Doubt
Win Rate
32.9%
Pick Rate
1.6%
Δ vs Avg
+18.6

Doubt Curse

Curse
Type
Curse
Rarity
Curse
Cost
-
Class
Curse
Methodology
Data Methodology

At the end of your turn, if this is in your Hand, gain 1 Weak.

Is Doubt good in Slay the Spire 2?

Doubt is a curse Curse curse in Slay the Spire 2. In combat it resolves as: At the end of your turn, if this is in your Hand, gain 1 Weak. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 433 recorded runs, decks running it win 32.9% of the time, comfortably clear of the 14.3% average, by 18.6%. It’s a more selective pick, turning up in just 1.6% of decks that could run it. Across 49 recorded offers it is picked 100.0% of the time (49 runs took it, 0 passed), which is still short of the sample needed to publish a pick-versus-skip win rate. Ironclad players keep it in 1.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Ultimate Defend — together they post a +23.3% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +23.3%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 30.

That’s 142 wins, 290 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 9.7% of its appearances. Read on for Doubt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.

Doubt Win Rate & Pick Rate

Doubt’s 32.9% win rate clears the 14.3% all-deck average by 18.6%, the gap charted below.

Win rate32.9%
Average deck14.3%
+18.6% vs averagePick rate: 1.6%433 runs

Run Outcomes with Doubt

Doubt has 142 wins and 291 losses over 433 tracked runs (32.8% won); abandoned runs count as losses.

  • Wins 32.8%
  • Losses 67.2%

Pick or Skip: Doubt

Doubt is taken in 100.0% of its 49 recorded offers, but with 49 runs picking it and 0 passing, neither side has enough decided runs for a win rate yet.

Pick rate when offered100.0%49 offers

Taken 49 times out of 49 offers.

Win rate when picked49.0%49 runs
Win rate when skippedNot enough data—0 runs
Pick lift: 0.0%Limited sample

A win rate is only shown once that side clears the sample floor. Below it you get the run counts and nothing else — a 0% here would be a reporting artefact, not a result.

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Doubt

Doubt is strongest when it joins the deck in Act 3, where runs win 48.1% across 283 runs — one of 3 recorded pickup windows.

Act 14.2%72 runs
Act 23.9%78 runs
Act 348.1%283 runs

Win rate of runs by the act Doubt entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Doubt

Ranked by win-rate lift, Doubt performs best alongside Ultimate Defend (+23.3%), One-Two Punch (+23.3%), and Pyre (+22.9%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Win Rate by Class

Doubt is played across 5 classes, led by Ironclad (37.9%), Regent (37.3%), and Silent (34.3%) by win rate.

Best Relics for Doubt

Doubt pairs best with the relics Sword of Jade (+23.3%), Sparkling Rouge (+22.8%), and Toxic Egg (+22.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Doubt Card Details

Doubt is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 30.

At the end of your turn, if this is in your Hand, gain 1 Weak.

Cost-
TypeCurse
RarityCurse
ClassCurse
Avg copies / deck1.1
Upgraded0.0%
Typical pickup floor30

What Ends Runs with Doubt

Doubt’s most common run-enders are Queen Boss (9.7%), Test Subject Boss (8.5%), and Aeonglass Boss (6.5%).

  • Queen Boss9.7% of runs
  • Test Subject Boss8.5% of runs
  • Aeonglass Boss6.5% of runs
  • Knowledge Demon Boss2.8% of runs
  • Mecha Knight Elite2.8% of runs
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Doubt – Frequently Asked Questions

Is Doubt good in Slay the Spire 2?

Across 433 tracked runs, Doubt has a 32.9% win rate — +18.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Doubt do in Slay the Spire 2?

Doubt costs - energy. At the end of your turn, if this is in your Hand, gain 1 Weak.

What class is Doubt in Slay the Spire 2?

Doubt is a Curse Curse Curse.

Is Doubt worth upgrading in Slay the Spire 2?

Doubt can be upgraded at a rest site to improve its effect.

What is the best relic for Doubt?

In tracked runs, Doubt has performed best alongside Sword of Jade, which lifts its win rate by +23.3% over 19 runs together.

Should I take Doubt when it is offered?

Doubt is taken in 100.0% of its 49 recorded offers, with 49 runs picking it and 0 passing. That is not yet enough decided runs on either side to publish a win rate, so treat the pick rate as the only reliable number here.

See Also

Compare Doubt with the rest of the best Slay the Spire 2 cards, relics, and classes below.