Doubt
Win Rate
55.6%
Pick Rate
1.7%
Δ vs Avg
+42.9

DoubtCurse

Curse
TypeCurse
RarityCurse
Cost-
ClassCurse
MethodologyData Methodology

At the end of your turn, if this is in your Hand, gain 1 Weak.

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Is Doubt good in Slay the Spire 2?

Doubt is a curse Curse curse in Slay the Spire 2. In combat it resolves as: At the end of your turn, if this is in your Hand, gain 1 Weak. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 9 recorded runs, decks running it win 55.6% of the time, comfortably clear of the 12.6% average, by 42.9%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Silent players keep it in 2.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Neutralize — together they post a +44.4% swing in win rate. It also has strong chemistry with the relic Silver Crucible, which moves its win rate by +44.4%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 26.

That’s 5 wins, 4 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Terror Eel Elite, which closes out 22.2% of its appearances. Read on for Doubt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.

Doubt Win Rate & Pick Rate

Doubt’s 55.6% win rate clears the 12.6% all-deck average by 42.9%, the gap charted below.

Win rate55.6%
Average deck12.6%
+42.9% vs averagePick rate: 1.7%9 runs (limited)

Run Outcomes with Doubt

Doubt has 5 wins and 4 losses over 9 tracked runs (55.6% won); abandoned runs count as losses.

  • Wins 55.6%
  • Losses 44.4%

Best Cards to Pair with Doubt

Ranked by win-rate lift, Doubt performs best alongside Neutralize (+44.4%), Defend (+44.4%), and Prepared (+44.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Win Rate by Class

Doubt is played across 3 classes, led by Silent (100.0%), Necrobinder (100.0%), and Regent (20.0%) by win rate.

Best Relics for Doubt

Doubt pairs best with the relics Silver Crucible (+44.4%), Ring of the Snake (+44.4%), and Bag of Preparation (+44.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Card Details

Doubt is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 26.

At the end of your turn, if this is in your Hand, gain 1 Weak.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.1
Upgraded0.0%
Typical pickup floor26

What Ends Runs with Doubt

Doubt’s most common run-enders are Terror Eel Elite (22.2%).

  • Terror Eel Elite22.2% of runs

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Doubt – Frequently Asked Questions

Is Doubt good in Slay the Spire 2?

Across 9 tracked runs, Doubt has a 55.6% win rate — +42.9% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Doubt do in Slay the Spire 2?

Doubt costs - energy. At the end of your turn, if this is in your Hand, gain 1 Weak.

What class is Doubt in Slay the Spire 2?

Doubt is a Curse Curse Curse.

Is Doubt worth upgrading in Slay the Spire 2?

Doubt can be upgraded at a rest site to improve its effect.

What is the best relic for Doubt?

In tracked runs, Doubt has performed best alongside Silver Crucible, which lifts its win rate by +44.4% over 3 runs together.

See Also

Compare Doubt with the rest of the best Slay the Spire 2 cards, relics, and classes below.