Boost Away
Win Rate
28.3%
Pick Rate
3.3%
Δ vs Avg
+9.4

Boost AwaySkill

Common
TypeSkill
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Gain 6 Block. Add a Dazed into your Discard Pile.

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Is Boost Away good in Slay the Spire 2?

Boost Away is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain 6 Block. Add a Dazed into your Discard Pile. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 126 recorded runs, decks running it win 28.3% of the time, comfortably clear of the 19.0% average, by 9.4%. It’s a more selective pick, turning up in just 3.3% of decks that could run it. Defect players keep it in 21.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Machine Learning — together they post a +23.0% swing in win rate. It also has strong chemistry with the relic Tiny Mailbox, which moves its win rate by +30.0%. At 0 energy, it’s upgraded in 18.6% of runs and usually joins the deck around floor 14.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 32 wins, 81 deaths, and 13 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 7.9% of its appearances. Read on for Boost Away’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Boost Away Win Rate & Pick Rate

Boost Away’s 28.3% win rate clears the 19.0% all-deck average by 9.4%, the gap charted below.

Win rate28.3%
Average deck19.0%
+9.4% vs averagePick rate: 3.3%126 runs

Run Outcomes with Boost Away

Boost Away has 32 wins and 94 losses over 126 tracked runs (25.4% won); abandoned runs count as losses.

  • Wins 25.4%
  • Losses 74.6%

Best Cards to Pair with Boost Away

Ranked by win-rate lift, Boost Away performs best alongside Machine Learning (+23.0%), Signal Boost (+20.9%), and Trash to Treasure (+19.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Boost Away Win Rate by Class

Boost Away is played across 2 classes, led by Defect (28.3%) and Silent (0.0%) by win rate.

Best Relics for Boost Away

Boost Away pairs best with the relics Tiny Mailbox (+30.0%), Blood Vial (+21.2%), and Pendulum (+20.9%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Boost Away Card Details

Boost Away is a common skill costing 0 energy; it’s upgraded in 18.6% of runs and usually picked up by floor 14.

Gain 6 Block. Add a Dazed into your Discard Pile.

Cost0
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.4
Upgraded18.6%
Typical pickup floor14

Upgrade: +3 Block

What Ends Runs with Boost Away

Boost Away’s most common run-enders are Knowledge Demon Boss (7.9%), Queen Boss (7.1%), and The Insatiable Boss (4.0%).

  • Knowledge Demon Boss7.9% of runs
  • Queen Boss7.1% of runs
  • The Insatiable Boss4.0% of runs
  • Kaiser Crab Boss4.0% of runs
  • Ovicopter Normal3.2% of runs
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Boost Away – Frequently Asked Questions

Is Boost Away good in Slay the Spire 2?

Across 126 tracked runs, Boost Away has a 28.3% win rate — +9.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Boost Away do in Slay the Spire 2?

Boost Away costs 0 energy. Gain 6 Block. Add a Dazed into your Discard Pile.

What class is Boost Away in Slay the Spire 2?

Boost Away is a Common Defect Skill.

Is Boost Away worth upgrading in Slay the Spire 2?

Players upgrade Boost Away in 18.6% of runs. Upgrading it grants +3 Block.

What is the best relic for Boost Away?

In tracked runs, Boost Away has performed best alongside Tiny Mailbox, which lifts its win rate by +30.0% over 12 runs together.

See Also

Compare Boost Away with the rest of the best Slay the Spire 2 cards, relics, and classes below.