.9% of runs and usually picked up by floor 19.

Lose 6 HP. Gain Energy. Draw cards.

Cost0
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.3
Upgraded32.9%
Typical pickup floor19

Upgrade: +2 Cards

What Ends Runs with Offering

Offering’s most common run-enders are Kaiser Crab Boss (6.3%), The Insatiable Boss (4.8%), and Queen Boss (4.8%).

  • Kaiser Crab Boss6.3% of runs
  • The Insatiable Boss4.8% of runs
  • Queen Boss4.8% of runs
  • Ceremonial Beast Boss3.2% of runs
  • Infested Prisms Elite3.2% of runs
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Offering – Frequently Asked Questions

Is Offering good in Slay the Spire 2?

Across 63 tracked runs, Offering has a 50.0% win rate — +31.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Offering do in Slay the Spire 2?

Offering costs 0 energy. Lose 6 HP. Gain Energy. Draw cards.

What class is Offering in Slay the Spire 2?

Offering is a Rare Ironclad Skill.

Is Offering worth upgrading in Slay the Spire 2?

Players upgrade Offering in 32.9% of runs. Upgrading it grants +2 Cards.

What is the best relic for Offering?

In tracked runs, Offering has performed best alongside Venerable Tea Set, which lifts its win rate by +20.0% over 21 runs together.

See Also

Compare Offering with the rest of the best Slay the Spire 2 cards, relics, and classes below.