
DoubtCurse
At the end of your turn, if this is in your Hand, gain 1 Weak.
Is Doubt good in Slay the Spire 2?
Doubt is a curse Curse curse in Slay the Spire 2. In combat it resolves as: At the end of your turn, if this is in your Hand, gain 1 Weak. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 9 recorded runs, decks running it win 55.6% of the time, comfortably clear of the 12.6% average, by 42.9%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Silent players keep it in 2.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Neutralize — together they post a +44.4% swing in win rate. It also has strong chemistry with the relic Silver Crucible, which moves its win rate by +44.4%. At - energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 26.
That’s 5 wins, 4 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Terror Eel Elite, which closes out 22.2% of its appearances. Read on for Doubt’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Curse run.
Doubt Win Rate & Pick Rate
Doubt’s 55.6% win rate clears the 12.6% all-deck average by 42.9%, the gap charted below.
Run Outcomes with Doubt
Doubt has 5 wins and 4 losses over 9 tracked runs (55.6% won); abandoned runs count as losses.
- Wins 55.6%
- Losses 44.4%
Best Cards to Pair with Doubt
Ranked by win-rate lift, Doubt performs best alongside Neutralize (+44.4%), Defend (+44.4%), and Prepared (+44.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Doubt Win Rate by Class
Doubt is played across 3 classes, led by Silent (100.0%), Necrobinder (100.0%), and Regent (20.0%) by win rate.
Best Relics for Doubt
Doubt pairs best with the relics Silver Crucible (+44.4%), Ring of the Snake (+44.4%), and Bag of Preparation (+44.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Doubt Card Details
Doubt is a curse curse costing - energy; it’s upgraded in 0.0% of runs and usually picked up by floor 26.
At the end of your turn, if this is in your Hand, gain 1 Weak.
What Ends Runs with Doubt
Doubt’s most common run-enders are Terror Eel Elite (22.2%).
- Terror Eel Elite22.2% of runs
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Doubt – Frequently Asked Questions
Is Doubt good in Slay the Spire 2?
Across 9 tracked runs, Doubt has a 55.6% win rate — +42.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Doubt do in Slay the Spire 2?
Doubt costs - energy. At the end of your turn, if this is in your Hand, gain 1 Weak.
What class is Doubt in Slay the Spire 2?
Doubt is a Curse Curse Curse.
Is Doubt worth upgrading in Slay the Spire 2?
Doubt can be upgraded at a rest site to improve its effect.
What is the best relic for Doubt?
In tracked runs, Doubt has performed best alongside Silver Crucible, which lifts its win rate by +44.4% over 3 runs together.
See Also
Compare Doubt with the rest of the best Slay the Spire 2 cards, relics, and classes below.