Doubt
Win Rate
45.1%
Pick Rate
1.5%
Δ vs Avg
+26.1

DoubtCurse

Curse
TypeCurse
RarityCurse
Cost-
ClassCurse
MethodologyData Methodology

At the end of your turn, if this is in your Hand, gain 1 Weak.

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Is Doubt good in Slay the Spire 2?

Doubt is a curse Curse curse in Slay the Spire 2. In combat it resolves as: At the end of your turn, if this is in your Hand, gain 1 Weak. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.

Across 58 recorded runs, decks running it win 45.1% of the time, comfortably clear of the 19.0% average, by 26.1%. It’s a more selective pick, turning up in just 1.5% of decks that could run it. Ironclad players keep it in 1.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Shrug It Off — together they post a +16.7% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +24.4%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 28.

That’s 23 wins, 28 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 6.9% of its appearances. Read on for Doubt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.

Doubt Win Rate & Pick Rate

Doubt’s 45.1% win rate clears the 19.0% all-deck average by 26.1%, the gap charted below.

Win rate45.1%
Average deck19.0%
+26.1% vs averagePick rate: 1.5%58 runs

Run Outcomes with Doubt

Doubt has 23 wins and 35 losses over 58 tracked runs (39.7% won); abandoned runs count as losses.

  • Wins 39.7%
  • Losses 60.3%

Best Cards to Pair with Doubt

Ranked by win-rate lift, Doubt performs best alongside Shrug It Off (+16.7%), Black Hole (+15.7%), and Cascade (+12.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Win Rate by Class

Doubt is played across 5 classes, led by Ironclad (66.7%), Silent (47.1%), and Defect (42.9%) by win rate.

Best Relics for Doubt

Doubt pairs best with the relics Pendulum (+24.4%), Bag of Preparation (+18.0%), and Lantern (+16.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Card Details

Doubt is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 28.

At the end of your turn, if this is in your Hand, gain 1 Weak.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.1
Upgraded0.0%
Typical pickup floor28

What Ends Runs with Doubt

Doubt’s most common run-enders are Test Subject Boss (6.9%), Doormaker Boss (6.9%), and Decimillipede Elite (5.2%).

  • Test Subject Boss6.9% of runs
  • Doormaker Boss6.9% of runs
  • Decimillipede Elite5.2% of runs
  • Infested Prisms Elite3.4% of runs
  • Entomancer Elite3.4% of runs
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Doubt – Frequently Asked Questions

Is Doubt good in Slay the Spire 2?

Across 58 tracked runs, Doubt has a 45.1% win rate — +26.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Doubt do in Slay the Spire 2?

Doubt costs - energy. At the end of your turn, if this is in your Hand, gain 1 Weak.

What class is Doubt in Slay the Spire 2?

Doubt is a Curse Curse Curse.

Is Doubt worth upgrading in Slay the Spire 2?

Doubt can be upgraded at a rest site to improve its effect.

What is the best relic for Doubt?

In tracked runs, Doubt has performed best alongside Pendulum, which lifts its win rate by +24.4% over 8 runs together.

See Also

Compare Doubt with the rest of the best Slay the Spire 2 cards, relics, and classes below.